blaze1514 Posted June 11, 2016 Share Posted June 11, 2016 (edited) Actualy I don't remember him mentioning the nexus in his preveios post either. Lots of 3rd party sites are very unsecure. The Nexus is the exception to the rule, not the standared. As for him making the PC versions of mods private... I think he meant so that this mysterios group of PC users that keep uploading stolen content won't be able to use it for themselves in any way. Thats how I took it anyway. Well, he did say Since this whole problem I have made my PC versions 'Private'. Again, I will be assuring that nobody steals my mod and brings it here.quite literally in the post right above on this page, while from all places stolen mods could be brought to "here" is the place where they'd remain the shortest. All it takes is 1 person, not even you, to report an illegal upload of your mod on here and provide a link to your original upload elsewhere for us to check, basically, and it'll be done for in less than a day response time usually. Staff consists of volunteers here, so there are times at which it takes some time for one of us to get to the report, and then it requires one who owns the game the mod is for or who's at least able to investigate the mod in question, but in most cases said comparisons are rather quickly done, especially when it was re-uploaded in a mostly unaltered state, and perhaps the one who reported it also sent some comparison screens or gave further information along with it, which would significantly speed up the process. But I'm giving the benefit of the doubt here and take what he said for more out of ignorance than out of spite. Everybody's quickly offended in these trying times, but I for one at least seem to have some talent in always seeing exactly how something was meant but at the same time also how it will be misunderstood by others. Maybe that's why I'm always trying to "mediate"... I don't know. And managing to offend me personally through an online post or something even more meaningless is an exercise in futility really. So that is that. But I'm wondering, in what group would I be? Or is it the 5th, right in the middle of the whole mess, trying to bring them all together peacefully, while myself not having any horse at all in any of their races? Oh, well, but maybe I'm just a sucker for endeavoring in "impossible" tasks. Who knows. I don't know what group you would be. I would count myself in that group too. I use nexus mods for Fallout 3/NV and Skyrim. I use console mods for Fallout 4. I do not feel any 'loyalty' to any side here. I feel that it is one of those situations where the "right" side isn't as clear cut. That's why I am on both Beth.net and the Nexus, trying to push for clear heads and patients. Edited June 11, 2016 by blaze1514 Link to comment Share on other sites More sharing options...
tartarsauce2 Posted June 11, 2016 Share Posted June 11, 2016 (edited) Actualy I don't remember him mentioning the nexus in his preveios post either. Lots of 3rd party sites are very unsecure. The Nexus is the exception to the rule, not the standared. As for him making the PC versions of mods private... I think he meant so that this mysterios group of PC users that keep uploading stolen content won't be able to use it for themselves in any way. Thats how I took it anyway. Well, he did say Since this whole problem I have made my PC versions 'Private'. Again, I will be assuring that nobody steals my mod and brings it here.quite literally in the post right above on this page, while from all places stolen mods could be brought to "here" is the place where they'd remain the shortest. All it takes is 1 person, not even you, to report an illegal upload of your mod on here and provide a link to your original upload elsewhere for us to check, basically, and it'll be done for in less than a day response time usually. Staff consists of volunteers here, so there are times at which it takes some time for one of us to get to the report, and then it requires one who owns the game the mod is for or who's at least able to investigate the mod in question, but in most cases said comparisons are rather quickly done, especially when it was re-uploaded in a mostly unaltered state, and perhaps the one who reported it also sent some comparison screens or gave further information along with it, which would significantly speed up the process. But I'm giving the benefit of the doubt here and take what he said for more out of ignorance than out of spite. Everybody's quickly offended in these trying times, but I for one at least seem to have some talent in always seeing exactly how something was meant but at the same time also how it will be misunderstood by others. Maybe that's why I'm always trying to "mediate"... I don't know. And managing to offend me personally through an online post or something even more meaningless is an exercise in futility really. So that is that. But I'm wondering, in what group would I be? Or is it the 5th, right in the middle of the whole mess, trying to bring them all together peacefully, while myself not having any horse at all in any of their races? Oh, well, but maybe I'm just a sucker for endeavoring in "impossible" tasks. Who knows. I'll warn against thinking you can solve this, haha, seen that twist people's heads right offthe best thing I can think of, is that you keep this place a "calmerish place" more or less, as opposed to "safe space"things are afoot, it's a global thing, it's hard to explain but