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spyofchaos

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About spyofchaos

  1. Trade and Commerce is something I haven't tried in oblivion. Looks perfect.
  2. That seems to just make people who already have a good source of income (the people with a good deal of extra money to put in a bank) get even richer... I'd much rather have a better barter/shop system than the one in Oblivion than a bank with interest, at least imo. I disagree. I think that people who usually spend all of their money on gear will have an reason to save up (make the game a little harder but being rewarded for saving up. People who have good income have good income no matter what. If you don't then it will still get better by: 1. Not spending everything as soon as you have the money to. 2 Making compound interest on the money they decide to keep for later. I see what you mean tho with the rich guys getting richer. That can't be helped. But then again, this isn't an MMO so balancing that isn't an issue.
  3. You can count on that :) You will see a few of them out early!
  4. Friend come's over and wants to see Skyrim. You open up a save and then have that akward moment... :mellow: ... ... ... Dude ... :facepalm: ... ... why are you a naked chick with other naked chick's dead bodies lying around? errrr.. ... you: It has to be a bug or something!!! :whistling: :unsure: :wallbash:
  5. It's not the same engine so there is very little chance that the bug would carry over if they've happen to use some code from the Gamebryo engine to build this one. It wouldn't surprise me to see it running at 50+fps on my sli 260GTX setup. I believe that they'll be on OpenGL (speculation) this time because they've developed the game for all three platforms simultaneously. Then again maybe not... Anyhow, you could remember oblivion being sluggish because there weren't any graphic cards out at the time that ran shudders very well and most rigs had bottlenecks with processors being single threaded and too slow. Nowadays you will get away with a core2duo or i3, 4gb of ram and a mid-range card sold 2 years ago or a high end card sold 4 years ago. Shadders was the "new thing" back then. Now much less is happening in graphical innovation since crysis and oblivion set the bar for a new decade of gaming in terms of graphics. I am certain of this because: 1. They didn't showcase the game to be ultra high end in graphical terms like when they introduced oblivion and everyone was WOW... They can't afford to sell a game that ain't going to perform well like they did in the past. 2. FPS games feel unplayable at 30fps and less. (I do remember playing oblivion with DX8 shaders using a mod called Oldblivion (lol right), when I had a Pentium 4 with an FX5600gt that couldn't even run DX9 right and 512mb DDR1 400mhz. The game had purple water with no shadders and had to be optimized a lot to make it 12 fps outside and 25 fps inside. I was bottle necked by my graphics card and pretty much everything. 3. A whole new engine that will probably make good use of multiple threads and cores which does make the CPU bottleneck aspect impossible. IT HAS TO RUN on a 360 and PS3. That's what I consider old hardware. If it will run well on those consoles it will run well on a PC. I appologize. This post was much too long for what I wanted to say, but I got all enthusiastic about my views and speculations. I wasn't even answering to your post anymore :whistling:
  6. Some nice ideas there :) That would require a lot more scripting but yeah I had that mafia style organized crime thing in mind when I though about the forts :) I'm sure we'll see some mafia style mods out there. It would be nice to see some ideas taken from this thread :rolleyes:
  7. I haven't really thought about Black Horse Courier, I like the name better than SKPS (Skyrim Postal Service). Thanks for the feedback. Hopefully those first three ideas will get noticed and made into mods. Those three are the ones I really want to see :)
  8. Here are mods I would love to see. :rolleyes: 1. Vaults of Skyrim "Vaults of Cyrodiil" by bkrisher Guiles was an enjoyable mod that added hours of fun for thieves. Something about stealing treasures in vaults sounds endearing. Possible ideas: Better scripts for guards with them taking breaks or shift changes. Possibly a vault so big and so guarded that it would be like a dungeon. The possibility to buy/rent yourself a small vault. 