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A simple mod request.


tony1892

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Well due to my lack of programming skills I was wondering if someone would be kind enough to make a mod where there is

 

-Locational Damage

-Realistic Damage

-No health regeneration

-Where you can Sprint for much longer period of time

-Where we heal over time

-Where we need to eat and Drink

-More to be added shortly

 

But I guess this can be called a hardcore mode ha.

Edited by tony1892
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Healing over time, but no health regeneration seems as simple as turning health regen waaaaay down so it's just very slow. Similarly, longer sprinting and realistic health limits should be straightforward. It'll probably be just as easy as using the console to change your stats, but we don't know for sure what's available to change. In Morrowind or Oblivion, however, those items would be very easy to mod.

 

The need to eat and drink, however, would be extremely tricky to get working. I wouldn't even know how to begin with that, but it would almost certainly require a script extender. Nevertheless, I'm sure that somebody will figure out how to do this. Both Morrowind and Oblivion had many hardcore mods or hunger/thirst mods, so unless there's a massive change, we'll probably see some of these types of mods a couple months after release.

 

Locational damage, I wouldn't get your hopes up for. I'm not certain that it would even be possible to mod, unless Skyrim already has something in place to build off of.

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Thank you for the reply! But I think locational damage is plausible...hmm maybe something like a realtime vats? But what I meant by regeneration over time was like it takes days to heal from a serious injury example: My characters health goes into the red so the max health that can be regenerated or gained back after using a potionlet's say would be 20 percent while on the battle field. But every time I rest 24 hours in a bed o can regenerate up to 25% of health per day in bed. So that's four days of healing. Do you understand what I mean?
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On second thought, I just remembered that the warrior tree has some beheading, and I also recall locational blood splatter from the gameplay videos. That means there must already be some kind of precise hit tracking and damage system depending on where you're hit. If the modders (better modders than me) can adapt that, maybe locational damage won't be so hard to get after all.

 

I understand the health regen now; that might not be so simple. It's still probably possible based on what we know about Oblivion.

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-Locational Damage

-Realistic Damage

 

Those are ok, realistic damage is near impossible in games like this since sword fighting isn't sword fighting and people aren't really going to script it in this game like it actually is (were 1 screw up means your dead after a chain of 10-15 consecutive well timed moves) it'd get too fustrating and parrying/dodging/sword-moves would be too complicated to script.

 

The best you can hope for is a more engaging combat mod... since your really only here to enjoy the game right? so i think you'd be better off just describing what you think that is for you, than just saying 'realistic combat'

 

Eating, drinking, realistic fatigue and sleeping I was planning on modding into my game if no good mod came out in a month or 2, that and few dozen other mod ideas I'm debating on when to mod in

 

one is a better equip/repair mod (were some weapons are better in certain situations and swords/bows but mainly armor loses durability somewhat quickly but you can have 2-4 weapons along with your armor 'equipped' on your body at a time and equipped items weigh about 1/4 as much as normal so you can still loot out a dungeon :) )

 

that and I was thinking about reworking the weapon/armor sales a bit if they did the same ridiculousness that Oblivion did were bandits constantly dropped items as good as the best you could buy in stores.. (makes money near useless and upgrading weapons/armor just a matter of finding 2-3 bandits...) I'd probably mod it so common bandits/monsters have a certian gear range, mainly cheap stuff and much smaller chance of having items as good as the best of shops. That would mean money means something as you probably need it to buy the best weapons from a smith and buy food/drink/repair stuff/sleep at an inn (they will give you better sleep so you have slightly bumped up stats the next day) exc. making money seriously worth something unlike in Oblivion :)

Edited by blackhalo321
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I disagree with the assessment that a combat realism mod wouldn't work. I got a realistic health mod (well, plus I changed it for my preferences), in Oblivion and I loved it. Blocking nulled damage, shields were a valuable commodity (I was always hunting for new ones, lol), and weapons were far more deadly. Two or three hits would drop anyone. Bows were the sniper weapon of choice. Most bandits died in two sword strokes, and I died in one hit as a mage, or two hits with heavy armor. Hack'n'slashing didn't work anymore; I had to set up traps and assassinate people whenever I was fighting more than one person at a time. It was probably the most fun I've had playing a game since I played my first Resident Evil (coming from a person who loves zombies). Whenever I saw an Orc carrying a battleaxe I just sprinted away as fast as I could! (Like a human really would do if encountering a raging Orc.)

 

In vanilla Oblivion, I could just carve my way through a dungeon and spam potions. I just walked right through traps without a threat. That didn't work after the mod. I found myself tense, creeping through a cave straining to see a tripwire in front of me. If one hit me, it'd drop me at least 75% of my health, or insta-kill me. It was tense. Poisons *gasp* actually mattered! In vanilla I always banked like 50 potions, then I never wanted to use them! After the realistic combat mod, I was going questing just to collect ingredients for my alchemist build, and you know what? It was actually fun exploring, looking for that perfect pool of water with sacred lotus growing, or hunting for the orange speckled cap of Fly Amanita for a much-needed health potion.

 

In other words, if nobody makes a 'hardcore health limit' mod for Skyrim, I'm going to make my own. Sure, you can hardly kill Daedra or ghosts, and non-tanks need to run in fear from tanks, but really, isn't that what living in a harsh fantasy world is all about?

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I disagree with the assessment that a combat realism mod wouldn't work. I got a realistic health mod (well, plus I changed it for my preferences), in Oblivion and I loved it. Blocking nulled damage, shields were a valuable commodity (I was always hunting for new ones, lol), and weapons were far more deadly. Two or three hits would drop anyone. Bows were the sniper weapon of choice. Most bandits died in two sword strokes, and I died in one hit as a mage, or two hits with heavy armor. Hack'n'slashing didn't work anymore; I had to set up traps and assassinate people whenever I was fighting more than one person at a time. It was probably the most fun I've had playing a game since I played my first Resident Evil (coming from a person who loves zombies). Whenever I saw an Orc carrying a battleaxe I just sprinted away as fast as I could! (Like a human really would do if encountering a raging Orc.)

 

thats not realistic combat :P

your still missing parry-ing, dodging and, well, actual sword fighting techniques (broad swing left isn't a 'real' move in sword fighting :P )

 

More realistic health could make the game more fun and is actually doable. Blanket 'realistic combat' is sadly not going to happen short of getting up and walking outside.. (not saying that that will end well either though lol)

 

something like 'Blocking nulled damage, shields were a valuable commodity (I was always hunting for new ones, lol), and weapons were far more deadly.' describes what ya like, more realistic combat, but no were near realistic, but still more realistic :)

Edited by Alistat
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Yeah. Admittedly, in games realistic combat usually means 'more realistic'.

It was still more realistic than chopping some guy in the head fourteen times and dying through my shield though. :)

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