CandymAnse Posted June 3, 2016 Share Posted June 3, 2016 Hi, I'm currently playing as a Super-strong evil genius with 10 in Endurance and Intelligence and 9 in Strength (and with 1 in Luck and Charisma).I noticed that if I consume a Brahmin Steak (+2 Strength with my current level of Survival/Medicine) my Strength doesn't go to 11 but stays 10. I dont' want to create an op character but I'm a fan of the Fallout1&2 system where the cap to SPECIALs could be surpassed by heavy armor buff or chems buffs. And my evil genius is planned to be a madmen who carries a lot of heavy weapons, so the strength cap worries me especially becaus of the non-increase of weight carry capacity.I'ves seen that there is this modhttp://www.nexusmods.com/newvegas/mods/37231/?but I'm worried that it could conflict with the FOOK-PN-WMX-WME-EVE convergence....So. is there an easy way to manipulate the game files to remove this cap? Link to comment Share on other sites More sharing options...
RoyBatterian Posted June 3, 2016 Share Posted June 3, 2016 The ActorValue's can actually exceed 10, but the engine controls what effects they have and the display is capped. Any effects above 10 would have to be scripted and applied that way. I haven't looked at that mod so I couldn't tell how well it works. Link to comment Share on other sites More sharing options...
CandymAnse Posted June 4, 2016 Author Share Posted June 4, 2016 Ok, I think I could be fair eneough to raise the base carry capacity with PN.Thank you anyway. Link to comment Share on other sites More sharing options...
Vashon91 Posted November 27, 2021 Share Posted November 27, 2021 https://www.nexusmods.com/newvegas/mods/64471?tab=posts I'm posting that link because google lead me here and possibly other people. Its the closest I have found. Link to comment Share on other sites More sharing options...
M48A5 Posted November 28, 2021 Share Posted November 28, 2021 (edited) comment deleted Edited November 28, 2021 by M48A5 Link to comment Share on other sites More sharing options...
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