Jump to content

New to game, advice please


sogeking99

Recommended Posts

Hey guys, I have played Oblivion before, but never Morrowind. I have setup Morrowind Overhaul and that works.

 

Can anyone give me advice on how to fight? I am getting my ass] kicked by the rats in the first fighters guild job :) I see combat isn't like Oblivion, seems there's like a dice roll whenever I attack to determine hits?

 

Also, I hear it's easy to mess up by selling/dropping quest items. Are there any mods to prevent this mistake?

 

Thanks.

Link to comment
Share on other sites

Hey guys, I have played Oblivion before, but never Morrowind. I have setup Morrowind Overhaul and that works.

 

Can anyone give me advice on how to fight? I am getting my ass] kicked by the rats in the first fighters guild job :) I see combat isn't like Oblivion, seems there's like a dice roll whenever I attack to determine hits?

 

Also, I hear it's easy to mess up by selling/dropping quest items. Are there any mods to prevent this mistake?

 

Thanks.

 

 

I'm newer as well, but not quite as new so I guess I'll try giving advice. There is a dice roll type thing, btw. For one thing, you could try to download an 'always hit' mod that makes every hit have a 100% chance for you and for enemies.

 

If you play with vanilla combat (like I do), focus on agility. Higher agility equals a lesser chance of being hit and a greater chance to hit. Also, try to find a weapon that fortifies either agility or the skill of the weapon type you're using. You may also be able to custom enchant an item to fortify your agility.

 

Spells almost always hit if your intelligence is decent, so that's something else to think about.

If you already have a character you don't want to get rid of, if you list me your stats I might be able to tell you why rats are able to kill you.

 

On an unrelated note, you may want to look up 'First Person Enhanced'. It's really a cool mod and it's a lot easier to install than I thought. I'm not certain it's compatible with the Overhaul though.

Edited by Rennn
Link to comment
Share on other sites

Hey guys, I have played Oblivion before, but never Morrowind. I have setup Morrowind Overhaul and that works.

 

Can anyone give me advice on how to fight? I am getting my ass] kicked by the rats in the first fighters guild job :) I see combat isn't like Oblivion, seems there's like a dice roll whenever I attack to determine hits?

 

Also, I hear it's easy to mess up by selling/dropping quest items. Are there any mods to prevent this mistake?

 

Thanks.

 

 

I'm newer as well, but not quite as new so I guess I'll try giving advice. There is a dice roll type thing, btw. For one thing, you could try to download an 'always hit' mod that makes every hit have a 100% chance for you and for enemies.

 

If you play with vanilla combat (like I do), focus on agility. Higher agility equals a lesser chance of being hit and a greater chance to hit. Also, try to find a weapon that fortifies either agility or the skill of the weapon type you're using. You may also be able to custom enchant an item to fortify your agility.

 

Spells almost always hit if your intelligence is decent, so that's something else to think about.

If you already have a character you don't want to get rid of, if you list me your stats I might be able to tell you why rats are able to kill you.

 

On an unrelated note, you may want to look up 'First Person Enhanced'. It's really a cool mod and it's a lot easier to install than I thought. I'm not certain it's compatible with the Overhaul though.

 

Thanks for the reply, I am starting to get the hang of it I think. I got myself a longsword at last and managed to kill the rats :)

 

I am enjoying myself on the game also. There is a lot more interesting diologe than in oblivion it seems. How cool would it be if the Slit Striders worked like World of Warcraft taxis?

 

Is hand to hand a viable option though? Since you need to completly drain the fatigue before you damage them?

