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Just had a horrible thought...


headbomb

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Well, the obvious ways are just like how they did in the past, but instead of reducing 8 attributes just reducing the 3 (magicka, stamina, and health).

 

But there are other possibilities, more creative. Because of the new magic/melee systems, there are new types of negative effects. For example, most spells now do not have a preset duration and only cast for as long as you hold the button down, your magicka draining as you do. So a disease could accelerate your magicka drain.

 

Similarly.... There could be a disease that accelerates stamina drain.

 

Other ideas

 

- reduced critical chance

- reduced carry weight

- reduced damage resistance

 

Etc

Edited by bkmorton
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Hope diseases are a bit harder to cure than just visiting your local chapel...

 

I loved how the Vector mod for Oblivion evolved the disease system... multiple disease stages... having to pay priests for cures... searching rotten bodies was very dumb... :)

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I, for once, want the diseases like they were in Daggerfall.

You get penalties which get bigger and bigger until you get cured or die.

Maybe a chance of "wearing it off" based on Stamina and Health, but when I'm sick I don't want to say "O well, I'll get cured when I feel like it" but "CRAP! MEDIIIIIIC!!"

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Yeah, but then if you have a disease and you save over your only file a half hour after getting the disease, you might never be able to get a cure in time and ruin your save.
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Yeah, but then if you have a disease and you save over your only file a half hour after getting the disease, you might never be able to get a cure in time and ruin your save.

 

Well, in THAT case you probably deserve it :D

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