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DAII combat in DAO


kieraembers

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There is already a mod that allows faster combat in DAO if that's what your asking. I'll forward you a link.

 

http://www.dragonagenexus.com/downloads/file.php?id=2577

yes i saw that earlier, but i want the movement that there in in DA II with standard fighting. its far more convincing when you play the rogue or the mage. kicking and enemy back and spining in the air. flashy. if only i could merge DAII gameplay with DAO story line. perfect game.

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There is already a mod that allows faster combat in DAO if that's what your asking. I'll forward you a link.

 

http://www.dragonagenexus.com/downloads/file.php?id=2577

yes i saw that earlier, but i want the movement that there in in DA II with standard fighting. its far more convincing when you play the rogue or the mage. kicking and enemy back and spining in the air. flashy. if only i could merge DAII gameplay with DAO story line. perfect game.

 

Uh I don't think that's possible, and if it is, why not use a better games animations. Like I dunno, Nier? Though granted Nier doesn't have Dual Wielding, still better animations than DA2. Which isn't exactly difficult mind you... what was I saying? oh right. It's not exactly possible, or I think even allowed.

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... why not use a better games animations. Like I dunno, Nier? Though granted Nier doesn't have Dual Wielding, still better animations than DA2. Which isn't exactly difficult mind you...

Well, the basic reason is because this is only remotely feasible between games that use the same underlying engine. :facepalm:

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The main problem with this is that we can't use the toolset with DA2. It severely limits the modders. I'm not an expert in the field, but I think there's a lot more to creating/replacing animations than typing a few lines in a .gda file. I can see why one would want the over the top combat of DA2 to replace the puppet-show of DA:O, though I don't know if it would work... one could create animations from scratch that look just like the DA2 ones and implement them, but the scope of that project... :psyduck:
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... why not use a better games animations. Like I dunno, Nier? Though granted Nier doesn't have Dual Wielding, still better animations than DA2. Which isn't exactly difficult mind you...

Well, the basic reason is because this is only remotely feasible between games that use the same underlying engine. :facepalm:

Yeah, if DA2 was at all compatible with the tool set. Animations are animations, you would run into compatibilty problems either way. Going to relay what I got from my discussion with FBE.

 

FBE is 'Fired BioEmployee' supposedly he's a programmer at bioware and he posted under that name because if his bosses caught him, fired. Very likely a prank, but I archive this s*** just incase ya know? Anyway according to him it's literally impossible because the animations are coded differently. To wit

 

"DA:O with DA2 combat modded in is impossible. The Toolset and the modders would have to spend a gorillion years to do it, as some stuff are hardcoded in the executable, etc.

 

It's impossible to do that. However, having DA:O quality with DA2 combat in the next installment is possible, all things seem to point there, of course, with the same art direction and grafics as DA2. Chances are big, but it might change."

 

That's what I've heard anyhow, I can put up the archived thread in a mediafire link if you so please. Just remember, most likely fake.

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DA2 uses a completely different skeleton than DA:O, so it would be impossible to port any animations straight off. Sure, you could just remake the animations from scratch, but like already mentioned, the scope of that project...

 

Also, I think (though I might be wrong about this) that it is currently only 3ds max/gmax with eshmes tools that currently makes it possible to make animations for dragon age, and most modders use blender.

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The main problem with this is that we can't use the toolset with DA2. It severely limits the modders. I'm not an expert in the field, but I think there's a lot more to creating/replacing animations than typing a few lines in a .gda file. I can see why one would want the over the top combat of DA2 to replace the puppet-show of DA:O, though I don't know if it would work... one could create animations from scratch that look just like the DA2 ones and implement them, but the scope of that project... :psyduck:

psyduck indeed.

Well maybe when they make a DA2 toolset someone will reamake DAO.

or maybe thats anther psyduck

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