Jump to content

2 ideas: placing orders and training npc's


DiaborMagics

Recommended Posts

Hey guys, I have two ideas for mods today. The only thing is that I have no clue whatsoever of how to make them, myself.

 

So... that's why I came here. I hope other people like these ideas, too!

 

1: The player can place orders. How often is it, that you want to buy something, whether it is for crafting, or something else, but the product you're looking for is just not in stock, or there isn't enough? Or worse: it doesn't get sold at all!

What this mod should aim to do is to make it unneccesary to use console commands in such a case. Go up to a shopkeeper, choose 1 or more items and a quantity and pay the money in advance. More money than what it would usually cost you, as they go through the trouble of ordering it for you. Then 3 - 10 days later, you can collect your order from the same shopkeeper. Whether you want 2 or 100 moonstone ingots, 10 flawless diamonds, 25 butterfly wings, or whatever else, you should be able to order it through some kind of pop-up menu.

How I handle this now is I look up the base price, multiply that by 4 and i multiply that by whatever the quantity is that I want. Let's say nightshade, with a base price of 8. Every 'ordered' unit costs 32 septims, so if I 'order' 100 of them, I go help nightshade, player.additem <ID> 100, player.removeitem f 3200

The mod I tried to describe will make it more immersion-friendly, including having waiting times of 3 - 10 days (at random? determined by quantity? by pricing? a mod author could determine him/herself what to do with this.

 

2: The player can train others through misc quests, using a sort of a system "The Notice Board" does, as in: you check a general place to find peopl who want training and you accept those training quests. These scale along your own levels and only once you have a speech of at least lvl 50 and a skill you wish to teach to others in at least 75 (expert level), you can go teach people for profit.

For example, person x wishes to learn archery, which is a mission that popped up because your archery skill has reached 75 and your speech is 60 (at least 50 to be able to explain to the npc what to do. Teaching is difficult otherwise). They pay you 50% in advance and 50% after the lesson/training session. You give them a simple bow and arrows (or a strong set if you wish), you make them follow you to an archery target, you show how to draw the bow, nock an arrow, aim and shoot. The npc then follows your example and the mission will be complete. The same principle applies for every skill, with you first showcasing what the npc has to do and then they repeat what you do.

After 1 or more lessons you will be able to spar with them to further increase their skills, or order them to make something orcish, or order them to make a potion using more than 2 ingredients, etc. Armor can be training through sparring, or perhaps brawling. And speech can also be taught, but only from level 75+

 

I understand both these ideas are rather complex, with the 1st one being the least complex (I think?). Of course overhauling the training system to be able to get your own skills up through radiant quests would be nice as well, but someone else already suggested that a while ago somewhere, so im not doing so. It deserves mentioning though, I just dont remember when it was asked and by whom.

 

What do you guys think? And iare these kinds of things even possible (without it taking a full team that works on it for years, like other seemingly impossible, yet still possible mods)?

 

They're just suggestions of course. Do with them whatever you want. I just wanted to share this. I have more ideas, too, but these 2 just had to be shared.

 

Have a nice day!

 

- DiaborMagics

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...