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Loading/freezing issue with Beantown Interiors?


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Sorry to make another topic, but I've run into an entirely different issue and I'm wondering if there's a fix, beyond deactivating the mod. When walking around Concord with Beantown Interiors 5.1 active in my mods, I frequently hit thresholds that make the game freeze up and a little loading symbol show in the corner. I haven't been far outside Concord, but this doesn't happen in Sanctuary or the surrounding area. It makes walking around Concord difficult, as every few steps I'm freezing up so the game can load, then continue.

 

Does anyone have similar issues, and is there a fix for this? I know the Beantown Interiors mod was taken down because of theft, so if it's best to wait I may just stop using it entirely until it returns if it does, but I do enjoy it a lot so I wanted to check if there's some solution to this. I'm not sure if it's a mod compatibility issue or what it could be, but I narrowed it down to Beantown Interiors being active or not as the cause. Like I said, if it's common courtesy or if the mod author wishes it I'll just turn it off entirely, but I wanted to see if there's some sort of fix, if it would be okay for me to keep using it. I've tried moving it up and down in the load order, but no dice. Thanks for any help!

 

Mod load order:

 

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
SpringCleaning.esm=1
ArmorKeywords.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
DLC_MainMenu.esm=0
Unofficial Fallout 4 Patch.esp=1
Homemaker - SK Integration Patch.esp=0
Homemaker - Greenhouse and Bunker Disabler SK.esp=0
Homemaker - Unlocked Institute Objects SK.esp=0
DD_AIO_I_Hate_You_All.esp=1
LongerPowerLines3x.esp=1
BetterGenerators.esp=1
Eli_Fixed Dressers.esp=1
Armorsmith Extended.esp=1
Armorsmith Automatron.esp=1
Reverb and Ambiance Overhaul.esp=1
Higher Female Protagonist Voice - Type D1.esp=1
Higher Female Protagonist Voice - Type D1 - DLC1-Automatron.esp=1
Craftable Armor Size - Fix Material Requirements.esp=1
Craftable Armor Size.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMAKPatch.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationCSA.esp=1
LegendaryModificationGroknak.esp=1
BTInteriors_Project.esp=1
WET.esp=1
InteriorsEnhanced.esp=1
DeadBodyCollision.esp=1
ImmersiveVendors.esp=1
CBBE.esp=1
dD-Enhanced Blood.esp=1
BetterSettlers.esp=1
BetterSettlersNoLollygagging.esp=1
SettlersRename.esp=1
Lore Friendly Posters.esp=1
DarkerNights.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-ClimateSettings.esp=1
DarkerNightsDetection.esp=1
DarkerNights-TrueStorms.esp=1
AltChameleonVisuals.esp=1
EveryonesBestFriend.esp=1
Journal.esp=1
Journey_CaravanTravel.esp=1
Journey_Realistic.esp=1
SMC.esp=1
maleringSTR.esp=1
femaleringCHA.esp=1
Campsite.esp=1
SC_ExpandedAnimation.esp=0
SC_ExpandedBuildings.esp=0
SC_ExpandedConcrete.esp=0
SC_ExpandedDirtGrass.esp=1
SC_ExpandedHedges.esp=1
SC_ExpandedLanterns.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Ammo Special.esp=1
Crafting Workbenches - Automatron DLC.esp=1
Crafting Workbenches - Junk Items.esp=1
VisibleWeapons.esp=1
ExpandedSettlementBuildings.esp=1
Move that Workbench!.esp=1
Build High - Expanded Settlements.esp=1
Companion Fall Damage Immunity.esp=1
Dogmeat's Backpack.esp=1
ConstructionLight_Brighter_Shadows.esp=1
LegendaryModification - DLC Far Harbor.esp=1
BrighterSettlementLights_ExtraBrightv1.1.esp=1
Higher Female Children Voice.esp=1
My_Minutemen.esp=1
Business Settlements.esp=1
BusinessSettlements-SKPatch.esp=1
DD_Khassar_De_Templari_Increased_build.esp=1
Fallout Loot Overhaul.esp=1
Homemaker F4LO Comp Patch.esp=1
LogicalJunkWeight.esp=1
MoBettaScrap.esp=1
WastelandWorkshopPatch.esp=1
SpringCleaningCompatibilityPatch.esp=1
Insignificant Object Remover.esp=1
OCDispenser.esp=1
OCDecorator.esp=1
MoreOrLessXP-Crafting.esp=1
Colored Workshop Lights.esp=1
AWKCRPatch-UFO4P.esp=1
Better Vendor Stalls.esp=1
Northland.esp=1
Minutemenoverhaul.esp=1
Homemaker - Bunker Disabler SKE.esp=1
Homemaker - Greenhouse Disabler SKE.esp=1
Homemaker - Streetlights Use Passive Power SKE.esp=1
Homemaker - Unlocked Institute Objects SKE.esp=1
SKE_OCD_Patch.esp=1
Homemaker - Greenhouse and Bunker Disabler SKE.esp=1
GruffyddsSignsAndPosters.esp=1
SignsOfTheTimesCategorized.esp=1
FunctionalDisplays.esp=1
FunctionalDisplays-Patch-DLC01.esp=1
FunctionalDisplays-Patch-DLC03.esp=1
FunctionalDisplays-AID-Vanilla.esp=1
FunctionalDisplays-MISC-Vanilla.esp=1
FunctionalDisplays-Weapons-Vanilla.esp=1
FunctionalDisplays-Patch-SKE-OCD.esp=1
FarHarborHomemakerFix.esp=1
FunctionalDisplays-Collectibles.esp=1
DLC_PATCH_ENG.esp=0
DLC_SK_Patch.esp=0
AlternateSettlements.esp=1
SettlementContainers_NoRespawn.esp=1
SprintFix.esp=1
NX Pro - Farm Core.esp=1
NX Pro - Farm Core - Fallout Loot Overhaul.esp=1
NX Pro - Farm Core - Homemaker.esp=1
NX Pro - Farm Core - Spring Cleaning.esp=1
Northland Diggers.esp=1

