Doom1991 Posted June 5, 2016 Share Posted June 5, 2016 So many people complain about something being lore breaking in mods and yet they don't even realize that Fallout 4 is full of lore breaking material. Here's one for example with the Alien Blaster, and no I'm not talking about the gun itself being lore breaking. The survivor is able to craft mods for this weapon which makes no god damn sense at all. People don't have the knowledge to craft this advanced alien technology, otherwise you would see it in mass production for military use instead of the AER9 Laser Rifles. The parts you craft look exactly like Zeta Tech weaponry and functions mostly the same as well. Crafting this technology should be far outside the reach of the survivors intelligence. Lets hear some more lore breaking stuff. Link to comment Share on other sites More sharing options...
Wunderbot Posted June 5, 2016 Share Posted June 5, 2016 I wouldn't really call that lore breaking, just unbelievable. Whether or not the Sole Survivor can mod that gun doesn't change the lore, since Zetans were already established in previous games. And even then there's a far-fetched but possible explanation. Given enough time, the alien blaster could be reverse engineered and the survivor would find out how it works that way. The lore interests me a whole lot, but I strangely can't think of anything major that pulled me out of the story and made me go "Wait a second, this completely breaks the lore from previous games". Change in designs of for example Mirelurks doesn't really bother me, since that's just a normal result of game technology being upgraded, allowing for better designs. I just pretend that Mirelurks always looked like that, or that these are just a new mutation. If I do some research, I'll probably find some lore breaking stuff, but still, can't think of anything major right now. I don't think the issue is really the lore, but the story. The main story could have been a bit more engaging. It all feels rather isolated in Fallout 4. In Fallout 3 and New Vegas, it felt like you were truly deciding the future of not only the region you were playing in, but the entire continent. This time around, the scale feels much smaller. If the Minutemen win, they'll just keep protecting settlements in the Commonwealth. If the Railroad wins... well, that's probably the most boring one of them all. If the Institute wins, they'll just stay underground and keep doing science for the sake of science. A Brotherhood victory probably has the most impact of all four, but it still feels like they wouldn't exactly care too much about governing the settlements and just grab all tech they can find and leave again. Link to comment Share on other sites More sharing options...
robhartman9 Posted June 5, 2016 Share Posted June 5, 2016 I find it hard to believe the BOS hasn't been able to find a test for synths. They tracked them from the Incident in fallout 3 to Boston. They have people who could figure out all the synths have the same donor DNA.I don't see broken lore but I see a lot of forgotten lore.Wasn't every vault supposed to get a GECK? sure some didn't get shipped or what not but wouldn't it have been cool if you found the vault tech salesman and he could unlock a vault 111's GECK and restore sanctuary. Maybe even throw in a Star Trek easter egg and bring your spouse back to life like Spock Link to comment Share on other sites More sharing options...
Doom1991 Posted June 5, 2016 Author Share Posted June 5, 2016 I wouldn't really call that lore breaking, just unbelievable. Whether or not the Sole Survivor can mod that gun doesn't change the lore, since Zetans were already established in previous games. And even then there's a far-fetched but possible explanation. Given enough time, the alien blaster could be reverse engineered and the survivor would find out how it works that way. The lore interests me a whole lot, but I strangely can't think of anything major that pulled me out of the story and made me go "Wait a second, this completely breaks the lore from previous games". Change in designs of for example Mirelurks doesn't really bother me, since that's just a normal result of game technology being upgraded, allowing for better designs. I just pretend that Mirelurks always looked like that, or that these are just a new mutation. If I do some research, I'll probably find some lore breaking stuff, but still, can't think of anything major right now. I don't think the issue is really the lore, but the story. The main story could have been a bit more engaging. It all feels rather isolated in Fallout 4. In Fallout 3 and New Vegas, it felt like you were truly deciding the future of not only the region you were playing in, but the entire continent. This time around, the scale feels much smaller. If the Minutemen win, they'll just keep protecting settlements in the Commonwealth. If the Railroad wins... well, that's probably the most boring one of them all. If the Institute wins, they'll just stay underground and keep doing science for the sake of science. A Brotherhood victory probably has the most impact of all four, but it still feels like they wouldn't exactly care too much about governing the settlements and just grab all tech they can find and leave again.It breaks the lore of the time of technology they are in. Humans then just discovered fusion reaction and the lore is that they can't create further than their prototype weapons. Having the character magically gain the knowledge to modify a technology far beyond the lores understanding pretty much breaks it entirely. Try giving every weapon in game a lore friendly name. It's really hard to do. Laser Gun for example: The lore states that a Laser Rifle is called an AER9 due to the capacitor it uses. The Laser Pistol is called an AEP9 due to its short capacitor it uses. Now the Fallout 4 Laser Rifle/Pistol is not determined on the capacitor and yet its still an AER/AEP... That's another lore breaker. Right now I'm completely ignoring all of the classic games (Fallout 1, 2, Tactics) lore wise. Fallout 3 and 4 are the only ones being compared at the moment. Link to comment Share on other sites More sharing options...
TeamBacon Posted June 5, 2016 Share Posted June 5, 2016 If it is in Fallout 4, then it is the lore and not a break. Link to comment Share on other sites More sharing options...
