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Life of The Wasteland


KainSpice

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Just the concept of a mod I'm planning to put into action beginning next month. I need you, the future mod users to provide feedback and tell me what they would like to see added!

 

I'm going to paste a small portion of it here for you to read, if it interests you, download the PDF and look at all the technical details and such. I highly recommend you download that to get the full concept so far. Keep in mind, the concept is only about 20% done, now id your chance to get your ideas out and contribute. All ideas, suggestions, and critiques must be serious. I will take each and every one into full consideration, and will let you know if I decide it will be implemented. Thank you, and now, without further delay, here is a portion of the concept.

 

 

__________________________________________________________________________________________________________________________________________________________

 

 

 

What is the purpose of this mod?

 

To enrich the gameplay value and bring more lively-hood to the wasteland and to promote more gameplay

 

Is it a mod aimed to be Lore-Friendly?

 

Absolutely. All features and functionalities will conform and work as if the original authors implemented them. In fact, it is aimed at making more logical changes and storytelling that should have been in the vanilla game. However, there will be some major added quests that are non-conon but are based on the lore of the FOUniverse.

 

What is the mod going to do?

 

First, the main objective of the mod is simple. That is to put a vaster amount of people (Wasteland Wanderers and Enemies) into the wastes. This way – the feeling of loneliness and isolation is gone, replaced by a wasteland with more people going about and living their lives.

 

The secondary objectives are to add a completely new range of dialogue sequences for random chatter and fresh, skilled voice acting to furnish it.

 

The third tier objectives are to make the added wastelanders react to events in the wasteland that the courier does/doesn’t do. For instance – If the Courier completes the quest: “Can You Find it in Your Heart?” for the Mojave outpost, there will be a noticeably higher amount of caravans traveling the roads. In addition, if the Courier completes a large amount of the NCR’s quests and gains a high reputation with them, there will be more NCR troops patrolling the wastes and a larger amount of troops inside the camps and such. This applies vice-versa for the Legion too – and many other settlements and cities. In addition, more world-spaces (interior and exterior) will be added. Along with a multitude of quests to go with them.

 

What is the target size of the mod files?

 

Well, something this scale will be mostly GECK changes and a whole lot of scripting, so if I were to say, it would be around 50 – 100 Megabytes, because it has to be quality work and has very few bugs, if any. However, if the dialogue is voiced and fully worked, it can be expected to be another 400 – 600 Megabytes. Keep in mind I have never made a mod, so I cannot be trusted with the estimated size.

 

Will it require NVSE?

 

Well, I cannot say for sure. I have never scripted, but I think something this complex would need it.

 

Will it be compatible with popular mods?

 

I cannot say. However, I believe that the Project Nevada mod which many people use will be compatible with it, since that mod does not modify world spaces – at least to my knowledge. Building on that, I am sure that any mod that edits world spaces indoors or out will not be compatible, and will produce funky results. I am not sure about mods that add items to world spaces, although I am leaning on no, since I am planning to move a lot of stuff around indoors, outdoor additions that are outside of populated towns should be fine.

 

Does it add to gameplay value? Are there quests? New locations? New people?

 

I sure hope so, since that is the point of the mod! One of the main hooks in this mod is that you get to see how your actions affect your environment and those around you in great ways. There will be a number of new locations added to the wasteland, about four dozen to be exact. New people are the basis of this mod, so, yes! I'm aiming for at least 40 - 80 added quests, and several unmarked quests, hope that keeps quest lovers satisfied! There will be around two to three times as many NPCs roaming the towns, and about ten times as many roaming the wastes and stretches of roads. For those scavenging Couriers that take everything in sight that is not nailed down, there are about four times as many Caravans. Want to know the best part? There are Caravans from all major vendors!

 

Will it be a Modular Mod?

 

Yes! Many Kudos to the Project Nevada Team who implemented this perfectly with their mod Project Nevada. The modules will be tier based on functionality of each.

 

-Tier 1: Just adds more wastelanders.

-Tier 2: Adds voice acting and chatter.

-Tier 3: Makes them react to events, more world spaces, the bulk of the mod.

-Tier 4*: Get the PDF to find out! :D

 

The PDF is up now! Sorry about that!

Edited by KainSpice
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This sounds great as long as it doesn't make you run into wastelanders all of the time. I would prefer to travel without anybody for a while and then run into something that isn't always there (so basically, not the static spawns in the game). So maybe, if you were planning on making people show up everywhere, you should consider customizeable spawn frequencies. Edited by looloolooigotsomeapples
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Of course, having a multitude of people on the screen at any point in time is not what I'm aiming for, I'm hoping to dedicate and set up a spawning system dedicated to them. I plan to make mod features customizable through MCM. Thanks for the feedback. I've added it to my notes.
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Of course, having a multitude of people on the screen at any point in time is not what I'm aiming for, I'm hoping to dedicate and set up a spawning system dedicated to them. I plan to make mod features customizable through MCM. Thanks for the feedback. I've added it to my notes.

 

Awesome. Also, I really love the idea behind your 3rd objective. 2nd only to sufficient Legion content, I think something like that is what the game really needs. Subsequent playthroughs just make it so boring to roam the wastes, and it'd be great to run into stuff you don't expect and see your actions at work.

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Thank you for the kind words! Yes, I really can see where you're coming from. After about your third playthrough, you've been everywhere and everything seems like it's a "been there, done that" moment. I'm trying to innovate and make each playthrough unique and fun.
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