raudelmil Posted October 22, 2011 Share Posted October 22, 2011 So, we know that our character will start out imprisoned. And, we have reason to believe that we will be potentially frequent invitations back into the clink. And all it will cost us is our stuff and our skills and.... So, anyways, I am wondering how people are planing on handling this aspect of our character. I know some have "ne'er do well" attitudes and are probably planning on playing the sort of character that inspired the creations of the prisons in the first place. But, because of the penalties, maybe it's tempting to load from a save rather than pay the price? But if this game is designed with a level 50 cap and enough exps that even with diminishing returns we can hit 20 levels above that, I am not so sure that I mind paying the penalties. And it's certainly an interesting possibility for character development (though perhaps not one that I would want for every character). Anyways, I was wondering about fun and different takes some of you might have on these possibilities? Link to comment Share on other sites More sharing options...
Adrius2 Posted October 22, 2011 Share Posted October 22, 2011 On what possibilities? On going to jail? Ehh... if I end up in jail it means I've failed somehow. Like accidentally flinging a fireball into an orphanage. That kinda stuff typically makes me reload the game. Link to comment Share on other sites More sharing options...
tylitalo Posted October 22, 2011 Share Posted October 22, 2011 Actually.. with the new way it's handled (Losing current level progress instead of skill points) I may be more inclined to risk a broken lockpick and serve my time. Link to comment Share on other sites More sharing options...
Recommended Posts