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Blue faced mannequins help.


BaronofHe11

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I'm having the devil of a time trying to get my female mannequins to look normal. They currently have blue tinted faces. The textures I am using don't have any blue in them. I'm using textures from "Type3 and Breeze Mannequin Skin" mod located here . I'm using BOG type 3 meshes.

 

Here is what I did

Created folders for type 3 and breeze meshes and textures

Used Nifskope to point the textures to the correct locations for the meshes

Used Geck to create a custom mannequin race.

Used Geck to point to custom meshes and textures

Then saved the mod as esm.

 

Then I created a override esp to change the race of the Underground Hideout mannequins to my type 3 and breeze mannequins. The male breeze mannequins are perfect but the type 3 female mannequins have blue faces. I tried switching the female face texture with the male one but it still has a blue face. Looking at the textures in gimp shows no sign of blueness. Where the heck is this blue coming from. Are the mannequins sad because they don't like type 3 bodies? Perhaps smurfs were smashed in their faces. I don't know. Help me great modding community, you're my only hope.

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In NiMaterialProperty, what color have you set the Specular/Emissive Color properties to? - (It's in Nifskope, just above BSShaderPPLightingProperty, where you entered the texture paths...) Edited by Heffy
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Thanks Heffy I got it working now.

 

For anyone else with this problem in geck there is option to edit the face texture. There are many options like adding/reducing blue tinting. However, this is hard to use. You move down the blue and now you have a orange face. So after playing around with sliders and making the face look sillier and sillier for a few hours I decided to do the smart thing and just copy the settings from a different mod that didn't have blue faces. I used FNVEdit for this. Took less than a minute to do. Now I have perfect looking type 3 and breeze mannequins.

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