basically in a TLDR fashion - real world economics drive business decisions that affect here (IE: how's the market these days for games companies, bethesda's doing what it can for more money/greater appeal, and a dual sided resistance to it on absolute terms when it comes up with an obviously bad idea while looking for ways to move forwards with a system that sort of gets at what they want but protects what we like here is the best way to approach itit's a complex sort of give/take thing, but that's the best way to describe it, no total war stuff, just skirmishing as the new normal (war never changes luckily the forms of it have always existed to refer to!) but I'll say that I'm using war here in a (kind of) special way, the way people allude to war via food fights in movies :tongue:war of annihilation is such a novel thing, rare thing too, most wars are basically diplomatic plays at things, which is why they're so common, being an extension of policy (it literally extends your policy to larger portions of existence itself) Although Jomini also wrote extensively on war, he was primarily a historian and journalist and did not attempt to define war. Clausewitz did, providing (and dialectically comparing) a number of definitions. The first is his dialectical thesis: "War is thus an act of force to compel our enemy to do our will." The second, often treated as Clausewitz's 'bottom line,' is in fact merely his dialectical antithesis: "War is merely the continuation of policy by other means." The synthesis of his dialectical examination of the nature of war is his famous "trinity," saying that war is "a fascinating trinity—composed of primordial violence, hatred, and enmity, which are to be regarded as a blind natural force; the play of chance and probability, within which the creative spirit is free to roam; and its element of subordination, as an instrument of policy, which makes it subject to pure reason."[13] Thus the best shorthand for Clausewitz's trinity should be something like "violent emotion/chance/rational calculation." However, it is frequently presented as "people/army/government," a misunderstanding based on a later paragraph in the same chapter. This misrepresentation was popularized by U.S. Army Colonel Harry Summers' Vietnam-era interpretation,[14] facilitated by weaknesses in the 1976 Howard/Paret translation. Edited June 11, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
Syntensity Posted June 11, 2016 Author Share Posted June 11, 2016 @TeamBacon I guess that sums it all pretty much up. Very elaborate answer gives everyone fresh insights as to what is going on at the moment. As someone on Bethesda.net told me, It's a great thing that we're trying to bridge the cap between PC modding, console modding and the nexus community all together, a very noble cause so to say. May I complement you on your knowledge about the subject and your honest responses. So far we've learned that a minority of people are having conflicts with eachother which results in more conflicts amongst all the groups. This obviously has consequences for all groups and non of them are beneficial. We all know there's no real solution to this problem, other than giving it time and talking about it. In my opinion we can ''ease the pain'' if we just talk about it, that way it confronts people with the truth, no word of a lie. We also learned that modding is relatively new to consoles and that in the current time span the authors simply haven't had enough time to release their mods yet or even find out how FO4Edit / CK would work on consoles (if they were planning to do so in the first place). We can expect more and more mods hitting the console soon. People that have divided opinions on the Bethesda platform have had those opinions even before console modding was released, hence why there's still so many more mods on Nexus compared to Bethesda.net (correct me if I'm wrong). This topic was orginally ment to convince those people (if not convince just inform / request, them do so. Or express what they would think about it. If they didn't want to do that, it would be okay, even if they don't want to explain it, it would be okay). However it was hard to tell who were going to bring in their mods and who weren't planning to do so. You didn't want to be part of the group constantly nagging, as to when the mod would be done nor would you want to accuse the modder that he / she was a PC elitist not wanting to bring out a mod for console. Minor PC elitist that are part of group #1, stated by @TeamBacon were never going to release mods for console, and even if I might find that discriminating, they have every right to do so and I respect their decision. Would they be okay if someone else did it for them? Questionable. This differs from person to person, I'm guessing he'd/she'd either allow it if were written in a polite sense, all credits would be properly described and the uploader would need the proper knowledge to actually make that mod work properly on the console. That same person could also not allow it, simply because he doesn't want anyone else uploading his mod elsewhere or other genuine reasons. It is true that there's a boycott going on giving the current situation, which made some authors hide their mods for everyone else, so that it can't be stolen. But we've also seen some very smart solutions like Vaporware DRM (all I know is that it does something unpleasant with the mod, so people can tell it's stolen). I expect that