BangBangYouAreDead Posted June 13, 2016 Author Share Posted June 13, 2016 Aha, gotcha. For some reason didn't get cleaned up when I removed Identical to Master. As it's all the same data, do I need to do anything with this? http://i1286.photobucket.com/albums/a617/bcampbell112233/fo4editcleaned3_zpsosdxwn86.png Link to comment Share on other sites More sharing options...
chucksteel Posted June 13, 2016 Share Posted June 13, 2016 (edited) This is a little Odd and I'm somewhat confused. I just did a little test for myself on a mod I have that edits the commonwealth but doesn't use assists and i didn't get asked for the map.dds. another question but not related to your issue at hand. Are you sure you have the newest version of FO4edt? I ask because your screen shows not Max height Data for the commonwealth and without this vertabirds will fly through buildings. I also can't see the Word Default Level data from your screen but I'm also assuming it's missing from your plugin. Edit By chance do you have a map mod installed that changes the texture? The Ckit may be thinking the loose file from the other mod is needed by your mod. That's the best I have at the moment and will test in a few. Edited June 13, 2016 by chucksteel Link to comment Share on other sites More sharing options...
BangBangYouAreDead Posted June 13, 2016 Author Share Posted June 13, 2016 (edited) Oh dear haha sounds like something really has gone wrong. I'm using 3.1.3 which I believe is the latest version. I can't think why this has happened other than the fact I edited some Commonwealth cells and its included the map data anyway. Nothing seems to happen to my map in-game, though. Edit: As it seems to want me to pack the map data separately, could I just not pack it? Wouldn't the Fallout4.esm map data just load normally then? Edit: I do have a map retexture installed, I tried deleting it and reloading the mod with FO4Edit, but the changes were still there. Perhaps the mod texture got saved into my mod somehow? Edited June 13, 2016 by BangBangYouAreDead Link to comment Share on other sites More sharing options...
chucksteel Posted June 13, 2016 Share Posted June 13, 2016 (edited) they didn't change the name of xedit for some reason the old outdated version was still 3.1.3 so get get a new copy to be safe. This only changed a few weeks ago. Arthore told me about it because my Beantown interiors had the issue. Edited June 13, 2016 by chucksteel Link to comment Share on other sites More sharing options...
BangBangYouAreDead Posted June 13, 2016 Author Share Posted June 13, 2016 Okay, updated FO4Edit so I now have the Max Height Data and World Default Level data. My mod still seems to think it's updating the map for some reason. Link to comment Share on other sites More sharing options...
chucksteel Posted June 13, 2016 Share Posted June 13, 2016 make sure you don't have a loose map file. I'm going to test it now with mod mod and see if that causes the issue. Link to comment Share on other sites More sharing options...
chucksteel Posted June 13, 2016 Share Posted June 13, 2016 a loose map file in Data/Texture/Pipboy causes the issue and i can confirm I was able to repeat your problem. Link to comment Share on other sites More sharing options...
BangBangYouAreDead Posted June 13, 2016 Author Share Posted June 13, 2016 Brilliant, thanks for your help. So to remove this from my mod, do I need to save it again when the loose map file isn't there? Link to comment Share on other sites More sharing options...
chucksteel Posted June 13, 2016 Share Posted June 13, 2016 (edited) No the Ckit just thought you needed to have the file because loose files always win over ones packed in an archive. just remove the file from your texture folder and it won't look for it when packing or uploading to Beth.net Glad to have helped Edited June 13, 2016 by chucksteel Link to comment Share on other sites More sharing options...
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