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CTD on entering any exterior cell


Vat58eyGFJg75d

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I just installed the latest version of Kvatch Rebuilt, along with a few other mods, and now I'm getting a CTD whenever I enter an exterior cell. The only major mods I installed recently were Kvatch Rebuilt, Maddog's Fantasy Mod, and deactivating them didn't help. I'll mark all the new mods I installed before my last stable config with an asterisk.

Here's my mod list:

Oblivion.esm

Toaster Says Share v3.esm

CM Partners.esm

ScreenEffects.esm

Cobl Main.esm

Armamentarium.esm

bookplacing.esm

*Kvatch Rebuilt.esm

Cobl Glue.esp

Cobl Si.esp

bookplacing.esp

Border Removal.esp

DLCHorseArmor.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCVileLair.esp

Book Jackets Oblivion - BP.esp

DLCOrrery.esp

DLCMehrunesRazor.esp

HouseMapMarkersOnlyBought.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCShiveringIsles.esp

Knights.esp

DLCfrostcrag.esp

DLCBattlehornCastle.esp

MidasSpells.esp

Lost Paladins of the Divines.esp

MannimarcoRevisited.esp

TempleofNirn.esp

CurseOfHircine.esp

Project Spartan.esp

Werewolf-Legends.esp

ElsweyrAnequina.esp

ElsweyrAnequinaMTP.esp

The Lost Spires.esp

Castle Wolfspike2.esp

24HrArenaAliveV2Towers.esp

BattlehornCastleEnhanced.esp

ZeldaMod 1.0.esp

BrotherhoodRenewed.esp

Q - Carrying Capacity x2 v1.0.esp

Blades Ceremonial Armour.esp

GlenvarCastle.esp

Tabaxi_Race_Robert.esp

M.O.E. - Mythic Dawn Powers.esp

M.O.E. - Icons for Mythic Dawn Armour - Fix.esp

Lilmothiit.esp

VendorFreedom.esp

Regrowing Nirnroot - Dissappear Reappear.esp

KT_KhajEyeToggle.esp

Kikai-PlayableDremora12.esp

Respawning Varla & Welkynd Stones.esp

Whispered Warning.esp

*Kvatch Rebuilt.esp

MaleBodyReplacerV5.esp

Leviathan Soulgems.esp

FarmersStrikeBack.esp

Streamline 3.0.esp

Ohgma Infinium Rescripted.esp

Better Dark Brotherhood Sanctuary.esp

ArmamentariumVendors.esp

SetEssentialActors.esp

JulianNirnroots.esp

Adonnays Elven Weaponry.esp

JQ-Backpacks.esp

Birthsigns Revamped.esp

M.O.E. - Unlocked Hairstyles.esp

Sharingan and Uchiha Clan.esp

NonyxiaCheetahRace.esp

ScreenControls.esp

Nonquest_Ring_of_Vipereye-2639.esp

Ring of Sunwalker V1.35.esp

Fists of Randagulf.esp

Fists of Randagulf Patch.esp

Vexend Race.esp

M.O.E. - Unlocked Glenroy and Captain Renault Blades Armour.esp

Soqui Race.esp

M.O.E. - Unlocked Palace Guard Armour.esp

ElsweyrAnequina - Races HGEC-Robert.esp

cidnothump.esp

SSA.esp

*SchwarzeKatzeArmor.esp

*Chapel Shop.esp

Hakumen.esp

Nicoroshi Creations DW Light.esp

2masamune.esp

ExcaliburAlter.esp

DaedricCrescentBlade.esp

The Dulled Edge.esp

RealSwords - Khajiit HI v1.3.esp

Siegfrieds Soul Calibur.esp

Nicos Scimitars.esp

Master Soul Calibur & Master Soul Calibur Complete.esp

Soul Edge both.esp

Classic Witcher RMBR.esp

Vampire Hunting - Order of the Virtuous Blood.esp

More_Training-1908.esp

Return Of Shadows.esp

CM Partners.esp

CM Partners More NPCs.esp

CM Partners Special NPCs.esp

P1DKeyChainSI Merged.esp

Spell Delete And Item Remove.esp

Smarter Mercantile Leveling - Multi.esp

MM_NoMoreAnnoyingMessages.esp

Map Marker Overhaul.esp

Darth Imperius's Spells for Sale.esp

Quest Award Leveller.esp

Quest Award Leveller - Knights of the Nine.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Mehrunes Razor.esp

