frakle Posted October 22, 2011 Share Posted October 22, 2011 (edited) hullo I'm frakle and this is my first (quest) mod ever. I want it to be an Assassin quest since there are (woefully) very few on the Nexus, and I'm seeking to change that! So i'll feed you the progress I've got 3 Npcs so farSlava (first target)Slava's BruiserRadio Head (second target)One mission holotape (text) Now, I know the basics of GECK, like how to make NPCs, make interiors, that kind of thing, but what I do NOT know how to do is make a quest. Now i will feed you what I want to do with this quest 15 targets in allHolotape message for each oneA guy who gives you each tape and pays you for the completion.Some contracts may require proof (like a personal item like a teddy bear or a ring or something to that effect)Some targets may be talked toUnique reward at the end of the questline (I might be able to handle this myself, although I'd rather have something a bit more than an assault rifle that does more damage or something, maybe a custom texture or a whole new gun altogether) All in all, it would be basically a bigger, better, completely unrelated in every way but the concept and the head part, version of You Gotta Shoot em in the Head. I really would appreciate some help on how I would do this (i don't want someone to do it for me though) thanks again :thumbsup: edit: also to make them hostile/otherwise do I need to make them their own factions? Edited October 22, 2011 by frakle Link to comment Share on other sites More sharing options...
Werne Posted October 22, 2011 Share Posted October 22, 2011 (edited) Well, I don't know anything about quests but I know how I deal with things I don't know. I find a similar thing, or a thing that has what I need. Then I reverse engineer that thing untill I get what I need. Then I make what I want with what I learned from taking that thing apart. You already have a quest that is similar to the one you want to make, if you examine it you could find something useful. Edited October 22, 2011 by Werne Link to comment Share on other sites More sharing options...
frakle Posted October 22, 2011 Author Share Posted October 22, 2011 oh good idea thanks man. Link to comment Share on other sites More sharing options...
BlackRampage Posted October 23, 2011 Share Posted October 23, 2011 All in all, it would be basically a bigger, better, completely unrelated in every way but the concept and the head part, version of You Gotta Shoot em in the Head.Personally I would suggest not implementing the head-shot part of that vanilla quest. Why not? One of the bugs of that quest was that if you have "Bloody Mess" perk and the body's head explodes, it will not be registered as a head shot. This can even happen if you don't have the bloody mess perk, but the exploding head part is, of course, most common when you have that perk. About factions: If you need them to be hostile all the time just add them to the raider faction or some-such. Once again however, I would not recommend that. Why not? Because it seems illogical for them to be hostile upon first contact. A good assassin will be able to kill someone without that person ever knowing who the assassin was, let alone that someone send an assassin after them at all. Just my 2 cents. (as requested) Link to comment Share on other sites More sharing options...
frakle Posted October 23, 2011 Author Share Posted October 23, 2011 (edited) All in all, it would be basically a bigger, better, completely unrelated in every way but the concept and the head part, version of You Gotta Shoot em in the Head.Personally I would suggest not implementing the head-shot part of that vanilla quest. Why not? One of the bugs of that quest was that if you have "Bloody Mess" perk and the body's head explodes, it will not be registered as a head shot. This can even happen if you don't have the bloody mess perk, but the exploding head part is, of course, most common when you have that perk. About factions: If you need them to be hostile all the time just add them to the raider faction or some-such. Once again however, I would not recommend that. Why not? Because it seems illogical for them to be hostile upon first contact. A good assassin will be able to kill someone without that person ever knowing who the assassin was, let alone that someone send an assassin after them at all. Just my 2 cents. (as requested) alright thanks, but i don't think you quite understand the "head part". it's the samething except for the head part - as in you don't have to shoot the targets in the face. the hostile factions part the first target is a drug maker named Slava who makes drugs in a little shack and you have to go kill him. he's sitting there in his shack and you bust in. he doesn't recognize you at all, he probably thinks you're gonna rob him or something, so he attacks. he probably doesn't even know that there's an assassin after him, he just attacks.then there's the raider gang, but I don't want to spoil too much of the plot edit: actually, that part was sort of a typo, I meant to say the head part is unrelated as well. sorry Edited October 23, 2011 by frakle Link to comment Share on other sites More sharing options...