some authors will keep them private, but some will probably make them public again when it's ready to be released for both platforms. Various other reasons (and no they are not excuses) are possible (I covered these in one of my earlier posts), but are less common than these I believe. Click the spoiler to see those reasons (some may be repetetive) A few possible reasons why there aren't many Nexus (or other platform) mods on Bethesda.net [XB1] right nowThe actual original (not broken), professional mods are in the worksThe mods may take time due to various reasonsDuties: we all have duties, a lot (if not all) create mods as a hobby, they make it available to us for free and because they have to do that on top of all the duties they have right now (sports, work, kids etc.) it makes it very time consuming for them. Perhaps that's why we just have to be patient and wait a little longer, I guess?Compatibility issues: not everything that works on PC will work on console, so compromises need to be madeBethesda: not supporting certain mods like: CBBE (even though right now people are pushing their limits and uploading nude mods all over the place on Bethesda.net)Perfectionism: the author / creator of the mod doesn't want to upload their mod yet, because it simply isn't working properly yet or doesn't has the results he/she desiresDamage: some mods may damage your console, no author wants to be responsible for itTesting: not every author owns a console which makes testing/bug fixing very hard and frustratingTiming: maybe right now isn't the best timing, summer holidays are about the hit for most people the weather is great and the thievery doesn't make it betterFilesize: there is a 2GB limit on the xbox mods and this means that some mods simply won't hit the xbox due to their filesize, and if I'm correct you can't compress for xbox one (yet)A minority of PC elitist simply doesn't want to bring their mods to console (I haven't seen those, it's just a possibility)A boycott against the thievery going on (I get where the authors are coming from but it doesn't seem to affect the thieves only the players, however it does raise awareness and might give people the incentive to support the cause)Above I've stated some points I think could be reasons why mod authors are less likely to put their mods on Bethesda.net for console, for now.... If you want to read my opinion about the thievery and other malicious activities feel free to click ''show spoiler'' To those people out there stealing mods, without permission (even if crediting), you might not realize but you're being very selfish. Not only will this backfire, it will give the mod author less incentive to develop any more mods for consoles. Whether it comes from a console player / pc player / hybrid player or simply a thief, you're ruining it for everybody else. Some may be appreciative of your work, but what they don't know is that the original author would have done the job better, cleaner and safer. Not to mention that the mod would always be available for download rather than for a limited time until it gets taken down for obvious reasons. Also know that these are usually incomplete, not console-ready mods that are weren't intended for console until the author would have tweaked the settings, some of them may contain DRM (again correct me if I'm wrong) which should tell you enough about the quality of the mod. Basically the thievery doesn't only steal mods from their respective authors, it also puts low quality mods (that are actually high quality mods on pc) and spreads hate amongst all groups. And it's not just that, it is also those who keep begging / nagging / insulting and even threatening mod authors because they either haven't released their mod on for console yet or because they simply don't want to. It doesn't even matter for whatever reason they don't want to, we need to respect their decision and need to request them once (and only once) whether they would be up for it or not. You either have to look for someone who asked it before you and see if you can find an official response from the author, if he did respond don't ask again. If he didn't respond but you see tons of messages, don't ask again he's probably not even going to try. Sometimes you can even tell by checking their permissions button or description. And when you do request something, take your time to write something decent. They take the time to create amazing free content, so the least you can do is write a decent request for the mod and publicly share it for everyone to see. Link to comment Share on other sites More sharing options...
MasterMagnus Posted June 11, 2016 Share Posted June 11, 2016 ...snip... I NEVER meant to imply that Nexus does nothing about theft. If any of my mods were ever brought here by anyone else I'm sure they would take swift and decisive action. ...snip... ...snip... Really I mean it. I have no doubt you (and all involved) have, are, and will continue to do a fantastic job here. I wouldn't hesitate to report something stolen, and I'm sure you wouldn't hesitate to act. I don't know for sure how to say it without hurting some feelings. Some of the 'wilder' elements around here, remind me that this is a third party site and there are some unsavory characters lurking about. Hosting my stuff with the actual first party company who made the game affords me a few degrees more confidence than I currently feel here. Link to comment Share on other sites More sharing options...
