CaptainCockerel Posted June 3, 2016 Share Posted June 3, 2016 Well, is what I am assuming correct because I'm going to have to jump on it? I just need to re-point? Thanks everyone. Link to comment Share on other sites More sharing options...
CaptainCockerel Posted June 3, 2016 Share Posted June 3, 2016 (edited) Just going to bump this as it seems vanilla meshes with custom-pointed texture paths work (most effects don't use BGSM/BGEM). Someone took some screenshots and my vanilla-edited NIF effects were working with custom texture paths, but not the vanilla texture paths. How is it vanilla meshes are seemingly being replaced without any poking, but not vanilla textures? Edited June 3, 2016 by SparrowPrince Link to comment Share on other sites More sharing options...
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