CaptainCockerel Posted June 11, 2016 Share Posted June 11, 2016 (edited) Edit: Okay I figured this out, as it was just editing the actors default "Warn On Lock" flag and removing the "KeepAnEyeOn" procedure. I wanted to stop the AI chasing me around a house. Edited June 12, 2016 by SparrowPrince Link to comment Share on other sites More sharing options...
CaptainCockerel Posted June 12, 2016 Author Share Posted June 12, 2016 Okay I'll just bump this with a question I posted on the other side to see if anyone can help me here: I was just wondering what would be the safest method here... I need to change a few flags in some of the AI packages to do with the actors telling the player to leave. These edits don't seem to encompass the entire game, but rather the select area I was aiming for. I also noticed that I can duplicate these packages and add them via a quest alias, although the big downside to this is that I have to add all their other default package too. I am also worried about if I go the alias route, whether or not this will stop any other quest adding and updating packages to these vanilla NPCs. Is there also any better ways? Can anyone guide me here? Thanks! Link to comment Share on other sites More sharing options...
Korodic Posted June 12, 2016 Share Posted June 12, 2016 IMO alias with package conditions would be the best way to go (or at least try/test). Especially if it is temporary or you want to trigger it at certain points using the quest to stop/start again. I dont believe it will override their default packages unless the conditions are met. If two packages fire at the same time, I think it may come down to priority of package (or quest). Link to comment Share on other sites More sharing options...
CaptainCockerel Posted June 13, 2016 Author Share Posted June 13, 2016 (edited) Thanks bud. Well I seemingly have to build all their package stack again, otherwise the actor only uses the one I put there (if I place just my edited one). I did just find some info on the wiki which says other quest added alias packages will take priority if the quest has a higher priority - so yes you are right. As mine is just to fill aliases and has 0 priority, it should be fine hopefully. My quest alias will run for as long as the player decides to kill the actor(s) and dump their body in an external cell. As this may never happen because it's flexible, it could be running on them all the time. Edited June 13, 2016 by SparrowPrince Link to comment Share on other sites More sharing options...
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