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Getting Gen 1 Synths to wear clothing...


radiumskull

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So I want to create NPCs that are Gen1 Synths who wear clothing. Am I gonna have to make an entirely new race? Or is there another way, like making Gen1 body part models into clothing objects? I've noticed that clothing like dresses have human arms built into the geometry, so I'm sure I'll have to do some model hacking.

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There are flags on clothing that tell what races can wear it, you might want to look into it. Also which clothes Nick can wear, I'm guessing it's only the ones that don't have a body model into them. To avoid having to edit dozens of armor addons, you might want to give them the gen 2 synth race, so they can wear what Nick can.

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Thanks guys, I think you got me going on the right path, but of course nothing's that simple. I went and looked at the Race info for SynthGen2Race and SynthGen2RaceValentine, to look at the slots @minngarm means. But if this is the spot where it's defined, it doesn't make sense, because the Hat slot is '30 - Hair Top', and neither of the Gen2 Races has that slot highlighted. So how does Valentine wear his hat?

 

 

Edited by radiumskull
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Thanks @Wunderbot, I looked through the ESP but I didn't see anything that jumped out at me. Come to think of it, is there any way to load an ESP as the Active File and see what's been changed from the original?

 

Using FO4Edit is a good way to see exactly what records an ESP modifies. There might be a way to do so in the Creation Kit but FO4Edit is a good utility to learn and easy enough to use.

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