300_Artifacts.esp

Seven Swordsman Blades.esp

Map Marker Overhaul - SI additions.esp

New Frostmourne Sword by Jojjo v1_0.esp

Dread Knight Armor.esp

DarthRevan.esp

Morrigan Armor Set v1_0.esp

Morrigan Swords Axes and Shield by Jojjo v1_1.esp

DarkNephilim.esp

Armory of the Silver Dragon.esp

Reznod_Mannequin.esp

RenGuardOverhaul.esp

BladeSong.esp

ReclaimSancreTor.esp

Vampire Race Reloaded.esp

HammerOfTyrant.esp

*Plate of the Shadow.esp

*Fantasy Mod.esp (MAddog's Fantasy Mod-OMOD)

My Merged Armor Plugins.esp

My Merged Weapons Plugin.esp

Unofficial Oblivion Patch.esp

Unofficial Shivering Isles Patch.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCVileLair - Unofficial Patch.esp

Knights - Unofficial Patch.esp

DLCBattlehornCastle - Unofficial Patch.esp

*Reaper's Esmeralda's Desert Manor.esp

Bashed Patch, 0.esp

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Yes, I checked. I disabled autosave on my Oblivion and have done nothing but do new manual saves whenever I needed to. I've never saved over one of my saves, either. I checked my plugins, and I guess it may be something with Maddog's Fantasy mod, the Unofficial patches, 24HrArenaV2Towers, ReclaimSancreTor, or another mod conflict that did not come up previously. It'll
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I'm not an expert on crashes, but I'll make some suggestions until someone more knowledgeable comes along.

 

You might have to pinpoint what's causing the crash through trial and error. Are you able to go to other interior cells using the coc command without crashing? Did any recently installed mods replace any meshes or textures? Do you still get the crashes when loading a previous save?

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Common causes of similar crashes are a large number of missing meshes (usually from improperly copying a mod's resources), an improperly configured Oblivion.ini (usually regarding distant objects [including but not limited to trees, grass, buildings, fog, etc.]) or simply graphical overload.

 

Check out your \Data\ directory and make sure you don't have another folder named "Data" inside of it. Beyond that, you'd have to go through the archives of your mods and manually compare their content to your \Data\ directory. It's helpful to try and find a culprit mod or mods by deactivating them in chunks, then when the crash goes away add in the mods from the last chunk back in one at a time until you reproduce the issue. The last one added back in is usually the cause.

 

If you've manually altered anything in Oblivion.ini, especially if it was view distance related, try undoing said changes. If you can't track down the issue here, renaming "Oblivion.ini" to "Oblivion.ini.bak" or moving it to a temporary location outside of the \Documents\Games\Oblivion\ directory and then starting Oblivion and loading your game should create a new Oblivion.ini from scratch. This essentially rules out Oblivion.ini as the culprit. Though your current Oblivion.ini may have been altered by any number of your mods to allow them to function properly (UI mods for example). If you can't manually find the problem, but getting a fresh .ini fixes your issue, you may need to reinstall any mods that did alter the old one for them to work.

 

If it's just plain graphical overload you may have to tone down some settings or possibly even get rid of/replace some of your more intensive mods.

 

Edit: Generally, using Game Booster to turn off any unnecessary background process, WEOCPS and Fast Exit 2 can go a long way towards keeping your Oblivion more stable.

Edited by MShoap13
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