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It seems weird that it's only happening in Concord, though - wouldn't it occur occasionally even in other places where there's a lot to load? I've never had the issue, and I think my setup is pretty decent. I'm not sure where else the mod edits and I can't check with it being taken down, but I tried running around both Lexington and Scollay Square areas, and didn't find the same issue in either place.

 

I tried it with all the graphics on lowest to see if it would help, but nope, still happened at those same junctions - for example, right next to the blue vehicle on the street across from the church, or right before the main street leading to the museum.

 

Good to know it's memory intensive, though, as that could definitely be the issue - I just don't understand why it never occurs elsewhere. Thanks for the help and, if it makes a difference, this is my setup. It's windows 8.1

 

Processor: Intel® Core i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Memory: 32768MB RAM
Available OS Memory: 32706MB RAM
Page File: 5539MB used, 32030MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 970
Manufacturer: NVIDIA
Chip type: GeForce GTX 970
Edited by Guest
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concord is basically what the guy who's making beantown interiors started with so that's the one that he did and was finished with first, and it was pretty jam packed with clutter etc, it was well placed etc but it WAS kind of laggy he mentioned

Edited by tartarsauce2
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See, that's what confuses me - I don't think it's a memory or performance issue. I run lots of mods fine otherwise on high settings, and even with every mod except Beantown Interiors deactivated and graphics at lowest, the weird load issue occurs. To describe it better, at certain set points when I walk into them, the screen freezes and turns sort of pixelized looking, the little circular loading icon spins in the corner for several seconds, then it goes back to normal. The set points are pretty close together, all around Concord.

 

It seems like my best bet might be to just deactivate the mod for now until Bethesda gets its act together to fix the thievery going on so mods can safely go back up, and to try and older or newer version. I do love the mod's work so far, though, so I hope it gets the credit it deserves soon. Best of luck with it, Chucksteel, and thanks!

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it could also be a mod conflict, I nuked my entire thing because I hadn't even paid attention to what conflicts or loops or whatever that jargon is before I went on a "this mod looks like it's pretty I'm going to add it" spree
I didn't even know there was a limitation to how many mods or that it would slow down loading times

but I'll say that the creator of the mod mentioned memory eating as an issue if I remember correctly on his mod page that is currently hidden - so I'm just going by memory here, which is why I'm mentioning it

so what I did to fix it(and a lot of other problems so this solution isn't necessarily what you want to do because you don't have a tangled web that is a mod folder like I do) was nuke my mods folder, and then start from scratch and it's much better, unfortunately because it was such a mess that I couldn't single anything out, this means I'm unable to give an exact account of why
do you happen to have anything that might affect concord other than beantown interiors?

I overheard in a discussion yesterday that this mod had problems galore with people CTD'ing due to memory overload etc, and it does something sort similar to beantown interiors in a way
"specifically how most of the cities were a natural part of the world and you could just walk in without loading screens."
http://www.nexusmods.com/skyrim/mods/8058/?


go to this section in the thing, and it'll explain how the issues work, there might be something related, it won't fix the issue for you necessarily because it's all for skyrim not fallout 4, but it'll give some context to what might be going on even if the things aren't conflicts with other mods related - note the memory issue, sometimes it's about how memory is managed, not total memory

"Help! I'm experiencing Infinite Load Screens (ILS) and/or Crashes to Desktop (CTD)!!!"

Edited by tartarsauce2
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I created Beantown and I never said it had memory issues. I've always stated as i did above that "I don't see a performance drop on my potato of a rig that I'm playing it on or building it with"

 

Again I run very few other mods and no texture packs so experience may very.

 

Edit Also many of the video reviews of my mod have also mentioned that they were surprised at how little the mod affected the games performance.

 

If I sound hostile I'm sorry and is not my intent I just wanted to clarify what I have said.

Edited by chucksteel
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See, I thought it was weird that it would be causing weirdness with loading. I'm more inclined to think maybe something got corrupted in my download at this point, especially if nobody else is encountering this trouble. Either way, I'll just wait until Bethesda ends the thievery so modding can safely get back to normal without worry about that. It's more important that modders get proper credit and have control of their work than anything else for now.

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