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64 hertz


hellstorm102

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i really really hope they fixed the 64 hertz issue.... i don't wanna wait several weeks for a script extender and a stutter remover just to have a playable game.

 

oh and 60 fps outside would be awesome....

It's not the same engine so there is very little chance that the bug would carry over if they've happen to use some code from the Gamebryo engine to build this one.

 

It wouldn't surprise me to see it running at 50+fps on my sli 260GTX setup. I believe that they'll be on OpenGL (speculation) this time because they've developed the game for all three platforms simultaneously. Then again maybe not... Anyhow, you could remember oblivion being sluggish because there weren't any graphic cards out at the time that ran shudders very well and most rigs had bottlenecks with processors being single threaded and too slow. Nowadays you will get away with a core2duo or i3, 4gb of ram and a mid-range card sold 2 years ago or a high end card sold 4 years ago. Shadders was the "new thing" back then. Now much less is happening in graphical innovation since crysis and oblivion set the bar for a new decade of gaming in terms of graphics.

 

I am certain of this because:

 

1. They didn't showcase the game to be ultra high end in graphical terms like when they introduced oblivion and everyone was WOW... They can't afford to sell a game that ain't going to perform well like they did in the past.

 

2. FPS games feel unplayable at 30fps and less. (I do remember playing oblivion with DX8 shaders using a mod called Oldblivion (lol right), when I had a Pentium 4 with an FX5600gt that couldn't even run DX9 right and 512mb DDR1 400mhz. The game had purple water with no shadders and had to be optimized a lot to make it 12 fps outside and 25 fps inside. I was bottle necked by my graphics card and pretty much everything.

 

3. A whole new engine that will probably make good use of multiple threads and cores which does make the CPU bottleneck aspect impossible. IT HAS TO RUN on a 360 and PS3. That's what I consider old hardware. If it will run well on those consoles it will run well on a PC.

 

 

I appologize. This post was much too long for what I wanted to say, but I got all enthusiastic about my views and speculations. I wasn't even answering to your post anymore :whistling:

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i really really hope they fixed the 64 hertz issue.... i don't wanna wait several weeks for a script extender and a stutter remover just to have a playable game.

 

oh and 60 fps outside would be awesome....

It's not the same engine so there is very little chance that the bug would carry over if they've happen to use some code from the Gamebryo engine to build this one.

 

It wouldn't surprise me to see it running at 50+fps on my sli 260GTX setup. I believe that they'll be on OpenGL (speculation) this time because they've developed the game for all three platforms simultaneously. Then again maybe not... Anyhow, you could remember oblivion being sluggish because there weren't any graphic cards out at the time that ran shudders very well and most rigs had bottlenecks with processors being single threaded and too slow. Nowadays you will get away with a core2duo or i3, 4gb of ram and a mid-range card sold 2 years ago or a high end card sold 4 years ago. Shadders was the "new thing" back then. Now much less is happening in graphical innovation since crysis and oblivion set the bar for a new decade of gaming in terms of graphics.

 

I am certain of this because:

 

1. They didn't showcase the game to be ultra high end in graphical terms like when they introduced oblivion and everyone was WOW... They can't afford to sell a game that ain't going to perform well like they did in the past.

 

2. FPS games feel unplayable at 30fps and less. (I do remember playing oblivion with DX8 shaders using a mod called Oldblivion (lol right), when I had a Pentium 4 with an FX5600gt that couldn't even run DX9 right and 512mb DDR1 400mhz. The game had purple water with no shadders and had to be optimized a lot to make it 12 fps outside and 25 fps inside. I was bottle necked by my graphics card and pretty much everything.

 

3. A whole new engine that will probably make good use of multiple threads and cores which does make the CPU bottleneck aspect impossible. IT HAS TO RUN on a 360 and PS3. That's what I consider old hardware. If it will run well on those consoles it will run well on a PC.

 

 

I appologize. This post was much too long for what I wanted to say, but I got all enthusiastic about my views and speculations. I wasn't even answering to your post anymore :whistling:

 

 

 

they said it was a mostly dx 9 that could get a dx 11 mod or maybe even a official dx 11 patch.

 

either way the modding community will make this game even more epic.

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  • 1 month later...
I remember specifically reading that it IS the EXACT same engine with "so many modifications that it is practically a brand new engine" which to me sounds like pr bulls***. Modifications or not, if it is the same engine just modified it will have many of the same problems, all the modifications would have been the biggest and most obvious problems and flaws in the engine's design. The underlying flaws would then still remain, and there are always underlying flaws in a design. Edited by Sagenth
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