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Wanna Talk About Lore Breaking In Fallout 4?


Doom1991

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i never really played the classics. i never gotten around playing them because i had, like now games stacked up and never had time to play them.. but i have watched a few low quality vids on u tube tho.. i 1st gotten in from watching the vids then fallout 3 and so on..

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i never really played the classics. i never gotten around playing them because i had, like now games stacked up and never had time to play them.. but i have watched a few low quality vids on u tube tho.. i 1st gotten in from watching the vids then fallout 3 and so on..

Well don't mind that other ass hole that didn't know what he was talking about. The old fusion cores were not cores that would last up to 100 years. Don't know where he pulled those numbers from. The official lore states that they would last around 10,000 years. Bethesda pretty much made Fusion Cores drain fast for gameplay reasons and not lore reasons.

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the power armor is game braking, it never used cells and it was never meant to be something you jump into. (tho i DO like it) it just feels very very weak when you look at it. everything cant poke u. even someone punching u. makes no scene.. with the phiccs a bone can kill me if i dont have power armor =/) i thought the blast was odd i agree but they did that so u had ways to mod it.. i would rather a rifle i dont use pistols.

 

everything they striped out of fallout 4 and dumped it down so some preschooler can play a game (that at the time was meant for Adults M ranking)

the hole game feels shallow and hollow..

 

we now have running powered guns we can build any ware, we could make fusion gens anywhere. (even the gas Gens.)

 

back to power armor it runs threw fusion cores so fast when a Power armor suit should take 100's of years to go thr 1

 

i find it more beleavbul when it comes to the fusion core when using with the mini laser ;3 and it has so much charge. i wish all the energy weapons had a charge like this then i would not have to carry a hole back worth of ammo. (one cell or bat would say last as many as 10 rounds or something..)

 

(i cant remember the ammo system from f3 but the ammo they are using for energy weapons has been changed from FNV

 

(sry for the spelling the spell checker only works so good))

If you are trying to say that the Power Armor never used an in-game ammunition/energy source then yeah you are right. Otherwise it did use an energy source known as TX-28 Microfusion Pa

in-game ammunition/energ

 

aniumtaion (SP) never used in tell now and getting in, i do like the "tanky" feel wish it felt more like a tank tho.. everything still hurts u..

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I think the 10,000 year rating is the shelf life of the battery. Under demand it wouldn't last that long but it could last longer than it does in Fallout 4

They are rechargable as well just as any microfusion cell is.

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I think the 10,000 year rating is the shelf life of the battery. Under demand it wouldn't last that long but it could last longer than it does in Fallout 4

They are rechargable as well just as any microfusion cell is.

 

Each time you recharge a battery the amount of power it can hold is reduced by a tiny amount (at least with all current batteries). I would guess that the 10,000 year rating is how long the TX-28 MicroFusion Pack can be used before it can no longer hold a charge and not how long it lasts under load.

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I think the 10,000 year rating is the shelf life of the battery. Under demand it wouldn't last that long but it could last longer than it does in Fallout 4

They are rechargable as well just as any microfusion cell is.

 

Each time you recharge a battery the amount of power it can hold is reduced by a tiny amount (at least with all current batteries). I would guess that the 10,000 year rating is how long the TX-28 MicroFusion Pack can be used before it can no longer hold a charge and not how long it lasts under load.

 

Yup. Pretty much.

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If I recall, in FO3 the alien pistol was way over-powered, but had very limited ammo. Now THAT was a lore friendly concept.

 

But FO4 is a very, very BAD FPS- and Beth had their B-team focus on upping the FPS gameplay over everything else. The Alien Pistol ended up in the generic weapon upgrade system.

 

But then I've just watched the heart-breakingly AWFUL announcement trailer for Volition's successor to Saints Row, where pandering means the new game looks like the deformed baby from the incestuous union between Borderlands and Overwatch.

 

BAD game devs/publishers have ZERO confidence in the inherent worth of their IP, and thus are always looking to meet the needs of the knuckle-dragging vocal minority- almost always console gamers.

 

So pew, pew, pew takes priority over everything else in FO4- and I speak as a person who ADORES the best FPS games.

 

Face it- FO4 (made, as it was, by a B-team at Beth - not the A-team production of oblivion/fallout3/Skyrim), is a very poor game conceptually. Bashing it for crimes against lore miss the point, since the game was ruined by Beth's deliberate cheaping-out on the dev of what was intended to be a PS3 release for most of its crucial design phase.

 

The messed up faction system of FO4 (especially the bad-guy factions) is the worst and most disappointing aspect of the game. Random meaningless faction action is spewed across the map to ensure the constant pew, pew, pew. AI is atrocious, so the targets of the pew, pew, pew are rarely challenging or engaging.

 

We play FO4 because such ambitious open-world games are vanishingly rare, and flawed or not we are too starved to turn down such a morsel.

Edited by zanity
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Pew Pew is a unique weapon in FNV and I love that game. In the original Fallout the Alien Blaster was found only by a random event. My very first Fallout character found it but none of my later characters ever did. I have played them all and I have to agree it feels dumbed down. I feel the same way about society as a whole. It seems to me the average person is significantly less intelligent than they used to be.

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