 

Here is my character, I realise it was probably a mistake to major in blade and blunt now though. :P

 

Race: Nord

Level:1

 

Srength: 60

Int: 30

Will: 40

Agility: 30

Speed: 40

Endurance: 60

Personality: 30

Luck: 40

 

Major:

Block: 35

Heavy Armour: 40

Long Blade: 42

Athletics: 36

Blunt Weapon: 45

 

Minor:

Axe: 30

Medium Armour: 30

Spear: 25

Armororer: 20

Acrobatics: 16

Link to comment
Share on other sites

An agility of 30 is doing most of the damage to your build; since you use melee weapons you won't be hitting much with that (I'm sure you've noticed) Everything else looks pretty solid for your level. There's not much you can do about that now, aside from increasing agility when you level. It's possible to have enemies outlevel you and fall more and more behind if you don't pick skills you actually use when you level as well. I remember I tried a melee build for a while but kept levelling the intelligence because I didn't want my character to seem dumb. It didn't work at all; that's actually the entire reason why I became a mage (lol).

 

Don't worry, once you level up a few times and find at least one good weapon it gets easier. Also, I don't think anyone really uses hand to hand.

 

If you're having trouble affording (or finding) a nice weapon, and if you haven't tried this already, raid every single crate and vase in Balmora. You don't need 99% of the stuff in there, but usually I find at least one enchanted weapon the first time I enter Balmora. You should also probably join the mage's guild if you haven't already; you don't even need to do the quests, but certain people will enchant things for you. You need a filled soul gem though, like in Oblivion. You can also get an iron sparksword about twenty meters away from Seyda Neen along the main path. Sorry if you knew all of that already.

 

If you haven't done the story quest in Balmora for Caius Crosades (with the dwemer puzzle box), it's basically required. It's almost impossible to explore that place without finding some dwarven weapons and a lot of gems to sell, and there are only a few enemies in the first few areas, plus they're supposed to be weak for first-time players.

 

What else... Ah yes; enchanted rings are your friends. If you find a magic amulet/ring/etc that has a destruction spell, don't sell it. They'll nearly always hit, so they're good if you just can't seem to get somebody's health down at a low level. Scrolls are good for that too.

Link to comment
Share on other sites

An agility of 30 is doing most of the damage to your build; since you use melee weapons you won't be hitting much with that (I'm sure you've noticed) Everything else looks pretty solid for your level. There's not much you can do about that now, aside from increasing agility when you level. It's possible to have enemies outlevel you and fall more and more behind if you don't pick skills you actually use when you level as well. I remember I tried a melee build for a while but kept levelling the intelligence because I didn't want my character to seem dumb. It didn't work at all; that's actually the entire reason why I became a mage (lol).

 

Don't worry, once you level up a few times and find at least one good weapon it gets easier. Also, I don't think anyone really uses hand to hand.

 

If you're having trouble affording (or finding) a nice weapon, and if you haven't tried this already, raid every single crate and vase in Balmora. You don't need 99% of the stuff in there, but usually I find at least one enchanted weapon the first time I enter Balmora. You should also probably join the mage's guild if you haven't already; you don't even need to do the quests, but certain people will enchant things for you. You need a filled soul gem though, like in Oblivion. You can also get an iron sparksword about twenty meters away from Seyda Neen along the main path. Sorry if you knew all of that already.

 

If you haven't done the story quest in Balmora for Caius Crosades (with the dwemer puzzle box), it's basically required. It's almost impossible to explore that place without finding some dwarven weapons and a lot of gems to sell, and there are only a few enemies in the first few areas, plus they're supposed to be weak for first-time players.

 

What else... Ah yes; enchanted rings are your friends. If you find a magic amulet/ring/etc that has a destruction spell, don't sell it. They'll nearly always hit, so they're good if you just can't seem to get somebody's health down at a low level. Scrolls are good for that too.

 

Thanks for the help man.

Link to comment
Share on other sites

Hey guys, I have played Oblivion before, but never Morrowind. I have setup Morrowind Overhaul and that works.

 

Can anyone give me advice on how to fight? I am getting my ass] kicked by the rats in the first fighters guild job :) I see combat isn't like Oblivion, seems there's like a dice roll whenever I attack to determine hits?

 

Also, I hear it's easy to mess up by selling/dropping quest items. Are there any mods to prevent this mistake?

 

Thanks.

 

 

I'm newer as well, but not quite as new so I guess I'll try giving advice. There is a dice roll type thing, btw. For one thing, you could try to download an 'always hit' mod that makes every hit have a 100% chance for you and for enemies.

