Dench Posted October 24, 2011 Share Posted October 24, 2011 I heard beast legs were originally planned but scrapped for time reasons. How hard would it be to mod them in? Link to comment Share on other sites More sharing options...
ossidiana Posted October 25, 2011 Share Posted October 25, 2011 That's something I'd really love to see.... but I'm guessing it's going to be a lot of work... Link to comment Share on other sites More sharing options...
SykesAtherton Posted November 7, 2011 Share Posted November 7, 2011 I'd also like to see something like this. Link to comment Share on other sites More sharing options...
jmilldog Posted November 7, 2011 Share Posted November 7, 2011 I'd like to see that any day! Just less glitchy then the oblivion mods for them. Link to comment Share on other sites More sharing options...
razorpony Posted November 8, 2011 Share Posted November 8, 2011 I definitely plan on modding in new feet for the Khajiit at least, using my KATS mod as a starting point. It all depends on Skyrims .nif format and whether we have the tools to convert/export right away or we have to wait for them. I've never liked that the beast races were just humans with animal heads stuck on them. At least the bodies seem a little more varied this time, especially the Argonians. RP Link to comment Share on other sites More sharing options...
Dench Posted November 13, 2011 Author Share Posted November 13, 2011 Hopefully, there will be an easy way to do this. Link to comment Share on other sites More sharing options...
Typh39 Posted November 13, 2011 Share Posted November 13, 2011 I hope so as well, it will require some extensive modeling however I bet. I pray someone can do this in time. Link to comment Share on other sites More sharing options...
Ayceman Posted November 13, 2011 Share Posted November 13, 2011 I definitely plan on modding in new feet for the Khajiit at least, using my KATS mod as a starting point. It all depends on Skyrims .nif format and whether we have the tools to convert/export right away or we have to wait for them. I've never liked that the beast races were just humans with animal heads stuck on them. At least the bodies seem a little more varied this time, especially the Argonians. RP If you're going to mod it, I suppose you need to make new models for the boots (and shoes), so please, this time can you make the footwear actually cover the foot, instead of acting like leggings? There's no way that any creature that's intelligent enough to think of making clothes will make footwear that doesn't at least separate the foot from the ground. It doesn't matter if it's plantigrate, digitigrade, ungulate, etc. I'm using your mod on for Oblivion on a Khajiit game, but the fact that the boots leave the foot open to the elements is a kinda weird. Link to comment Share on other sites More sharing options...
TheAmazinglyAverageGuy Posted November 24, 2011 Share Posted November 24, 2011 (edited) Hope it's not too hard for Skyrim. Now, I know nothing about modding and modelling, but hopefully, since now armor is divided in Body, Feet, Hands and Head, it should be easier to alter them compared to Oblivion, if as you said the tools are released quickly and the .nif files can be easily altered with them. Edited November 24, 2011 by TheAmazinglyAverageGuy Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted November 24, 2011 Share Posted November 24, 2011 I add my vote to this. I play non-human characters about 90% of the time and get sick of seeing humans with masks running around. Although Beth does add the tails witch quite a few other company's do not. Just give them thier own look is all I ask, so my support goes here. Start at the feet and work your way up. Link to comment Share on other sites More sharing options...
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