Clasam Posted October 21, 2011 Share Posted October 21, 2011 Hey guys, I have an issue with Shivering Isles. It doesn't exist, neither in the quest log, nor in the map. And it's been "months" since I started the game Checking a previous post, I tried adding the command in the console, but using the setstage SE01Door 10 command in the console results in an error! I get something that reads Script 'SysWindowCompileAndRun', line 1:Item Command "SE01Door" not found -or- if I run the command all together with no spaces, Script 'SysWindowCompileAndRun', line 1:Script Command "setstageSE01Door10" not found UAC is off. "DLCShiveringIsles.esp (Player File)" is loaded in the Data Files. Part of GOTY edition, with Knights working fine. When playing vanilla, quest showed up. Thanks in advance! Mod load order: (all the "xul" have to do with unique landscapes, "bg" has to do with race balancing project) Oblivion.esmDremoraCompanion.esmTNRShiveringIsles.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espCities Alive At NIght.espTamriel VWD v0.5.espLandmarks, w Wells.espOOO.espAlluring Potion Bottles v3.espFenrirTheWolf.espKnights.espxuldarkforest.espxulStendarrValley.espNatural_Vegetation_by_Max_Tael.espMidasSpells.espDremoraCompanion.espbgBalancingEVCore.espbgBalancingEVOptionalClasses.espbgBalancingEVOptionalFangs.espbgBalancingEVOptionalMoreEyes.espbgBalancingEVOptionalNPCDiversity,Vanilla.espbgBalancingEVOptionalNPCDiversity,TNR Merge.espxulAncientRedwoods.espxulAncientYews.espxulArriusCreek.espxulAspenwoods.espxulBlackwoodForest.espxulBrenaRiverRavine.espxulCheydinhalFalls.espxulChorrolHInterlan.espxulCloudtopMountains.espxulColovianHighlands_EV.espXulEntiusGorge.espxulFallenleafEverglade.espxulImperialIsle.espxulBeachesOfCyrodilLostCoast.espxulLushWoodlands.espxulPantherRiver.espxulRiverEthe.espxulSkingradOutskirts.espxulSnowdale.espxulTheHEath.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espxulRollingHIlls_EV.espxulPatch_AY_AC.espCreeprJones.espTNR ALL RACES FINAL.espTNR - ShiveringIsles no helms.espCheydinhal Petshop.esp Link to comment Share on other sites More sharing options...
Keirgarth Posted October 21, 2011 Share Posted October 21, 2011 Try using BOSS to sort your load order. From what I am looking at, things don't look like they should. Also use either OBMM or Wrye Bash to check to be sure that everything is enabled that should be. Link to comment Share on other sites More sharing options...
Clasam Posted October 22, 2011 Author Share Posted October 22, 2011 Try using BOSS to sort your load order. From what I am looking at, things don't look like they should. Also use either OBMM or Wrye Bash to check to be sure that everything is enabled that should be. Alright, give it a go Link to comment Share on other sites More sharing options...
Clasam Posted October 22, 2011 Author Share Posted October 22, 2011 Try using BOSS to sort your load order. From what I am looking at, things don't look like they should. Also use either OBMM or Wrye Bash to check to be sure that everything is enabled that should be. Alright, give it a go Hey, tried it but didn't work. Interestingly enough, when I ran it, it said OOO wasn't installed. I guess I'll just have to try from scratch once I finish all the non-SI stuff I wanna do. Thanks Link to comment Share on other sites More sharing options...
shinobi2008 Posted October 22, 2011 Share Posted October 22, 2011 (edited) Hey guys, I have an issue with Shivering Isles. It doesn't exist, neither in the quest log, nor in the map. And it's been "months" since I started the game Checking a previous post, I tried adding the command in the console, but using the setstage SE01Door 10 command in the console results in an error! I get something that reads Script 'SysWindowCompileAndRun', line 1:Item Command "SE01Door" not found -or- if I run the command all together with no spaces, Script 'SysWindowCompileAndRun', line 1:Script Command "setstageSE01Door10" not found UAC is off. "DLCShiveringIsles.esp (Player File)" is loaded in the Data Files. Part of GOTY edition, with Knights working fine. When playing vanilla, quest showed up. Thanks in advance! Mod load order: (all the "xul" have to do with unique landscapes, "bg" has to do with race balancing project) Oblivion.esmDremoraCompanion.esmTNRShiveringIsles.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espCities Alive At NIght.espTamriel VWD v0.5.espLandmarks, w Wells.espOOO.espAlluring Potion Bottles v3.espFenrirTheWolf.espKnights.espxuldarkforest.espxulStendarrValley.espNatural_Vegetation_by_Max_Tael.espMidasSpells.espDremoraCompanion.espbgBalancingEVCore.espbgBalancingEVOptionalClasses.espbgBalancingEVOptionalFangs.espbgBalancingEVOptionalMoreEyes.espbgBalancingEVOptionalNPCDiversity,Vanilla.espbgBalancingEVOptionalNPCDiversity,TNR Merge.espxulAncientRedwoods.espxulAncientYews.espxulArriusCreek.espxulAspenwoods.espxulBlackwoodForest.espxulBrenaRiverRavine.espxulCheydinhalFalls.espxulChorrolHInterlan.espxulCloudtopMountains.espxulColovianHighlands_EV.espXulEntiusGorge.espxulFallenleafEverglade.espxulImperialIsle.espxulBeachesOfCyrodilLostCoast.espxulLushWoodlands.espxulPantherRiver.espxulRiverEthe.espxulSkingradOutskirts.espxulSnowdale.espxulTheHEath.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espxulRollingHIlls_EV.espxulPatch_AY_AC.espCreeprJones.espTNR ALL RACES FINAL.espTNR - ShiveringIsles no helms.espCheydinhal Petshop.esp I was looking at your load order and did not see the unofficial SI patch. Did you install the patch or you forgot? Don't forget to get the supplemental patch also. If you installed the game correctly it should work because I'm using the GOTY edition too and it works fine for me although I haven't been to the island yet. Edited October 22, 2011 by shinobi2008 Link to comment Share on other sites More sharing options...