 

If you play with vanilla combat (like I do), focus on agility. Higher agility equals a lesser chance of being hit and a greater chance to hit. Also, try to find a weapon that fortifies either agility or the skill of the weapon type you're using. You may also be able to custom enchant an item to fortify your agility.

 

Spells almost always hit if your intelligence is decent, so that's something else to think about.

If you already have a character you don't want to get rid of, if you list me your stats I might be able to tell you why rats are able to kill you.

 

On an unrelated note, you may want to look up 'First Person Enhanced'. It's really a cool mod and it's a lot easier to install than I thought. I'm not certain it's compatible with the Overhaul though.

 

Thanks for the reply, I am starting to get the hang of it I think. I got myself a longsword at last and managed to kill the rats :)

 

I am enjoying myself on the game also. There is a lot more interesting diologe than in oblivion it seems. How cool would it be if the Slit Striders worked like World of Warcraft taxis?

 

Is hand to hand a viable option though? Since you need to completly drain the fatigue before you damage them?

 

Here is my character, I realise it was probably a mistake to major in blade and blunt now though. :P

 

Race: Nord

Level:1

 

Srength: 60

Int: 30

Will: 40

Agility: 30

Speed: 40

Endurance: 60

Personality: 30

Luck: 40

 

Major:

Block: 35

Heavy Armour: 40

Long Blade: 42

Athletics: 36

Blunt Weapon: 45

 

Minor:

Axe: 30

Medium Armour: 30

Spear: 25

Armororer: 20

Acrobatics: 16

 

A few tips on Morrowind, since I mostly played Morrowind and only recently played Oblivion for the first time, here are some key differences.

 

1. Blocking in Morrowind is automatic and is only done with a shield. Also, it blocks ranged attacks. Just equip your shield and you'll see yourself block autmatically when it works.

 

2. Raising skills in Morrowind seems to require more use of the skill, it seems to require much less skills use to raise skills in Oblivion.

 

3. There are more skills in Morrowind, thus more ways to maximize your abilities when you level up. As the other poster said, get your agility up it will really help you hit stuff.

 

4. There is a terrain clipping bug so you failing to hit those rats may be due to objects being in the way and it's not always apparent. You will sometimes fight creatures that are behind an invisible terrain obstruction and they are very hard to hit. Use your left/right straffe keys to move sideways and circle the target, sometimes attacking from another angle will help by giving you a clear shot at the target.

 

5. Athletics as a primary skill means you will level up fast without increasing any combat skills if you are running everywhere. That will make life harder later in the game -- tougher monsters versus you with low combat skills.

 

6. I found Acrobatics was really hard to raise at higher skill levels so it slowed my character's progress and it's usefulness is largely negated by a scroll, potion or item enchanted with levitation or slowfall. However, jumping and making course corrections in mid-air is fun :D

 

7. You could do fine with one or two melee weapon skills plus marksmanship. Two weapon skills gives you some variety and will allow you to level them to a high enough point to be powerful before too long. With three weapon skills you may find one is going to lag behind your level / difficulty for a longer time. It is better to be excellent at one or two weapon skills than to be mediocre with a bunch. Spears do a lot of damage and have reach, but the one-handed variety of swords and clubs let you use a shield and thus you can block. Longblades and blunts also come in two-handed varieties when you want to give an enemy a real thrashing.

 

8. Morrowind, unlike Oblivion, allows any class to be a decent apprentice spellcaster and spells are far less expensive than in Oblivion. In Oblivion you really need a lot more magicka and skill to be able to cast many low levels spells, but in Morrowind you can do a lot more with utility spellcasting with less skill and magicka. You also get automatic access to enchanters and spellcrafters when you find them, no mage guild quest. So buy a variety of cheap low level spells then easily make your own custom versions.

 

9. I think sneak attacks in Morrowind give you a fixed sneak attack bonus, unlike in Oblivion where it increases with your sneak skill.

