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Transfer enchantments


faffman

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So let's say you're not using Enchanting with a character, but you want an enchantment from a weapon/piece of armor/whatever you found on another item of the same kind, or the enchantment you want is too powerful to enchant yourself. The latter case would best describe what I want at the moment. I want the enchantment from a regular mage robe on robes from the Black Mage Armor mod, but everything in BMA is unenchanted, and you need to h4x your enchanting with potions and shite to be able to enchant that powerfully. So it's pretty much only for aesthetic reasons, but who knows what other uses someone might have from this.

 

So an option to select an item you want to enchant, and then the item you want to take the enchantment from, and then it just happens. Would this be possible?

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OK, I'm going to do this one. I have the technical part of the enchantment swapping done. Now it's time for ideas for how and why it should work.

 

In my demo there is a script I attached to a chest. The player places exactly two compatible items inside to do the transfer. If the unenchanted item can hold the enchantment and the enchanted item can be disenchanted then enchantment is swapped and the old enchanted item is given to Maiq (because I don't want to delete it while testing) and the newly enchanted item is given back to the player. If the enchantment swap won't work then the items are returned to the player.

 

Technically I find that implementation boring and it completely lacks any justification for why it is possible.

 

So I'm taking suggestions.

 

Right now my thought is to put a special chest somewhere and make the player use Wabbajack on it to do the enchantment transfer. Or maybe some spell will work for basic transfers but using Wabbajack would let you switch enchantments in ways that normally wouldn't be possible?

 

Anything better or more interesting?

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OK, I'm going to do this one. I have the technical part of the enchantment swapping done. Now it's time for ideas for how and why it should work.

 

In my demo there is a script I attached to a chest. The player places exactly two compatible items inside to do the transfer. If the unenchanted item can hold the enchantment and the enchanted item can be disenchanted then enchantment is swapped and the old enchanted item is given to Maiq (because I don't want to delete it while testing) and the newly enchanted item is given back to the player. If the enchantment swap won't work then the items are returned to the player.

 

Technically I find that implementation boring and it completely lacks any justification for why it is possible.

 

So I'm taking suggestions.

 

Right now my thought is to put a special chest somewhere and make the player use Wabbajack on it to do the enchantment transfer. Or maybe some spell will work for basic transfers but using Wabbajack would let you switch enchantments in ways that normally wouldn't be possible?

 

Anything better or more interesting?

Nice! Have the player set up one of the chests where ever and the other container is droppable. Then the player must place the weapon that has the enchantment in the chest and try to get a dragon to hit it. Once hit, the 'power' allows the transfer to be completed.

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OK, I'm going to do this one. I have the technical part of the enchantment swapping done. Now it's time for ideas for how and why it should work.

 

In my demo there is a script I attached to a chest. The player places exactly two compatible items inside to do the transfer. If the unenchanted item can hold the enchantment and the enchanted item can be disenchanted then enchantment is swapped and the old enchanted item is given to Maiq (because I don't want to delete it while testing) and the newly enchanted item is given back to the player. If the enchantment swap won't work then the items are returned to the player.

 

Technically I find that implementation boring and it completely lacks any justification for why it is possible.

 

So I'm taking suggestions.

 

Right now my thought is to put a special chest somewhere and make the player use Wabbajack on it to do the enchantment transfer. Or maybe some spell will work for basic transfers but using Wabbajack would let you switch enchantments in ways that normally wouldn't be possible?

 

Anything better or more interesting?

I like how it's going there, with your chest idea and all, and frankly, that's enough for my purposes. Like I said, I want to have the enchantments from say, an Expert Robes of Destruction on a set of robes from BMA. Stat-wise and gameplay-wise, it's the same as if I was wearing the Expert Robes, but I get the right look I want with the help of this mod I'm requesting. So since it's just for aesthetic reasons (for me anyway), I don't need to have a quest or a complicated way to activate it. But again, that's me.

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OK, I'm going to do this one. I have the technical part of the enchantment swapping done. Now it's time for ideas for how and why it should work.

 

In my demo there is a script I attached to a chest. The player places exactly two compatible items inside to do the transfer. If the unenchanted item can hold the enchantment and the enchanted item can be disenchanted then enchantment is swapped and the old enchanted item is given to Maiq (because I don't want to delete it while testing) and the newly enchanted item is given back to the player. If the enchantment swap won't work then the items are returned to the player.

 

Technically I find that implementation boring and it completely lacks any justification for why it is possible.

 

So I'm taking suggestions.

 

Right now my thought is to put a special chest somewhere and make the player use Wabbajack on it to do the enchantment transfer. Or maybe some spell will work for basic transfers but using Wabbajack would let you switch enchantments in ways that normally wouldn't be possible?

 

Anything better or more interesting?

I think that mostly sounds cool, but I'm iffy on the Wabbajack being involved. It sounds like you'd be going for a consistent effect in terms of the Wabbajack, and I don't think that fits with it thematically.

 

I think a spell might be more the way to go. And if possible, two chests rather than one(one gives one receives). I'd make them Dwarven, scale them down, and set them in a stone dais of some sort, I think one or two exist in-game, that way it's sort of it's own crafting table.

Maybe have a slot in the dais that if filled provides more functionality. I'd think the Aetherium Crest, but then you'd probably have to provide one(too easy) or use the one already in-game(then you couldn't complete the related quest).

 

So maybe something else. If they were ancient nordic themed, maybe a custom dragon claw?

Edited by Fantafaust
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I like the mod idea and the wabbajack idea

 

Would this work with unique items as well transfering there enchantments?

It depends. If they are really enchanted then yes. Some "enchantments" are really implemented by perks and scripts that check to see if the player has specific items.

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