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Sentry Bot combat styles


Ruadhan2300

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by suck, I mean REALLY suck.

they roll around trying to find an optimal firing/cover position in an open field...while being shot at by half a dozen targets (who aren't remotely in cover and are within firing range)

 

I'm trying to wrap my brain around the Combat Styles in the hopes that it'll make the Sentry bots a bit more combat effective...when they finally start shooting, they pwn their victims just fine,

but I spawned several Sentries and most of the milled around doing nothing while a couple shot missiles... (I'm using a custom variant sentry that uses a Grenade Machinegun as a primary weapon)...sometimes if the conditions are right, the sentry pauses and opens fire with a hail of grenades, usually wiping out its opposition, but three out of five sentries died to plinking because they weren't shooting back....I've checked the engagement range stuff on the guns they use, its fine, they should be able to shoot back.

 

anyone familiar with setting up AI behaviour like this I'd really appreciate some advice....

part of the problem seems to be related to their inability to sidestep, means they have to decide to stop attacking, turn, move off to one side, turn back, evaluate target....and repeat, because the same thing that said "sidestep" is still going. it'd be fine if the AI didn't tell them to sidestep so much. or if they could fire while doing it.

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yep - sentrybots are dumb as toast

 

just install Robco Certified - upgrade the senty to gamma gattling and watch what he shoots at

 

and how far from target he actually is.

 

compare to the assemblo's with a decent 2 handed weapon (even a gattling) - these things hit their targets

 

now if you watch some of the hoverbots -- they are also battle fodder ---

 

somehow the robot ai just doesn't deal with their movement requirements

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