 

10. Heavy armor in Morrowind is much more effective early on in absorbing damage from enemy attacks even if you have a lower skill, as compared to Oblivion where your skill with armor counts for a lot more towards its effectiveness in absorbing damage. That's my general feeling. Personally I wouldn't even both with medium or light armor except as fillers until I got a full set of heavy armor. (And work on strength so you'll be able to wear a full suit of the Ebony and Daedric armors that come later on.)

 

I see where you are going with this character, a very athletic fighter, but you might want to consider moving athletics and acrobatics to misc skills and promoting some other skills. You could also choose fewer weapon skills and diversify a little. Speechcraft and Mercantile are useful, and a little restoration and alteration are incredibly helpful even in small doses if you have even a bit of magicka you can cast some very useful spells: restore attributes, walk on water, etc. My character was more like a ranger so I took restoration and alteration as minor skills, for example.

 

One last thing I did was I always used low damage weapons through the game but did always have one really good sword hotkeyed, whatever the best sword I could lay my hands on. Hammering on enemies more often with the crude weapons helped me raise my combat skills faster, but I always had the good sword ready if I ran into any serious enemies. My most used weapon in Morrowind was the simple Imperial Broadsword that I used 99% of the time and needless to say my Longblade skill was the first one to reach 100.

 

Just some thoughts I threw together.

Edited by drakeelvin
Link to comment
Share on other sites

 

A few tips on Morrowind, since I mostly played Morrowind and only recently played Oblivion for the first time, here are some key differences.

 

1. Blocking in Morrowind is automatic and is only done with a shield. Also, it blocks ranged attacks. Just equip your shield and you'll see yourself block autmatically when it works.

 

2. Raising skills in Morrowind seems to require more use of the skill, it seems to require much less skills use to raise skills in Oblivion.

 

3. There are more skills in Morrowind, thus more ways to maximize your abilities when you level up. As the other poster said, get your agility up it will really help you hit stuff.

 

4. There is a terrain clipping bug so you failing to hit those rats may be due to objects being in the way and it's not always apparent. You will sometimes fight creatures that are behind an invisible terrain obstruction and they are very hard to hit. Use your left/right straffe keys to move sideways and circle the target, sometimes attacking from another angle will help by giving you a clear shot at the target.

 

5. Athletics as a primary skill means you will level up fast without increasing any combat skills if you are running everywhere. That will make life harder later in the game -- tougher monsters versus you with low combat skills.

 

6. I found Acrobatics was really hard to raise at higher skill levels so it slowed my character's progress and it's usefulness is largely negated by a scroll, potion or item enchanted with levitation or slowfall. However, jumping and making course corrections in mid-air is fun :D

 

7. You could do fine with one or two melee weapon skills plus marksmanship. Two weapon skills gives you some variety and will allow you to level them to a high enough point to be powerful before too long. With three weapon skills you may find one is going to lag behind your level / difficulty for a longer time. It is better to be excellent at one or two weapon skills than to be mediocre with a bunch. Spears do a lot of damage and have reach, but the one-handed variety of swords and clubs let you use a shield and thus you can block. Longblades and blunts also come in two-handed varieties when you want to give an enemy a real thrashing.

 

8. Morrowind, unlike Oblivion, allows any class to be a decent apprentice spellcaster and spells are far less expensive than in Oblivion. In Oblivion you really need a lot more magicka and skill to be able to cast many low levels spells, but in Morrowind you can do a lot more with utility spellcasting with less skill and magicka. You also get automatic access to enchanters and spellcrafters when you find them, no mage guild quest. So buy a variety of cheap low level spells then easily make your own custom versions.

 

9. I think sneak attacks in Morrowind give you a fixed sneak attack bonus, unlike in Oblivion where it increases with your sneak skill.

 

10. Heavy armor in Morrowind is much more effective early on in absorbing damage from enemy attacks even if you have a lower skill, as compared to Oblivion where your skill with armor counts for a lot more towards its effectiveness in absorbing damage. That's my general feeling. Personally I wouldn't even both with medium or light armor except as fillers until I got a full set of heavy armor. (And work on strength so you'll be able to wear a full suit of the Ebony and Daedric armors that come later on.)

