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FoxyFullmoon

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Everything posted by FoxyFullmoon

  1. I got excited thinking that would work, but it only changes the texture blend for a body and head texture in general. Not for specific NPCs. I'm creating followers with the RaceMenu presets, so each NPC has a unique face that needs blended. If this tool can do that, please share how because I only have the given tutorial on the page to go by.
  2. Annnnd nope. That didn't fix it. The skin tone color was already set to what it was in RaceMenu. Basically, the nif has a color mismatch in it that prevents it from being the same color as the body. I wonder if the color tint is off, or if it just behaves differently than vanilla Skyrim's colors.
  3. That's still not quite what I need. Yes, I am using RaceMenu models for the face gen data, but it provides a finished texture and model for me. All I'm doing with nifskope is basically moving the nodes from the exported preset to the vanilla face gen data that was exported from the CK with ctrl F4. This is the process that I follow: http://www.nexusmods.com/skyrim/articles/1316/? I just need to know why the skin tone isn't matching and how to fix it. I figure it's probably because of the custom skin color selected in RaceMenu, and it's only applied to the head model, so the body doesn't get that color. Or something like that. Now that I think about it, I wonder if setting the custom skin color in the creation kit would fix this. I'll try that and report back if it works.
  4. I don't think you understand, allow me to clarify. I'm using a preset made with the RaceMenu mod that was exported as a dds and nif, then imported using nifskope. You can't create the same face shape with the CK as you can with RaceMenu, so simply creating the face in CK won't work when someone wants a face created with custom RaceMenu sliders. I'm well aware of how to properly export facegen data, you first have to export the facegen data and then modify those files using nifskope to import the preset. What I'm saying is, once I modify the files to use the preset, it gives me a grey face.
  5. I recently learned how to use a RaceMenu preset to make a follower. However, when I finish importing the head nif and face texture, there's a slight seam on their necks sort of like the grey face bug. Now, this is normally fixed using ctrl F4, but since you replace the facegen data with your own textures and mesh, that no longer applies. So, does anyone know how to fix that?
  6. Try starting a new game with the mod, with the proper load order of course. Sometimes a save just won't accept new mods no matter what load order you use. Every time I've had this problem, a clean save has solved it.
  7. I could work with you. Making followers is my specialty. I'm not an expert, but I should be able to port a character into an NPC. A little note, you don't need permission from other mod creators if you're just using their mod as a master file. You DO need permission if you're reuploading anything they created. If you didn't know, most mods can be utilized without reuploading by just making them a dependancy of your mod.
  8. I want a simple mod that adds a conjurable black wolf mount. Not black like the vanilla texture, dark black all over. I'd like it to be a permanent summon like the conjure thrall spells. The wolf should be big enough to ride. If possible, I would also like it to follow you like an attonach would. I thought about making this mod myself, and if no one does I will eventually, I just don't feel like modding right now so I thought throwing a request out there wouldn't hurt. I appreciate anyone willing to do this for me. Thanks!
  9. Is this thread even still reviewed by the creator? If it is I have some ideas, but it's so old that I doubt anything would be made.
  10. I'm not entirely sure if adding a new tree is possible. I've never seen it done, with as many unarmed skill tree mods as there are out there - it's usually just built off another existing tree.
  11. Actually I don't see why it hasn't been done. Maybe with a UI extension mod that lets you make new status bars. Then the bar starts to drain based on a timer when you go under water, not actually linked to your breath because I'm not sure if that could be tracked. I can't script but I can imagine how it could be done. Correct me if my ideas aren't plausible.
  12. A couple of these have already been done: Locational Damage Eat, Drink and Sleep (sleep can be disabled) Edit: Sorry, didn't mean to necro. I clicked the last page button instead of the next page button. Whoops!
  13. Sorry for this late reply. Unfortunately I'm not a 3D artist and I know very little about modeling, so I can't just check the model to see if it's rigged, that's something you'd have to ask the creator. The only way I could do it is if I created the armor in the creation kit and tested it out in game, which is really more effort than it's worth to find out that it's not rigged. But find that out and I'll gladly make an effort to make this mod. :)
  14. For this reason, I use a mod called AutoHarvest2. It doesn't give you a collective loot menu, but it picks up loot as you go according to what you configured. It's also highly useful if you're an alchemist because it gets all those hard to reach ingredients as you walk.
