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GECK Water : How the Bloody Frigging Hell Do You Keep It From Displayi


MyGoodEye

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It's got to be something I'm simply missing, but how the hell do you turn off the water in GECK so that you can easily work with "underwater" terrain?

 

I have punched in a good many google searches and "nada"... thoughts, solutions and/or name-calling?

 

- MGE

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It's got to be something I'm simply missing, but how the hell do you turn off the water in GECK so that you can easily work with "underwater" terrain?

 

I have punched in a good many google searches and "nada"... thoughts, solutions and/or name-calling?

 

- MGE

 

Wow, didn't expect to see a post from MGE on here. Good to see you around.

2ndly, press SHIFT + W to toggle water visibility ;)

or was it CTRL + W... can't remember... its one of those, do it in the REnder Window.

Also you can go to the prefernces and choose shaders, and you can go to the Render settings to choose the "picking order' so you dont select the wrong thing when doing underwater edits.

If you highlight the object and press "O" it will toggle it AS water.

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HAHAHAHAHAH.

 

AHhhhh...

 

AHAHAHAHAHAHAHA.

 

Yeah, what an idiot ;)

 

So, for anyone else that can't find something in GECK...

 

Either ask WEIJIESEN or go to EDIT -> RENDER WINDOW HOTKEYS

 

(It's SHIFT+W when not in NAVMESH mode).

 

Thanks WEIJIESEN! I was just messing around with a semi-sunken town and it was driving me crazy.

 

- David

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HAHAHAHAHAH.

 

AHhhhh...

 

AHAHAHAHAHAHAHA.

 

Yeah, what an idiot ;)

 

So, for anyone else that can't find something in GECK...

 

Either ask WEIJIESEN or go to EDIT -> RENDER WINDOW HOTKEYS

 

(It's SHIFT+W when not in NAVMESH mode).

 

Thanks WEIJIESEN! I was just messing around with a semi-sunken town and it was driving me crazy.

 

- David

 

 

Right, asking me is usually a good idea. . . which may be one reason my inbox has 493 out of 500 msgs. . .

 

semi-sunken town? a 'Wasteland Atlantis' ?

Can't wait to see it!

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