Fidothewolf Posted June 1, 2016 Share Posted June 1, 2016 Hi there, as the name of the topic suggests, I want to know how to see everything that a certain mod adds to skyrim. I wish to make a patch for this mod and add dialogue,background stories and such to the npc's this mod adds, as well as change the homes or locations that these npc's are situated in to fit their background stories. However, simplyplaying this mod does not provide me with enough of this information as I will possibly miss many of the npc's simply because I won't find them. Googling the names of these npc's or their locations does tell me if they're in the vanilla game or not, but it doesn't always tell me they are from this particular mod.(I have quite a few installed and simply playing this mod without any other mods will still take to much time and as I said I wouldn't find all the npc's.) Is there an easy way to do this?Perhaps to load the mod in the Creation Kit? If so please explain to me how this is done. Thanks a lot for all the help you can give me :smile: Fido PS: not sure if it matters but the mod's name is Expanded Towns and Cities. I will be doing the same to more mods so I need to know how to do this for others as well. Link to comment Share on other sites More sharing options...
FrankFamily Posted June 1, 2016 Share Posted June 1, 2016 Load the mod in this to see it's content: http://www.nexusmods.com/skyrim/mods/25859/? Link to comment Share on other sites More sharing options...
Fidothewolf Posted June 1, 2016 Author Share Posted June 1, 2016 Thanks for the info! I can now find all the npc's and their houses. I have a new problem with the CK not showing textures or models from the mod, even though they are visible in my game.But I'll make a new topic for that :) thanks again! Fido Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 1, 2016 Share Posted June 1, 2016 Textures and meshes...If there is a BSA file, extract the contents with a program like BSAOpt. If there is no BSA file, then the textures and meshes should be found "loose" in your data folder. However, it will be easier to check the 7z/zip/rar file that you downloaded. If there are none at all, then it uses stock files or those from some other required mod. Unless there is a texture set assigned to a model (you can see that with TES5Edit) you will need NifSkope to see what textures are assigned to the NIF file. Link to comment Share on other sites More sharing options...
Fidothewolf Posted June 1, 2016 Author Share Posted June 1, 2016 Thanks for your help :) but I didn't need to extract them. Apparently I had to add the .bsa file to a line in the SkyrimEditor.ini file for them to load in the CK. But thanks anyway! Link to comment Share on other sites More sharing options...
Staff BigBizkit Posted June 1, 2016 Staff Share Posted June 1, 2016 interesting, because that never worked for me, I always had to extract the bsas Link to comment Share on other sites More sharing options...
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