frakle Posted October 23, 2011 Author Share Posted October 23, 2011 (edited) progress report1 dog npc17 npcs with equipmentfactions for those npcsrecruitment center (contract place)4 contract holotapes (all text) please feed me some contract ideas. what i have right nowSlava (drug dealer guy) and his bodyguard who has a nitestickRadio Head (semi-glowing one ghoul in rivet city with a dog)Dragoon's Gang (Dragoon, Jeffy "brahmin", angry, bobby, and lusty - optional objective is to bring in Dragoon's left nut. don't ask)Master Cesar plus his wife and 4 of his guests, and a bouncer outside with leather armor, a party hat, and brass knuckles now i need more ideas. cesar is part of the assassin's guild by the way :S you also rank up as you do contracts for the guild. some marks are evil, some are good, and some are neutral. i've yet to decide what kind of bonuses you get for ranking up. maybe special armor or something? Edited October 23, 2011 by frakle Link to comment Share on other sites More sharing options...
BlackRampage Posted October 23, 2011 Share Posted October 23, 2011 the first target is a drug maker named Slava who makes drugs in a little shack and you have to go kill him. he's sitting there in his shack and you bust in. he doesn't recognize you at all, he probably thinks you're gonna rob him or something, so he attacks. he probably doesn't even know that there's an assassin after him, he just attacks.Sounds logical enough. Although you could, for example, give him some dialogue. If only for immersion. Maybe even add an option with a speech check where can persuade the target to give whatever item you're going to use as evidence to you. Maybe an option for the goody 2 shoes kind of players? Although the average goody 2 shoes player will probably want to kill someone who makes drugs anyway. Don't ask me about that though. I don't know much about being a goody 2 shoes. :devil: Link to comment Share on other sites More sharing options...
frakle Posted October 23, 2011 Author Share Posted October 23, 2011 (edited) the first target is a drug maker named Slava who makes drugs in a little shack and you have to go kill him. he's sitting there in his shack and you bust in. he doesn't recognize you at all, he probably thinks you're gonna rob him or something, so he attacks. he probably doesn't even know that there's an assassin after him, he just attacks.Sounds logical enough. Although you could, for example, give him some dialogue. If only for immersion. Maybe even add an option with a speech check where can persuade the target to give whatever item you're going to use as evidence to you. Maybe an option for the goody 2 shoes kind of players? Although the average goody 2 shoes player will probably want to kill someone who makes drugs anyway. Don't ask me about that though. I don't know much about being a goody 2 shoes. :devil: you can't persuade him to do that, because it says in the contract they're going to take over his shack and make drugs to sell to make extra profits for themselves so if they find him and he's sitting there making some jet or something, they're gonna go after you probably, or kick you out at the very very least edit: sory if it seems like i'm shooting down your ideas, but i've already got that part in place. Edited October 23, 2011 by frakle Link to comment Share on other sites More sharing options...
Werne Posted October 23, 2011 Share Posted October 23, 2011 @frakle Well, contractors don't explain their plans to the assassins, they just hire them to kill someone. All other informations about their plan is just unnecessary risk, the informations can leak. It's like in the army, the commander gives me a mission (I'm a recon sniper) to take down a target. I only get a file with target info (picture, name, location), all other informations are unnecessary. Link to comment Share on other sites More sharing options...
frakle Posted October 23, 2011 Author Share Posted October 23, 2011 @frakle Well, contractors don't explain their plans to the assassins, they just hire them to kill someone. All other informations about their plan is just unnecessary risk, the informations can leak. It's like in the army, the commander gives me a mission (I'm a recon sniper) to take down a target. I only get a file with target info (picture, name, location), all other informations are unnecessary. hmm good point... thanks werne. i'll go fix that right now :thumbsup: Link to comment Share on other sites More sharing options...
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