 

I see where you are going with this character, a very athletic fighter, but you might want to consider moving athletics and acrobatics to misc skills and promoting some other skills. You could also choose fewer weapon skills and diversify a little. Speechcraft and Mercantile are useful, and a little restoration and alteration are incredibly helpful even in small doses if you have even a bit of magicka you can cast some very useful spells: restore attributes, walk on water, etc. My character was more like a ranger so I took restoration and alteration as minor skills, for example.

 

One last thing I did was I always used low damage weapons through the game but did always have one really good sword hotkeyed, whatever the best sword I could lay my hands on. Hammering on enemies more often with the crude weapons helped me raise my combat skills faster, but I always had the good sword ready if I ran into any serious enemies. My most used weapon in Morrowind was the simple Imperial Broadsword that I used 99% of the time and needless to say my Longblade skill was the first one to reach 100.

 

Just some thoughts I threw together.

 

Thanks for all that. So I should start again really shouldn't I? And like you said have acrobatics and athletics in minor.

 

EDIT: also to get athletics up I need to run all the time, which emans I never have fatigue, which is bad for unexpected fights.

Edited by sogeking99
Link to comment
Share on other sites

Thanks for all that. So I should start again really shouldn't I? And like you said have acrobatics and athletics in minor.

 

EDIT: also to get athletics up I need to run all the time, which emans I never have fatigue, which is bad for unexpected fights.

 

Major and Minor skills help you level. Misc skills don't help you level but raising them does benefit your Ability bonuses when you level up.

 

Personally, I'd move Acrobatics and Athletics into the Misc Skills category, I think that's what you meant. Acrobatics because I found it raised so slowly it hindered my leveling, and Athletics to avoid leveling too fast on a non-combat skill.

 

Fatigue is only an issue in the early game. I walked when my fatigue hit 50% and I'd let it regen then run again for awhile. After a few levels when you have had a chance to raise your endurance, and your athletics has raised on its own, you'll be surprised how quickly the situation with fatigue drain and runspeed improves for you.

 

To round out your Minor skills I'd recommend skills that you think you will use throughout the game so they'll rise steadily but won't severely outstrip your combat skills. I mentioned that restoration and alteration are incredibly helpful in small doses all throught he game. So is conjuration for warriors because summoning daedric weapons is easy in Morrowind. Speechcraft and mercantiile are always helpful. In a nutshell, whatever skills interest you that you think you'll use regularly can fill out your Major/Minor "leveling" skills.

Link to comment
Share on other sites

Thanks for all that. So I should start again really shouldn't I? And like you said have acrobatics and athletics in minor.

 

EDIT: also to get athletics up I need to run all the time, which emans I never have fatigue, which is bad for unexpected fights.

 

Major and Minor skills help you level. Misc skills don't help you level but raising them does benefit your Ability bonuses when you level up.

 

Personally, I'd move Acrobatics and Athletics into the Misc Skills category, I think that's what you meant. Acrobatics because I found it raised so slowly it hindered my leveling, and Athletics to avoid leveling too fast on a non-combat skill.

 

Fatigue is only an issue in the early game. I walked when my fatigue hit 50% and I'd let it regen then run again for awhile. After a few levels when you have had a chance to raise your endurance, and your athletics has raised on its own, you'll be surprised how quickly the situation with fatigue drain and runspeed improves for you.

 

To round out your Minor skills I'd recommend skills that you think you will use throughout the game so they'll rise steadily but won't severely outstrip your combat skills. I mentioned that restoration and alteration are incredibly helpful in small doses all throught he game. So is conjuration for warriors because summoning daedric weapons is easy in Morrowind. Speechcraft and mercantiile are always helpful. In a nutshell, whatever skills interest you that you think you'll use regularly can fill out your Major/Minor "leveling" skills.

 

Ok thanks, I will start a new character, it will be much better this time :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...