TeamBacon Posted June 11, 2016 Share Posted June 11, 2016 So far we've learned that a minority of people are having conflicts with eachother which results in more conflicts amongst all the groups. This obviously has consequences for all groups and non of them are beneficial. We all know there's no real solution to this problem, other than giving it time and talking about it. In my opinion we can ''ease the pain'' if we just talk about it, that way it confronts people with the truth, no word of a lie. I think the communication breaks down and can even make things worse when one of the parties involved doesn't understand the basic nature of game design, but isn't humble enough to stop and listen and learn. This is true with all communication between mod creators and mod players, not just the issue at hand. It is the true problem behind the paid modding fiasco, the reason there are flame wars on mod pages, the reason the Nexus has a whole forum full of mod requests that are mostly ridiculous in scope. Being ignorant of something as complex as game design is totally ok, but being ignorant and then running your mouth all the time and not listening... that causes tension in the community. My background comes from outside the modding world, so my perspective is a bit different that the people who have dedicated years and years to the Nexus. A lot of the time I choose to just sit back and listen and try to understand the situation from the side of the people who have years and years of experience on this particular website. My particular knowledge comes from working with indie game teams trying to build new ideas from scratch. I have been doing 3d modeling since 2008 and have worked in engines ranging from Unreal, Unity, Source, and CryEngine. So I guess I have a very detached and distant perspective compared to your typical mod author. I have been through the game development process, I understand the time that is put into each step and the work that must be done just to get the simplest things functioning. I have seen what makes teams work and what makes them fail. I have working in anything from 3d modeling, texturing, animation, programming, level design, particle effects, shaders, lighting, environmental effects, concept art, writing, marketing... But even so, there are a million and a half things I don't know about modding Fallout 4. I have to be humble enough to know what I don't know and listen as opposed to run my mouth. So I guess the point to my rambling is that maybe if we could find a simple way to educate people on the process behind building a videogame, people would have a better understanding of why things take a while to happen and aren't just going to show up on Xbox overnight. A typical game studio will have an entire team of Quality Assurance testers. This team will spend months testing all the stuff that was built to make sure it actually functions the way it is intended. The same way, modders that care about their craft don't just make something and throw it out to the world without going through the process of testing it. *Though on the Nexus we do share mods that are not totally complete because we are working with other people who like to tweak and tinker around with mods... But that is kind of like being a mechanic and selling a your fix-'r-upper car to another mechanic so he can tinker with it and make a project out of it. When it comes to putting stuff on Xbox where everyone is new to this and they don't have the ability to fix stuff themselves, it wouldn't be right to give them a product that wasn't working. A car dealership selling to a customer has a different level of expectation from that car than a mechanic selling a project car that has problems to another mechanic. This is one reason why there will always be more mods on PC than Console, because a lot of them are still in the process and not ready for the dealership floor.* On Thursday night I was working with a fellow modder on his new project, and he had though he had it all figured out. So he sent me the files and I loaded it up in Fallout 4, and long story short it didn't work... So I told him what it was doing once I loaded it up, he went back and modified some scripts and realized he was missing a folder that contained a mesh that was needed, and then he sent it back to me. After about an hour, he got it working. The point is, not everything works as planned when you take it off your computer and put it onto someone else's. I for one don't want to be responsible for someone taking my mod that I haven't had time to fully test and giving it out to 10,000 people who don't understand mods so that it crashes their Xbox and corrupts their game saves or something. That is really what is at the core of the problem. Just because a mod is ready for mod authors to share with other mod authors on the Nexus, doesn't mean it is ready for 10,000 Xbox users to start playing it. Link to comment Share on other sites More sharing options...
skubblebubble Posted June 11, 2016 Share Posted June 11, 2016 I've put links into my mod descriptions here and on beth.On beth, it points back to my mod here.On the description here, it points to the mods on beth. All of them have the following: "NOTE: All my mods will now link back to Nexus as proof I uploaded it.The Nexus page will link back to my uploads for console. If the 2 way linksare NOT there, I did not upload the console version. " At least then, console users who care can tell if the one on beth is legit or not. (and makes it easier to report those that aren't) If I put one up without the link, I'm also going to put in WHY there isn't one.(adult content, not ready, bugs, whatever) It's one way to let the console users help us. (we all know the bethsite needs work (I'm being generous here) :D )It also helps us stomp on the moron users. (whoever they may be) oh, feel free to use the note part above as is if you wish. Link to comment Share on other sites More sharing options...
blaze1514 Posted June 12, 2016 Share Posted June 12, 2016 (edited) I've put links into my mod descriptions here and on beth.On beth, it points back to my mod here.On the description here, it points to the mods on beth. All of them have the following: "NOTE: All my mods will now link back to Nexus as proof I uploaded it.The Nexus page will link back to my uploads for console. If the 2 way linksare NOT there, I did not upload the console version. " At least then, console users who care can tell if the one on beth is legit or not. (and makes it easier to report those that aren't) If I put one up without the link, I'm also going to put in WHY there isn't one.(adult content, not ready, bugs, whatever) It's one way to let the console users help us. (we all know the bethsite needs work (I'm being generous here) :D )It also helps us stomp on the moron users. (whoever they may be) oh, feel free to use the note part above as is if you wish.I feel that this will help matters. Finding a way to help the honest console users inform mod authors is good. Another idea is to make sure to post your own content first, and if you don't want to uplaod something for any reason (Possible conflicts on consoles or whathaveyou) you can possibly make an script that leaves a perminate popup windo when the mod is installed. The only way the windo can go away is ifyou have a NVSE/F4SE script to stop it. Since consoles cannot use script extenders, this would be a very simple and effective way of DRM. As for adult content, I do hope that some do upload a few more risky mods. Maybe not full nudity, but there are a lot of good mods that have adult content. Edited June 12, 2016 by blaze1514 Link to comment Share on other sites More sharing options...
