disi30 Posted June 6, 2016 Share Posted June 6, 2016 These are complicated times with all the new stuff cooking up. UPDATE: I went back to SKSE+ENB(Full)+Preloader+Crash fixesThis is the best, fastest and most stable option for me.But you are welcome to experiment. SKGE is still under heavy development and suppose to replace all those other shader tools for DoF, AO, colouring etc. at some stage. I use at the moment:SKSE, ENBoost, Preloader, Crash fixes, SKGE, Reshade (Mastereffect) SKSE is the overall framework for extended script usage.- this is absolute necessary for a long time now- in the SKSE.ini remove or do not add the [Memory] section in favor of Crash Fixes ENBoost is ENB without graphical effects, I need this to reduce system memory usage and some people may need it to extend their VRAM.- this is needed to reduce the systems memory usage, even with Crash fixes or the game won't start a session (New or Load) or you get a message saying it runs out of memory.- if you have little VRAM, it can also help extend it into system memory- I turn everything to false, but init proxy functions, load proxy library and reduce system memory usage- it chainloads the Reshade32.dll PreLoader is merely to load the Crash fixes.- this d3d9_42.dll goes into the root folder of Skyrim- it uses another d3d9 hook to load dll like Crash fixes before the game is loaded Crash fixes, is to eliminate some crashes during gameplay.- to make the game use the system memory manager and more- remove the memory settings in the SKSE.ini- enable "UseOSAllocators=1" in the ini file for the plugin- you may also need Safety Load (only if you have infinite loading, I think). SKGE, is to replace the games graphics engine (entirely?)- native windowed mode works perfect- light effects work properly (even with all the ENB/Particle-fixes on the old engine or this new one, the ground in Mortal still looks weird if you use torches at night)- the game runs smooth- effects are still in rough shape, I leave them all off for now- set the FoV to 75, in favor of Reshade, which has this setting hardcoded in the Reshade.fx* Reshade is for postprocessing like Sharpening, SMAA, Vibrance, Curves, AmbientOcclusion, Depth of Field etc.- Mastereffect is a compilation of a LOT of shaders for Reshade.- works perfect on top of SKGE (on top of ENB it is much slower to find the edges for Occlusion and this may produce a sudden shadow effect) p.s. WIP, will update more information * not really hardcoded, you can change it if you like (other than in the SKGE shaders, which are all compiled and cannot be easily altered). If you don't align it, I experienced some light flicker every couple of seconds if you use the depth based shaders. Link to comment Share on other sites More sharing options...
ironbender800 Posted June 7, 2016 Share Posted June 7, 2016 I tried oblivion reloaded when i was modding oblivion and i was very unimpressed. ENB is all i need. Link to comment Share on other sites More sharing options...
disi30 Posted June 7, 2016 Author Share Posted June 7, 2016 I tried oblivion reloaded when i was modding oblivion and i was very unimpressed. ENB is all i need. Yes, I am still experimenting. Actual the texture/light is still a problem, but you do not notice it that much. This ground texture in Mortal at night, when the 5 people run along with torches, still looks odd. But all the lanterns of Skyrim I encountered had proper light with SKGE. But I also noticed that in some caves the lighting is complete different compared to ENB. Where ENB has a dark (nearly black) shadow between two tiles of ground texture, the SKGE does the same lighting on both. The AO of Reshade does go on/off all the time depending on in which angle I look with ENB, with SKGE it is steady. Link to comment Share on other sites More sharing options...
jones177 Posted June 7, 2016 Share Posted June 7, 2016 Hi I kind of disagree. The dark shadows you get with ENB in dungeons has a lot to do with the type of panel you use. For example with a TN panel it is like you described. But with a VA panel the lighting is even. I tried SKGE but it didn't look better than my ENB setup. I have not given up on it totally. I am going to sit on the virtual fence & see what happens. I also tried the Crash fix & got CTDs every 2 to 5 minutes. I am not going to condemn it. It just doesn't work on the setup I have now. It may in the future. My game is totally dependent on ENB/ENBoost & SKSE memory patch. As far as I am concerned modding this game without them is foolish. I will check out Reshade when I attempt a 4k Skyrim again. The ENB setup I use for 3440 X 1440 only runs a 18fps at 4k & both SKGE & Reshader may help me achieve a pretty, playable game at that resolution. Thanks for the post. Later Link to comment Share on other sites More sharing options...
disi30 Posted June 7, 2016 Author Share Posted June 7, 2016 I only just got DyndoLOD working on this install :)http://imgur.com/5pu9ktJ Link to comment Share on other sites More sharing options...