  15. I could do this for PC if you want, I've never done a console mod and I'm not familiar with the process.
  16. Is the model rigged to fit the skeleton? I've never done an armor before but it seems to me this would be the first thing I need to know. If the model is completely done and ready to be used by the creation kit, I might be able to do it. I'm pretty good with followers so this caught my interest. I'm willing to take a try at an armor.
  17. I'd be happy to work with you on making all your follower ideas a reality. Even if there's 100 of them, just give me time and I will make them one by one. I won't ask for anything in return but if you would like to give back, making some textures and meshes for me would be great, if you have that skill that is. Those are skills I don't have myself and I would like to create some mods that require it. Now, I do have some skill limitations but I can do a basic follower easily enough. Here's a list of my skills. Things I can't do: 3D modeling Scripting Quests Voice Acting Textures from scratch Things I can do: Followers of a custom race Custom colors of any race Marriageable followers Equipment, hairs, etc from other mods Now, you mentioned the race menu mod. I have tried in the past and I haven't been able to get presets to import correctly that use any custom slider. I have a method I haven't yet tried and I'm willing to try, but I can't promise that I can do race menu faces. I can do any vanilla face though. So anyway, just let me know if you want to work with me. I'm willing to do what I can to the best of my abilities. :)
  18. Did you know about the mod Tame the Beasts of Skyrim? It does exactly this, in a slightly different way and you get ten slots for pets, without them taking your animal companion slot. There's even a questline to tame rare and unique animals, a quest to tame dragons, and a spell to control your pet like a playable character.
  19. I don't know why your first NPC would disappear, but maybe doing it this way will make a difference. In the actors category in the object window, right click and select new. Now in the bottom left of the actor window, you will see Template Data. In the ActorBase box, select your NPC you want to duplicate. Be sure to give them a new (different) ID. Then you'll want to go through the steps of adding them to the world using the cell view and render windows. I'm assuming you already know how to do that. Let me know if this helps. I'm not positive it will, it's just the first thing that came to mind when duplicating NPCs.
  20. I'm looking for someone that is willing to partner with me in making mods. Specifically, I want someone that is capable of making textures, and meshes would be a plus too. I have no skill with either but I'm about intermediate level with the creation kit (I just can't do scripting yet), so I had an idea for an arrangement that we can make if someone is willing. I want to make a deal where we create mods for each other that we wouldn't be able to do without the other. Say I want to make a new weapon but I need textures, you would make the textures for me. Then if you made a new race model, I could make that into a reality using the creation kit. My aim is to be mutually benefiting for each other in a fair trade. I'm open to any negotiations on the arrangement. If anyone would like to work with me, please reply to this thread! I'm willing to work with multiple people too, so I'm not going to exclude anyone. I know you all have your strengths and weaknesses when it comes to textures and meshes, so having more people is just a bonus. :)
  21. I'm making my first mod for Stardew Valley, and I found the tiles I needed ok, but now that I've modified the sprites for the paths, it still appears as the original icon in the hotbar. Does anyone know where these files are located? I've searched the majority of the folders and even extracted some of the xnb files but I can't find something that sounds like it would contain this.
  22. No, nothing about the load order changed. I loaded the follower at the end.
  23. I'm having this problem with one of my follower mods. I made a follower with a full set of custom dialogue, including custom topics and replies to base topics and it worked as intended. Now when I added a master file for a hairstyle, it completely broke my custom dialogue. All the replies to base topics still work, but the new topics are just gone and her custom greetings won't work either. It's like everything from her dialogue quest stopped working, but the things in other quests like DialogueFollower and DialogueFavorGeneric still work just fine. I know it was the master that caused this problem because she was working, then I added the master file, saved without making any changes, and then loaded it up and the problem occurred. Anyone know what I'm doing wrong?
  24. Again, as I said before, I've had trouble in the past with importing the custom sliders. I can export it ok, but when it comes to merging the new face nifs, it never works correctly and I'm not sure why. It could be a fault of the tool, or a fault of the tutorial I was following that may have incorrect information. If I ever get it to work I'll update this thread accordingly.
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