Jeffman12 Posted June 3, 2016 Share Posted June 3, 2016 I typed a huge thing up earlier and lost it when the cat kicked my mouse... So here's a basic rundown. Minutemen hand out a holotape designed to work with the standard RobCo model, gives the user a 'software update' that provides support power options, progressing with the minutemen grants more options through subsequent update tapes. BoS gives the PC the option to swap out for a slightly bulkier computer gauntlet with the same original features, but alternate support utilites. The Railroad has a jerry rigged and stripped down unit granted by Tinker Tom. The Institute offers a slim and sleek plastic case, the iPhone of pipboys. I imagine they could all, in some way allow the PC to use support abilities they'd otherwise need to rely on grenades for. I think each one should come with a single "daily" ability, kinda like standing stones in skyrim. I think a good idea for the Minutemens' ability would be tracking down a resource cache object, a single, heavy item. When returned to a workshop, it would grant random junk items that contained a specific common resource. BoS might have a non-transport vertibird fly in and drop off some knights. Perhaps the Railroad has a safe house locator and/or built in stealthboy. Institute could have an upgraded Synth Relay ability, that starts with a standard Gen1, but the further you progress, the better its gear gets, until it just gets upgraded to Gen2.And maybe for hardcore players, the system allows the player to fast travel to any settlement they've built a "Relay Beacon" structure at. On top of all this, maybe have custom skins, and some general software/component replacers configurable at a bench (Armor bench?) Link to comment Share on other sites More sharing options...
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