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DDP MY MODS ARE DOWN, COMMENCE ATTACK ON BETHESDAS MAIN PLATFORM


DDProductions83

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Ok, this is what happens when you get old... the brain gets.. where was I? :confused:

 

Just saw the post from SMK that you cannot detect the platform via papyrus.

 

Didn't finish watching the longassed video, but I just figured out what DDP was talking about

for making sure a mod stays PC only... Gods, so easy, and soooo funny.

 

(nope, not gonna say what I'm sure it is)

 

"I may be wrong, but I doubt it"

:P

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Ok, this is what happens when you get old... the brain gets.. where was I? :confused:

 

Just saw the post from SMK that you cannot detect the platform via papyrus.

 

Didn't finish watching the longassed video, but I just figured out what DDP was talking about

for making sure a mod stays PC only... Gods, so easy, and soooo funny.

 

(nope, not gonna say what I'm sure it is)

 

"I may be wrong, but I doubt it"

:tongue:

Dude it's the funniest thing ever, remove our ability to detect consoles, thereby giving us the ability to detect consoles. I would be surprised if I wasn't laughing so hard when I got it because I know how incompetent Bethesda is. It took all of 5 tests and 25 min or so, (Mostly because HOLY s#*! THE XBOX LOADS SO SLOW) Seriously.. I'm keeping the stupid 43$ dumb game cd but only so I can test I guess later. I feel really really annoyed at having to pay 80-90$ for the games, I can only imagine how f'ing obnoxious it is for people who don't own the consoles in the first place.

 

Also... This

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Edit: For clarification, I am not in any way shape or form endorsing the porting of content by people that are not the mod authors or directly affiliated with the mod authors. In other words, I am not endorsing mod piracy at all. I oppose mod piracy.

 

 

This is my view on the "poisoning" of mods and other nonsense that has been proposed to sabotage mods in the name of anti-piracy. It is also my general thoughts on how this whole disaster could possibly be "fixed". I will acknowledge ahead of time that it is not perfect.

 

Gabe Newell once said: “One thing that we have learned is that piracy is not a pricing issue. It’s a service issue. The easiest way to stop piracy is not by putting anti-piracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.”

 

For Gabe Newell and Steam/Valve it was a matter of ensuring games would reach markets quicker than they used to, thus, limiting the need to pirate the games you want to play. In addition to that, it was also a matter of pricing and sales. You can get games for less money than retail stores, and you get updates to your games that are harder to obtain on stolen copies.

 

For mod authors, the solution should be the similar. Pirates cannot support the mods. They lack the understanding to provide any customer service beyond uploading the pirated content. If a mod is something that can be ported then it should be ported.

 

If it is something that obviously wouldn't work on consoles or is forbidden by Bethesda, then it will be taken down anyway. This has already been proven to be true. Bethesda does not want mods that break their rules and will remove mods when they are reported, and has done so already.

 

If this approach is adopted, the people using the pirated versions will come to use the real versions over the pirated ones. Why? Because it is the superior version. It has the mod authors blessing, and official support for any bugs the mod may have (and they will have bugs). This has been proven by Valve to work, and it should work for mod authors too.

 

Another quote from Gabe Newell that is very applicable:

 

“The point was, the people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia… So that, as far as we’re concerned, is asked and answered. It doesn’t take much in terms of providing a better service to make pirates a non-issue.”

 

Anyway, that is essentially my thoughts on this. I think it is a good solution. At least it is a lot better than trying to give the Nexus a bad name by attempting sabotage, joking or otherwise. Feel free to disagree.

 

I just wanted to quote this and bring it forward as it states my general views on this situation perfectly.

 

The truth of the matter is console mods aren't going anywhere. We, as mod authors, (I know I only currently have one basic mod available, shut up :tongue: ) need to accept that fact.

 

I always held the Nexus community to a higher standard. Especially after the whole paid-mods fiasco, but now I'm just facing this site with a swelling sense of disappointment. There's a huge difference taking a stand and defending your principles, and just being malicious.

 

The amount of vitriol I see on this site, reddit, and youtube surrounding "console gamers" and dumping the entirety of blame on them, whether it's for the actions of thieves, or the mere fact that Bethesda had the nerve to give them mods, is mind boggling to me. There's a lot of bad blood going around and for what? Because we choose to play video games on different hardware?

 

If you want to remove mods. Fine. Do what you have to do. If you want to stop making mods for consoles. Fine. Do what you have to do. But this discussion of maliciously trying to corrupt saves and the like of other gamers (the majority of which likely don't know when they're downloading something that's stolen anyway) really rubs me the wrong way.

 

Every single person in this community was new to modding once. I urge everyone to remember that.

 

But... hate and vitriol make the world go round. PC and console gamers alike are banding together to throw as much hate as we can at the thieves and Bethesda, because they're the ones at fault. The DRM just gets the ignorant masses to give a crap about who they're getting their mods from.

Edited by WiIIPWN4KFC
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So can you explain to me how you would stop people from taking mods from nexus/LL/etc... then putting it on Bethesda.net and then proceed to ask for donations and etc?

Its the same exact problem except its on a PC.

 

I though that was the issue.

Not the whole console vs pc thing, thats just a silly reason to get pissed imo.

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So can you explain to me how you would stop people from taking mods from nexus/LL/etc... then putting it on Bethesda.net and then proceed to ask for donations and etc?

Its the same exact problem except its on a PC.

 

I though that was the issue.

Not the whole console vs pc thing, thats just a silly reason to get pissed imo.

The solution is DRM. As DDProductions83 said you can detect if it's on a console and if it is, put up a message saying the mod is pirated and then crash the game. No damage to the save file while also preventing damage from using a mod with potentially game breaking bugs.

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I just said...

 

sigh...

 

ignore consoles for just one second ok?

What if the same exact thing happened but on PC?

 

Asshole steals something. Puts it on Beth.Net.

Asks for donations. Gets money.

 

casual PC gamers donate, play, dont care.

 

What is your solution to this problem?

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I just said...

 

sigh...

 

ignore consoles for just one second ok?

What if the same exact thing happened but on PC?

 

a**hole steals something. Puts it on Beth.Net.

Asks for donations. Gets money.

 

casual PC gamers donate, play, dont care.

 

What is your solution to this problem?

PC gamers use Bethesda.net to get their mods? Holy crap I didn't even think of that. Umm... Oh yeah, put boobs in it! Are you sure you're not making up a problem that doesn't exist? Like that voter ID fraud thing?

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