disi30 Posted June 8, 2016 Author Share Posted June 8, 2016 I did some testing: Without ENBoost and only Crash fixes + SKGE, the game will not load or create a new game, it starts loading then just closes after a while. Same with only SKSE (memory patch) + SKGE. With Crash fixes, the save games load at least twice as fast. I have MSI Afterburner and monitor the VRAM. When I load a save game without Crash fixes (only the memory patch in SKSE enabled), nothing happens for maybe a minute on a small nearly new save, then the VRAM fills up and the game is loaded. With Crash fixes, there is no waiting, the loading screen pops up and immediately the RAM and VRAM goes up, couple of seconds later you are done and the game opens up. With the SpeedHack in ENB enabled, I get hangers and stutter in the game. I could reproduce this crossing the bridge outside Whiterun and when you go down the path towards the bridge. Without SpeedHack there are no hangers at all. The SKGE AO looks fine, but produces those sharp edges around cinematic effects like fires. It cannot be tweaked enough to remove those. I had the same effect with Mastereffects Ambient Occclusion at first, but was able to reduce or increase the detection and it was gone (play around with the settings a bit). Mastereffect is way easier to test than SKGE.Start the game with Reshare32.dll loaded, open Mastereffects.h in a text editor or Reshade.fx if you know what you are doing and tweak away :D As soon as you save the text document and maximize Skyrim again, Reshade reloads itself and applies the changes, immediately visible ingame. This is with every setting or turning features on/off.In SKGE, you cannot turn effects on/off without restarting the game. You need to open the relevant seperate ini of an already enabled effect and make your changes, then go inagame, open a console and run "SRLoadSettings" to apply and check the effects changes. Link to comment Share on other sites More sharing options...
ironbender800 Posted June 8, 2016 Share Posted June 8, 2016 Im with you on Crash Fixes. Game changing for me. NO CTDs in 20 hours. compared to 1 every 2-3 hours previously. Plus NO stutter. I cap my fps at 55 and use ENB with several HD textures and the game is super smooth. Link to comment Share on other sites More sharing options...
disi30 Posted June 9, 2016 Author Share Posted June 9, 2016 I actual tried to crash the game yesterday and wanted to upload it as a video, but it became too big. Created a character (Random Alternative Start) and ended up in a ruin close to Dawnstar, then headed towards Mortal fighting some wolves on the way and met some travelling merchants.Went south through the Hjaalmarch mountains towards Whiterun Hold.Walking past bandits, wolves, mudcrabs etc. I stole the horse Midnight from the cave north under Whiterun town.Sprinting all the way east to the farm where Cicero broke down with the wagon.In good GTA manner, I stole Cicero's horse, sprinting west towards the bridge at Whiterun, Midnight still following me (the horse kind of auto-adopted for some reason).Still sprinting, we reach just about the bridge that leads over the Stream east of Riverwood, when Cicero's horse was exhausted and I had to slow down.With slow pace into Riverwood, I dismounted and adopted Cicero's horse, in the same process I dismissed Midnight to its faith.Mounted again, we storm out of Riverwood west and up to the guardian stones with a nice view over Lake Ilinalta. On the way we outran some wolves trying get to me.Sprinting and following the road alongside south of the lake we mangle some folk under the hoofs and make it just out of Falkreath Hold, when the horse needs another rest.When we entered the Whiterun Hold, two patrols of Imperials and Stormcloaks were fighting each other to the death. corpses everywhere, mages casting fireballs and soldiers hitting steel on steel.We slowly passed those groups, making sure to not drag attention. It looked like the Imperials had the upper hand, when another four Stormcloak soldiers entered the battle.A wolf gets out of the woods and attacks us bluntly, I get off the horse and slice it into two with a single swing.Save the game and quit. Link to comment Share on other sites More sharing options...
jones177 Posted June 9, 2016 Share Posted June 9, 2016 I will try Crash fix again this weekend. I may have miss-read an instruction. Thanks for the input. Link to comment Share on other sites More sharing options...
disi30 Posted June 10, 2016 Author Share Posted June 10, 2016 Just saying, this does not prevent "Pure Virtual Function Call"... I did not change much, installed some known to work additional mods like Follower Commentary Overhaul and Guards Dialogue Overhaul, then installed Sounds of Barenziah and got a crash the first time, where the client just closes itself suddenly, when moving the camera in this save.Removed Sounds of Barenziah and the game ran fine with the same save, BUT now I get "Pure Virtual Function Call" every time I close the client. Even in a new created game :sad: Skyrim is really annoying sometimes. p.s. I use Mod Organizer and will check if there are any traces or folders left behind. One thing I found out, Skydrone does overwrite the original SKSE scripts with an older version. There are really some game breaking mods out there: http://www.nexusmods.com/skyrim/mods/60699/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D60699%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2363044&pUp=1This is stuff even Crash fixes cannot fix... Link to comment Share on other sites More sharing options...
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