Doom1991 Posted June 5, 2016 Author Share Posted June 5, 2016 If it is in Fallout 4, then it is the lore and not a break.You obviously don't know what you are talking about. Don't even bother. Link to comment Share on other sites More sharing options...
thunderlord2200 Posted June 5, 2016 Share Posted June 5, 2016 the power armor is game braking, it never used cells and it was never meant to be something you jump into. (tho i DO like it) it just feels very very weak when you look at it. everything cant poke u. even someone punching u. makes no scene.. with the phiccs a bone can kill me if i dont have power armor =/) i thought the blast was odd i agree but they did that so u had ways to mod it.. i would rather a rifle i dont use pistols. everything they striped out of fallout 4 and dumped it down so some preschooler can play a game (that at the time was meant for Adults M ranking)the hole game feels shallow and hollow.. we now have running powered guns we can build any ware, we could make fusion gens anywhere. (even the gas Gens.) back to power armor it runs threw fusion cores so fast when a Power armor suit should take 100's of years to go thr 1 i find it more beleavbul when it comes to the fusion core when using with the mini laser ;3 and it has so much charge. i wish all the energy weapons had a charge like this then i would not have to carry a hole back worth of ammo. (one cell or bat would say last as many as 10 rounds or something..) (i cant remember the ammo system from f3 but the ammo they are using for energy weapons has been changed from FNV (sry for the spelling the spell checker only works so good)) Link to comment Share on other sites More sharing options...
WhiskeyRiver2 Posted June 5, 2016 Share Posted June 5, 2016 Good God, I wish people would shut the f*#@ up about the power armor being "lore breaking" just because it doesn't work the way it did in Fallout 3. Paraphrasing from the wiki, here's the truth: The built-in reactors on pre-war suits of power armor were only intended to last for a hundred years before needing to be refueled. It has been twice that long since the bombs dropped, so yes, all the built-in reactors are out of fuel. The fusion cores are an adapted version of what would have been (IIRC) Van Buren's PA system, where PA ran instead on standard small energy cells, but burned through them at an insane rate. Link to comment Share on other sites More sharing options...
Doom1991 Posted June 5, 2016 Author Share Posted June 5, 2016 (edited) Good God, I wish people would shut the f*** up about the power armor being "lore breaking" just because it doesn't work the way it did in Fallout 3. Paraphrasing from the wiki, here's the truth: The built-in reactors on pre-war suits of power armor were only intended to last for a hundred years before needing to be refueled. It has been twice that long since the bombs dropped, so yes, all the built-in reactors are out of fuel. The fusion cores are an adapted version of what would have been (IIRC) Van Buren's PA system, where PA ran instead on standard small energy cells, but burned through them at an insane rate.Actually you are wrong. Ever since the classic's, Power Armor has used Fusion Cores to power them. I take it you didn't play the classics. "In Fallout, fusion cores are called TX-28 MicroFusion Packs that generate 60,000 Watts for the Brotherhood T-51b power armor suits". In my mod, I called Fusion Core's "TX-28 Fusion Cores" just for reference. Here is the Holodisc transcript "The T-51b powered infantry armor is designed with the latest passive defense features for both civilian and military disturbances. The back-mounted TX-28 MicroFusion Pack generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of the latest poly-laminate composite, the T-51b shell is lightweight and capable of absorbing over 2,500 Joules of kinetic impact. The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface." "This is a standard power unit for powered armors. Developed by West-Tek just before the Great War, it was substantial in allowing Power Armor concept to come true. The TX-28 Micro Fusion Pack is said to be cabable of operating for roughly ten thousand years." Learn your lore before attempting to correct people. Edited June 5, 2016 by Doom1991 Link to comment Share on other sites More sharing options...
Doom1991 Posted June 5, 2016 Author Share Posted June 5, 2016 the power armor is game braking, it never used cells and it was never meant to be something you jump into. (tho i DO like it) it just feels very very weak when you look at it. everything cant poke u. even someone punching u. makes no scene.. with the phiccs a bone can kill me if i dont have power armor =/) i thought the blast was odd i agree but they did that so u had ways to mod it.. i would rather a rifle i dont use pistols. everything they striped out of fallout 4 and dumped it down so some preschooler can play a game (that at the time was meant for Adults M ranking)the hole game feels shallow and hollow.. we now have running powered guns we can build any ware, we could make fusion gens anywhere. (even the gas Gens.) back to power armor it runs threw fusion cores so fast when a Power armor suit should take 100's of years to go thr 1 i find it more beleavbul when it comes to the fusion core when using with the mini laser ;3 and it has so much charge. i wish all the energy weapons had a charge like this then i would not have to carry a hole back worth of ammo. (one cell or bat would say last as many as 10 rounds or something..) (i cant remember the ammo system from f3 but the ammo they are using for energy weapons has been changed from FNV (sry for the spelling the spell checker only works so good))If you are trying to say that the Power Armor never used an in-game ammunition/energy source then yeah you are right. Otherwise it did use an energy source known as TX-28 Microfusion Packs. Link to comment Share on other sites More sharing options...
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