ibsg Posted June 12, 2016 Share Posted June 12, 2016 (edited) So well how do i start.I wanted to create a mod for Fallout 4 - an visor to be exact.So i created the mesh/ object as you can see here : http://puu.sh/pq8YB/b4beaa82ee.pngThen i tried to create an UV-Map In Maya : http://puu.sh/pq92q/90845bc2f4.pngAfter trying to make an texture with photoshop it looked like this : http://puu.sh/pq99i/11d2d77a08.jpg So well the Mesh fits perfectly @Maya http://puu.sh/pq9co/3ef992eae2.jpg But when im trying to apply it to the mesh in Nifscope im getting weird results like this : http://puu.sh/pq9ut/0e1f68ae72.jpg So my Question is ho do i have to set up the layout of my textures in order to apply them correctly? :< Is there any tool which does that for me? Im fairly new to modelling and texturing and im sorry for that many pictures but i didnt know how to explain it in words. Thank you for any Advice! Edited June 12, 2016 by ibsg Link to comment Share on other sites More sharing options...
covadonga Posted June 12, 2016 Share Posted June 12, 2016 Hi, I higly recomend to you to use 3d coat, it´s an easy software that has a good uv tool Link to comment Share on other sites More sharing options...
ibsg Posted June 12, 2016 Author Share Posted June 12, 2016 well the problem is what do i do after 30 days? Im still student so i cant afford any fancy and expensive programms ;_; I got maya for 2yrs or 3 for free because im a student - i'll try it out tomorow anyways. Tipps for maya are still appreciated ~ Link to comment Share on other sites More sharing options...
sankojin Posted June 12, 2016 Share Posted June 12, 2016 (edited) I am having the same problem with the sword that I made. It looks fine in marmoset and in maya but when I load the weapon into game the uvs are not in the correct spot. I did the unwrapping in headus but I modeled it in Maya. Though I did my textures in substance painter and did my uv bake out from there. Im working on trying to figure out how to fix this, if I figure it out I'll let you know. Also if your figure it out let me know. Edited June 12, 2016 by sankojin Link to comment Share on other sites More sharing options...
ibsg Posted June 12, 2016 Author Share Posted June 12, 2016 Im working on trying to figure out how to fix this, if I figure it out I'll let you know. Also if your figure it out let me know.Yeah Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted June 12, 2016 Share Posted June 12, 2016 The engine flips the UV, you'll likely have to experiment with flipping and rotating your texture. Link to comment Share on other sites More sharing options...
ibsg Posted June 13, 2016 Author Share Posted June 13, 2016 The engine flips the UV, you'll likely have to experiment with flipping and rotating your texture. I tried every combination : Horizontal mirroring, vertical mirroring, Rotating @90 degrees and so on , still the same weird issues :< Link to comment Share on other sites More sharing options...
sankojin Posted June 13, 2016 Share Posted June 13, 2016 So I wanted to try and export the model from a different program to see if it would change things and it did. When I exported the model from 3ds max I no long had the problem. It has to do with exporting from Maya. Still no idea how to fix it. If I where you I would get blender and use that to export your mesh. Model what ever you want in Maya than export an obj. Load that into blender and then export from there as a nif or obj and turn it into a nif from bodyslide. Not a fix but a work around till we can figure something else out. Link to comment Share on other sites More sharing options...
ibsg Posted June 15, 2016 Author Share Posted June 15, 2016 Ill try that out! Meanwhile ive reworked my mesh a bit to be less complexAlso i did now a cylindrical uv map . The Result is a lot better but still not perfect lol. Link to comment Share on other sites More sharing options...
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