Fonger Posted October 22, 2011 Share Posted October 22, 2011 Hey, tried it but didn't work. Interestingly enough, when I ran it, it said OOO wasn't installed. I guess I'll just have to try from scratch once I finish all the non-SI stuff I wanna do. Thankswell you are missing the OOO esm Link to comment Share on other sites More sharing options...
Clasam Posted October 23, 2011 Author Share Posted October 23, 2011 Thanks, I did install it,but let me give it another go. Thanks Hey guys, I have an issue with Shivering Isles. It doesn't exist, neither in the quest log, nor in the map. And it's been "months" since I started the game Checking a previous post, I tried adding the command in the console, but using the setstage SE01Door 10 command in the console results in an error! I get something that reads Script 'SysWindowCompileAndRun', line 1:Item Command "SE01Door" not found -or- if I run the command all together with no spaces, Script 'SysWindowCompileAndRun', line 1:Script Command "setstageSE01Door10" not found UAC is off. "DLCShiveringIsles.esp (Player File)" is loaded in the Data Files. Part of GOTY edition, with Knights working fine. When playing vanilla, quest showed up. Thanks in advance! Mod load order: (all the "xul" have to do with unique landscapes, "bg" has to do with race balancing project) Oblivion.esmDremoraCompanion.esmTNRShiveringIsles.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espCities Alive At NIght.espTamriel VWD v0.5.espLandmarks, w Wells.espOOO.espAlluring Potion Bottles v3.espFenrirTheWolf.espKnights.espxuldarkforest.espxulStendarrValley.espNatural_Vegetation_by_Max_Tael.espMidasSpells.espDremoraCompanion.espbgBalancingEVCore.espbgBalancingEVOptionalClasses.espbgBalancingEVOptionalFangs.espbgBalancingEVOptionalMoreEyes.espbgBalancingEVOptionalNPCDiversity,Vanilla.espbgBalancingEVOptionalNPCDiversity,TNR Merge.espxulAncientRedwoods.espxulAncientYews.espxulArriusCreek.espxulAspenwoods.espxulBlackwoodForest.espxulBrenaRiverRavine.espxulCheydinhalFalls.espxulChorrolHInterlan.espxulCloudtopMountains.espxulColovianHighlands_EV.espXulEntiusGorge.espxulFallenleafEverglade.espxulImperialIsle.espxulBeachesOfCyrodilLostCoast.espxulLushWoodlands.espxulPantherRiver.espxulRiverEthe.espxulSkingradOutskirts.espxulSnowdale.espxulTheHEath.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espxulRollingHIlls_EV.espxulPatch_AY_AC.espCreeprJones.espTNR ALL RACES FINAL.espTNR - ShiveringIsles no helms.espCheydinhal Petshop.esp I was looking at your load order and did not see the unofficial SI patch. Did you install the patch or you forgot? Don't forget to get the supplemental patch also. If you installed the game correctly it should work because I'm using the GOTY edition too and it works fine for me although I haven't been to the island yet. Link to comment Share on other sites More sharing options...
Fonger Posted October 23, 2011 Share Posted October 23, 2011 Thanks, I did install it,but let me give it another go.aha its installed but its not there that directly implies you've simply got UAC infestation (its a gift from Microsoft) solved by uninstalling the game COMPLETELY and re-installing it someplace - anyplace - else Link to comment Share on other sites More sharing options...
Balakirev Posted October 23, 2011 Share Posted October 23, 2011 that directly implies you've simply got UAC infestation (its a gift from Microsoft) solved by uninstalling the game COMPLETELY and re-installing it someplace - anyplace - else He/she stated UAC was off. Clasam, first off: ditch Cheydinhal Petshop. ; It causes problems for a number of other mods, and development was discontinued.; Second: are you using a mod managing tool such as OBMM or Wrye Bash? If not, I'd strongly suggest the latter. It can spot a lot of issues such as mods missing parent mods, etc. Give it a try. Third: be sure you have the latest OOO version, and reinstall that. Don't worry about uninstalling it, first. Link to comment Share on other sites More sharing options...
Fonger Posted October 24, 2011 Share Posted October 24, 2011 (edited) ]<br><br>He/she stated UAC was off.<br><br>Clasam, first offin all seriousness Did UAC tell him it was off Megalomania doesn't go away because you lock it up. It comes back to haunt you. besides symptoms of UAC domination continue to show their ugly heads Edited October 24, 2011 by Fonger Link to comment Share on other sites More sharing options...
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