2. Banks of Skyrim "Bank of Cyrodiil" by Zarkis was a fun idea that added quite some realism to the game. RP ftw :) Possible ideas: Add option that makes you loose a random amount of money between x% and y% when fighting bandits, when waking up from an unsafe place or on a very small chance when falling from high ground and taking damage. It would make storing money in banks a necessity and the interest made on the money could possibly make more money than that you loose by storing in a bank. Buying certificates or bonds would be nice too with a higher % of interest gained but the impossibility to withdraw the funds before a prescribed amount of time with the bond. 3. Better black horse courrier I do not know if this has been done before in Oblivion. The idea is simple. Make a shipping service for goods. You would pay per weight. More you pay, the faster your chest with items gets to your destination with the cheapest shipment taking 3-5 days with the possibility of looters looting some of your loot. Paying premium would spawn a delivery man that would come running to you with the goods instead of having to go to a branch or something. Having actual NPCs make the delivery would be somewhat complex and time consuming but throwing an idea here for improvements. 4. No fast travel or better travel Make transportation hubs or services by sea/land/air(why not? blimps/hot air balloons/dragons?). A big quest for a ring that can teleport you to main cities once a day could be an idea for fast travel that doesn't ruin the experience. There are going to be many no fast travel mods out there anyways, I'm just giving some ideas to modders. If you remove fast travel, I believe that adding some kind of limited fast travel option that's very restrictive such as boats, etc. would be a great idea to have people jumping on the boat and be willing to abandon fast travel. 5. :pirate: Organized bandits with forts to conquor/loot Having a few forts out there with bandits or whatever you could think of with treasure. Here's the idea I have: There would one fort near every city (could be a small fort near a small town) with bandits living in the quarters. They are hurting commerce and killing them would solve the problem for the city/commerce. The forts would have living quarters and a small vault with random loot (stolen from merchants). Disposing of all of the bandits would give you 2 choices upon completion. When once bandit is left, he would initiate a conversation with you calling you boss and telling you that you could make a lot of buck by sparing the few that are left and becoming their boss. Every time you would visit your fort, you would receive your cut and would make more depending on next to what city the fort is located. You could hire more bandits and an occasional attack by other bandit clans would happen when you visit the fort. At any time you could slay your bandits and turning to choice number two explained just bellow. If you chose the good choice and refuse, the bandit will run away/die and the neighboring guards from the city would occupy the fort. The town's king would reward you for slaying the bandits (though the reward would be smaller than that of the bandits). This mod would require a lot of scripting, but it is very doable IMO. Tell me what you think and please do add recommendations. If you like the ideas mention it here. The more coverage this gets the more there is likelihood of modders actually doing it. :blush: Remember, giving modders ideas is crucial as they do need comunity feedback/suggestions. :thumbsup:
  9. I've manually set my graphical cache to take full advantage of my Vram and I can tell you that it made the game go from ugly to beautiful, from unplayable 25fps to 60fps max on a 260GTX. Still waiting to SLI patch. I'm running rage on one GPU only. Here are my settings if anyone interested: seta image_usecompression "0" seta image_anisotropy "8" seta vt_pageimagesizeuniquediffuseonly2 "8192" seta vt_pageimagesizeuniquediffuseonly "8192" seta vt_pageimagesizeunique "8192" seta vt_pageimagesizevmtr "8192" seta vt_maxppf "24" seta vt_maxlockedpages "256" seta vt_minlod "-2" seta vt_lodBias "-2" seta vt_maxaniso "2" seta vt_qualityhdplossless "1" seta vt_qualityhdppower "0" seta vt_qualityhdpspecular "0" seta vt_qualityhdpnormal "0" seta vt_qualityhdpdiffuse "0" seta vt_qualitydctpower "100" seta vt_qualitydctspecular "100" seta vt_qualitydctnormal "100" seta vt_qualitydctchroma "100" seta vt_qualitydctluma "100" seta vt_restart Create a file called rageconfig.cfg and place it into Rage\base Use these settings if you have an i series processor and a 1gb VRam GPU. If you don't try reducing these settings to whatever you can find online for your specs. seta vt_pageimagesizeuniquediffuseonly2 "8192" seta vt_pageimagesizeuniquediffuseonly "8192" seta vt_pageimagesizeunique "8192" seta vt_pageimagesizevmtr "8192" seta vt_maxppf "24" Also add these parameters to your Rage shortcut: "GAMEDIRECTORY GOES HERE\Rage.exe" +cvaradd g_fov 12 +com_allowconsole 1 +com_skipIntroVideo 1 +image_anisotropy 8 +image_usecompression 0 +g_showplayershadow 1 +m_smooth 0
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