landonaaronp Posted June 6, 2016 Share Posted June 6, 2016 The weapon system in Fallout 4 is kinda strange. It bugs me that I have replace every part I remove from a gun with a new part. Why can't I just take all the component pieces off a gun and scrap it? But more importantly I think not having a weapon condition stat, like previous games is a huge let down. I loved repairing and maintaining my weapons in previous Fallout titles. The new weapon system which consists of individual weapon parts instead of just individual weapons, could have provided a rich basis for an awesomely deep RPG system that revolved around weapon wear. Each component could have had its own condition stat, and its own unique effect on the weapon when the component is in a worn state. A worn receiver would have a lower rate of fire, and be prone to jamming when in a really low condition. A worn barrel would have lower accuracy. A worn stock would have higher recoil. A worn scope or sight could drift off target requiring the player to compensate. A worn magazine could have reduced capacity. A worn silencer could get increasingly loud as it gets worn, and its condition deteriorates. Would also be cool if you could oil and clean your weapons, which would provide protection, lowering the wear rate of the weapon's components for a period of time. This would be a lot of fun having to maintain all these different parts of the weapon, and dealing with the effects of worn/damaged parts, while searching for a suitable replacement parts, or the materials to repair it with. The difficulty of maintaining so many parts and finding replacement parts could be mitigated by allowing the player to take parts off of any gun without having to replace them with a standard part, and allowing the player to break weapons down into their component parts, to be used on other weapons. Link to comment Share on other sites More sharing options...
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