xualas Posted June 1, 2016 Share Posted June 1, 2016 (edited) I almost never use the light from the Pip-Boy. Instead, I use the power armor helmet light, road flares or glowsticks. These feel more natural to me. Enough nonsense! The gist:-I want to give a mask item a toggled chameleon function.-When the mask is not equipped, the Pip-Boy light functions normally.-When the mask is equipped, the Pip-Boy light will not function.-The chameleon effect persists until toggled off, or the mask is unequipped.This means I would be invisible while standing, moving and even sprinting. As a reference, the mask I want to give this functionality to is the GITS visor from this mod:http://www.nexusmods.com/fallout4/mods/11647/? Honestly, as in over my head as I may be, this feels within reach. If anyone could help me figure out where to start, it would be much appreciated. I can already make a few assumptions:-The mask itself may be irrelevant. If this mod is simply combining and altering certain functions, then the end result will still be just a function. That function then gets applied to any desired item. -If I study the similar functions (the Pip-Boy light itself, the PB-to-PA light swap, stealth boys), I might be able to patchwork this together. Side-note: Sorry if I seem all over the place. I tend to get excited with new ideas. If you need me to clarify anything, lemme know. -----Edit 0814I've discovered two entries that may lead to disabling the Pipboy light, though they have me confused.1. ID: PipboyLightOverride_DO, Object: defaultPoweArmorHeadlampLight-Light used instead of the pipboy light if the PipboyLightOverrideKeyword is present. Used for power armor helmet light2. ID: PipboyLightOverrideKeyword_DO, Object: PowerArmorHelmetLightOverride-Keyword that if present on an actor specifies the actor uses the pipboy override light Hm... I'm thinking this part relies on a script of some sort that only swaps the PB light for the helmet light. Maybe if I find the script, I can alter it to fit my needs. -----Edit 0935My search for a Pip-Boy light script failed. Perhaps I actually should focus on the item first. At least that way I'll have a basic template that I can branch off from. -----Edit 1014Keyword - PowerArmorHelmetLightOverride. I still don't know where to look for the functions behind the keywords or how any of this ties together, but if I can get access to that... I'll probably wind up at another dead end. But it's worth a shot. Edited June 1, 2016 by xualas Link to comment Share on other sites More sharing options...
xualas Posted June 1, 2016 Author Share Posted June 1, 2016 Hm. Quick q: Is this the best place to jot down progress like I have been, or would I be better off in Mod Talk or Mod Troubleshooting? I have a feeling it might be Mod Talk, but I honestly have no idea. I'm kinda working impulsively right now (which is weird, cause I'm not usually this hyper), so I don't wanna jump around and get people ticked at me. Link to comment Share on other sites More sharing options...
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