faffman Posted June 9, 2016 Share Posted June 9, 2016 So let's say you're not using Enchanting with a character, but you want an enchantment from a weapon/piece of armor/whatever you found on another item of the same kind, or the enchantment you want is too powerful to enchant yourself. The latter case would best describe what I want at the moment. I want the enchantment from a regular mage robe on robes from the Black Mage Armor mod, but everything in BMA is unenchanted, and you need to h4x your enchanting with potions and shite to be able to enchant that powerfully. So it's pretty much only for aesthetic reasons, but who knows what other uses someone might have from this. So an option to select an item you want to enchant, and then the item you want to take the enchantment from, and then it just happens. Would this be possible? Link to comment Share on other sites More sharing options...
cdcooley Posted June 12, 2016 Share Posted June 12, 2016 OK, I'm going to do this one. I have the technical part of the enchantment swapping done. Now it's time for ideas for how and why it should work. In my demo there is a script I attached to a chest. The player places exactly two compatible items inside to do the transfer. If the unenchanted item can hold the enchantment and the enchanted item can be disenchanted then enchantment is swapped and the old enchanted item is given to Maiq (because I don't want to delete it while testing) and the newly enchanted item is given back to the player. If the enchantment swap won't work then the items are returned to the player. Technically I find that implementation boring and it completely lacks any justification for why it is possible. So I'm taking suggestions. Right now my thought is to put a special chest somewhere and make the player use Wabbajack on it to do the enchantment transfer. Or maybe some spell will work for basic transfers but using Wabbajack would let you switch enchantments in ways that normally wouldn't be possible? Anything better or more interesting? Link to comment Share on other sites More sharing options...
Elias555 Posted June 12, 2016 Share Posted June 12, 2016 OK, I'm going to do this one. I have the technical part of the enchantment swapping done. Now it's time for ideas for how and why it should work. In my demo there is a script I attached to a chest. The player places exactly two compatible items inside to do the transfer. If the unenchanted item can hold the enchantment and the enchanted item can be disenchanted then enchantment is swapped and the old enchanted item is given to Maiq (because I don't want to delete it while testing) and the newly enchanted item is given back to the player. If the enchantment swap won't work then the items are returned to the player. Technically I find that implementation boring and it completely lacks any justification for why it is possible. So I'm taking suggestions. Right now my thought is to put a special chest somewhere and make the player use Wabbajack on it to do the enchantment transfer. Or maybe some spell will work for basic transfers but using Wabbajack would let you switch enchantments in ways that normally wouldn't be possible? Anything better or more interesting?Nice! Have the player set up one of the chests where ever and the other container is droppable. Then the player must place the weapon that has the enchantment in the chest and try to get a dragon to hit it. Once hit, the 'power' allows the transfer to be completed. Link to comment Share on other sites More sharing options...
BobbyP92 Posted June 12, 2016 Share Posted June 12, 2016 This overhaul had an interesting enchantment system, one that does what you ask too. But note that is part of a larger project. http://www.nexusmods.com/skyrim/mods/73094/? Not to discourage cdcooley at all, a smaller mod would be appreciated and preferred in some cases :) Link to comment Share on other sites More sharing options...
faffman Posted June 12, 2016 Author Share Posted June 12, 2016 OK, I'm going to do this one. I have the technical part of the enchantment swapping done. Now it's time for ideas for how and why it should work. In my demo there is a script I attached to a chest. The player places exactly two compatible items inside to do the transfer. If the unenchanted item can hold the enchantment and the enchanted item can be disenchanted then enchantment is swapped and the old enchanted item is given to Maiq (because I don't want to delete it while testing) and the newly enchanted item is given back to the player. If the enchantment swap won't work then the items are returned to the player. Technically I find that implementation boring and it completely lacks any justification for why it is possible. So I'm taking suggestions. Right now my thought is to put a special chest somewhere and make the player use Wabbajack on it to do the enchantment transfer. Or maybe some spell will work for basic transfers but using Wabbajack would let you switch enchantments in ways that normally wouldn't be possible? Anything better or more interesting?I like how it's going there, with your chest idea and all, and frankly, that's enough for my purposes. Like I said, I want to have the enchantments from say, an Expert Robes of Destruction on a set of robes from BMA. Stat-wise and gameplay-wise, it's the same as if I was wearing the Expert Robes, but I get the right look I want with the help of this mod I'm requesting. So since it's just for aesthetic reasons (for me anyway), I don't need to have a quest or a complicated way to activate it. But again, that's me. Link to comment Share on other sites More sharing options...
Fantafaust Posted June 12, 2016 Share Posted June 12, 2016 (edited) OK, I'm going to do this one. I have the technical part of the enchantment swapping done. Now it's time for ideas for how and why it should work. In my demo there is a script I attached to a chest. The player places exactly two compatible items inside to do the transfer. If the unenchanted item can hold the enchantment and the enchanted item can be disenchanted then enchantment is swapped and the old enchanted item is given to Maiq (because I don't want to delete it while testing) and the newly enchanted item is given back to the player. If the enchantment swap won't work then the items are returned to the player. Technically I find that implementation boring and it completely lacks any justification for why it is possible. So I'm taking suggestions. Right now my thought is to put a special chest somewhere and make the player use Wabbajack on it to do the enchantment transfer. Or maybe some spell will work for basic transfers but using Wabbajack would let you switch enchantments in ways that normally wouldn't be possible? Anything better or more interesting?I think that mostly sounds cool, but I'm iffy on the Wabbajack being involved. It sounds like you'd be going for a consistent effect in terms of the Wabbajack, and I don't think that fits with it thematically. I think a spell might be more the way to go. And if possible, two chests rather than one(one gives one receives). I'd make them Dwarven, scale them down, and set them in a stone dais of some sort, I think one or two exist in-game, that way it's sort of it's own crafting table.Maybe have a slot in the dais that if filled provides more functionality. I'd think the Aetherium Crest, but then you'd probably have to provide one(too easy) or use the one already in-game(then you couldn't complete the related quest). So maybe something else. If they were ancient nordic themed, maybe a custom dragon claw? Edited June 13, 2016 by Fantafaust Link to comment Share on other sites More sharing options...
cdcooley Posted June 18, 2016 Share Posted June 18, 2016 Enchantment Swapper is available. Link to comment Share on other sites More sharing options...
faffman Posted June 18, 2016 Author Share Posted June 18, 2016 And since I got to test it, I can confirm it works great. I haven't tried the Wabbajack method, but the book method works just as intended. Get this mod now, folks. Link to comment Share on other sites More sharing options...
Shiroryoo Posted June 18, 2016 Share Posted June 18, 2016 I like the mod idea and the wabbajack idea Would this work with unique items as well transfering there enchantments? Link to comment Share on other sites More sharing options...
cdcooley Posted June 18, 2016 Share Posted June 18, 2016 I like the mod idea and the wabbajack idea Would this work with unique items as well transfering there enchantments?It depends. If they are really enchanted then yes. Some "enchantments" are really implemented by perks and scripts that check to see if the player has specific items. Link to comment Share on other sites More sharing options...
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