MmmBacon29 Posted June 12, 2016 Share Posted June 12, 2016 Well done guys for bringing this up, not all console users are whiny crybabies (me being 1) i would love to see more nexus created mods on console however, i understand if they have reservations or even just flat out refuse to convert them (its there mod so its there choice) I feel that a lot of the console players need to learn patience harassing modders isn't going to get us anywhere. I'll finish by saying thank you to everyone who has converted there mods apologies to those who have had there's stolen and i hope we can resolve this issue soon. MmmBacon29 Link to comment Share on other sites More sharing options...
Thaneize Posted June 12, 2016 Share Posted June 12, 2016 (edited) One solution I've read was to implent a functionality (F4SE dependency for example) so the mod will not work on consoles at all, another one was to hide some "not bethnet approved content" in the mod, and removing that would take effort by the pirate. I also like the suggestion some posts above with the window...If you upload your stuff to the internet, someone will pirate it, period. Be it Movies, Videos, Pictures, Music, Games, Virtual Magazines, Books or Mods, i see four ways of handling it here: 1. Get over it and upload them to bethnet yourselves. 2. Get over it and let other people upload them to bethnet. 3. Do your best to get your mods deleted on bethnet and make it as hard as possible for the pirates to copy them. 4. Just stop making mods at all. Note: "console peasant" is simply the most stupid phrase I've read for a long time. I tell you guys what that is, its nothing but chauvinsim, from how it works, it's like racism, sexism or religious discrimination. This is kindergarten tier bulls***. Talking bad about people you don't know because of things they do, which you don't do, is the reason the world is such a bad place right now (on a big political scale) - A concerned PC player who enjoys some console exclusives from time to time. Edited June 12, 2016 by Thaneize Link to comment Share on other sites More sharing options...
TeamBacon Posted June 12, 2016 Share Posted June 12, 2016 One solution I've read was to implent a functionality (F4SE dependency for example) so the mod will not work on consoles at all, another one was to hide some "not bethnet approved content" in the mod, and removing that would take effort by the pirate. I also like the suggestion some posts above with the window...If you upload your stuff to the internet, someone will pirate it, period. Be it Movies, Videos, Pictures, Music, Games, Virtual Magazines, Books or Mods, i see four ways of handling it here: 1. Get over it and upload them to bethnet yourselves. 2. Get over it and let other people upload them to bethnet. 3. Do your best to get your mods deleted on bethnet and make it as hard as possible for the pirates to copy them. 4. Just stop making mods at all. Note: "console peasant" is simply the most stupid phrase I've read for a long time. I tell you guys what that is, its nothing but chauvinsim, from how it works, it's like racism, sexism or religious discrimination. This is kindergarten tier bulls***. Talking bad about people you don't know because of things they do, which you don't do, is the reason the world is such a bad place right now (on a big political scale) - A concerned PC player who enjoys some console exclusives from time to time. In my opinion these are just band-aids and don't address the real problem. Mods for consoles need to be given the proper time and the proper testing. Most of the people making these mods don't own a console and have never made a videogame for a console before. Console players have to simply be more patient and not expect their Fallout 4 to look like the Fallout 4 they see on 'MXR's Mods Weekly' on YouTube after 18 days... It isn't reasonable to expect the same results as a guy that has been doing this for 5 years less than a month into having mods. So if you console players want to help make things go a bit faster, as well as fix some of the public image problems going on about console gamers *most of which is untrue* then I think the best thing to do would be to start a team that is willing to help out modders. I for one don't have the money for a console or the money to buy 2 copies of the same game... *also the same reason I don't have and DLCs...* However, if you were able to put a team together of trustworthy console players that I could send my files to for testing and not have to worry about it being uploaded anywhere before I am finished, that would make the testing process go much faster for me. I would suggest making your own forums, I prefer https://www.proboards.com/ So instead of hanging around saying, 'we want mods, make us mods!' you could simply offer your services as a resource for modders that need people to test stuff. Link your website both here and Bethesda.net so that modders who are interested in your help can know where to contact you. Showing that you are willing to help would go a long way in cleaning up some of the anger going around. Link to comment Share on other sites More sharing options...
Recommended Posts