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"Water Wall" suggestions


BlahBlahDEEBlahBlah

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I'm looking for some suggestions on possible alternatives to make water walls in my settlement mod, Water Downed ( http://www.nexusmods.com/fallout4/mods/14169/? ), look more like water.

 

I have a feeling I'm trying to undo progress from many a person who worked very hard to get water looking more realistic when flat in video games. And so, I feel like in trying to get water to look like water when titled (in this case, at 90degrees), I'm trying to reverse engineer it. As you can see by the screenshot below, at 90degrees, it just looks like a water fall, of sorts, in front of clear blue skies.

 

I've tried several things so far, including (but not limited to) black planes, tilting differently/oppositely/reversely/inside-outey, occlusion planes, occlusion cubes, 1024water and 2048water nifs, editing nifs, in nifs shader edits (I believe that's what it's called...via nifskope...with that, I really only succeeded in making the water plane crash the game consistently, heh), LOD, LOD of neighboring cells, image space, image space of neighboring cells, fresnel, godrays, rooms bounds (yes, in an exterior space), multibounds, pre-vis, plane settings, object settings, editing textures, gradients, and many other things in various ways that they were/were not intended to be used. I'm trying not to say exactly what I've done here (just to say that I *have* indeed tried), as I wouldn't want to taint the suggestion pool by accidentally steering it in one direction...and who knows if I had done any of these previous things correctly to begin with.

 

For reference, the water planes are currently (hehe) *faced* inwards towards the center of the cell, as a placeholder way.

 

I have one more idea (2 if you include I want to try again with black planes in various other ways), which is to create a flat transparent (muddy...silty?) plane of similar color to the ExtOceanWater...but that's a last resort as I'd surely have trouble getting a texture right (if at all...textures, meshes, gradients, etc are not my forte...I can muddle through it if I know where I'm going most of the time, however) so as not to make it look like, well, just a flat colored plane. =/

 

So, might anyone perchance have any suggestions/ideas/creative alternatives/a slap in the face and direction to somehing so obvious that "how could I have missed it"?

 

The idea is, this area is underwater...or rather, surrounded by water in the ocean. The *ceiling* is perfect, it's the walls that I'm having fits about, both when looking from within outwards and/or above water surface outside to in (but not from underwater outside to in...that's mostly fine).

 

Thank you and have a good day. =)

 

 

14169-6-1464292358.jpg14169-0-1464292359.jpg

 

 

Several other images are on the mod page...I did not want to clutter the post.

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This has been a issue since skyrim, If i remember tomorrow I'll crack her open and take a look but I doubt there is much you can do :(

I would appreciate that. =)

And, as said, I'm open to any and all creative alternatives to *fake* it.

 

Edit: or some thoughts on world LOD and how it could affect something distant behind water...for a minute or two last week, that was a real interesting train of thought.

 

...but I'd not to steer any flow of suggestions by myself being to specific. =)

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This has been a issue since skyrim, If i remember tomorrow I'll crack her open and take a look but I doubt there is much you can do :sad:

I would appreciate that. =)

And, as said, I'm open to any and all creative alternatives to *fake* it.

 

Skinning a plane and applying moving shaders would work, but atm I have no idea how one would accomplish that correctly, I did it all through max before with bones etc.. but ya im off to sleep so I'll try to remember to take a look, shoot me a PM in a bit so it will be there later.

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