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How can you see everything a mod adds to skyrim?


Fidothewolf

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Hi there, as the name of the topic suggests, I want to know how to see everything that a certain mod adds to skyrim. I wish to make a patch for this mod and add dialogue,

background stories and such to the npc's this mod adds, as well as change the homes or locations that these npc's are situated in to fit their background stories. However, simply

playing this mod does not provide me with enough of this information as I will possibly miss many of the npc's simply because I won't find them.

 

Googling the names of these npc's or their locations does tell me if they're in the vanilla game or not, but it doesn't always tell me they are from this particular mod.

(I have quite a few installed and simply playing this mod without any other mods will still take to much time and as I said I wouldn't find all the npc's.) Is there an easy way to do this?

Perhaps to load the mod in the Creation Kit? If so please explain to me how this is done. Thanks a lot for all the help you can give me :smile:

 

 

Fido

 

PS: not sure if it matters but the mod's name is Expanded Towns and Cities. I will be doing the same to more mods so I need to know how to do this for others as well.

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Thanks for the info! I can now find all the npc's and their houses. I have a new problem with the CK not showing textures or models from the mod, even though they are visible in my game.

But I'll make a new topic for that :) thanks again!

 

Fido

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Textures and meshes...

If there is a BSA file, extract the contents with a program like BSAOpt. If there is no BSA file, then the textures and meshes should be found "loose" in your data folder. However, it will be easier to check the 7z/zip/rar file that you downloaded. If there are none at all, then it uses stock files or those from some other required mod.

 

Unless there is a texture set assigned to a model (you can see that with TES5Edit) you will need NifSkope to see what textures are assigned to the NIF file.

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