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Ultimate Weather/Season/Darkness/Moonlight Overhaul


sampuppy

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Time for the respective parties to work together to create the ultimate immersion mod.

 

Time for seasons to change naturally by in game date, time for daylight/nighttime hours to change based on each seasons real life median hours, time for darkness to be determined by the moon in the sky, full darkness on a no moon night, and least on a full moon. Let's make weather that changes based on seasons.

 

I think you all can do it.

 

It would be the most amazing immersion inducing mod to the environment of any game ever. Every individual part exists, if it can combine to work together, it would be truly epic.

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I saw that there is a seasons mod and the creator stated that ASAP they will be adding cycling between the seasons.

Right, that's a start I really look forward to, but what I'm saying is, we have multiple mods doing different things that can work together to create a truly immersive, day/night/season/daylight hours/weather/moon cycle etc into a very close proximity of real life.

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that would be really good then radiation damage can increase or decrease as the temperature changes through the seasons like I'm told it does in the real world and different weather conditions could become more or less likely depending on the seasons and in winter rain is replaced with snow and the rad storm takes on a different far mor dangerous form, the rad blizzard. During a rad blizard visibility drops to zero, radiation damage is taken continuously and lose objects on the ground start flying through the air. The behavior of different creatures could also change based on seasons. In winter I think most if not all of the creatures would enter a dormant phase leaving only synths and robots so fight in the snow. In spring, the insect creatures are all active and most of the mammals but not the reptiles or amphibians just yet. In summer all creatures are active and in autumn only mammals are active.

 

sound more like what you wanted?

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that would be really good then radiation damage can increase or decrease as the temperature changes through the seasons like I'm told it does in the real world and different weather conditions could become more or less likely depending on the seasons and in winter rain is replaced with snow and the rad storm takes on a different far mor dangerous form, the rad blizzard. During a rad blizard visibility drops to zero, radiation damage is taken continuously and lose objects on the ground start flying through the air. The behavior of different creatures could also change based on seasons. In winter I think most if not all of the creatures would enter a dormant phase leaving only synths and robots so fight in the snow. In spring, the insect creatures are all active and most of the mammals but not the reptiles or amphibians just yet. In summer all creatures are active and in autumn only mammals are active.

 

sound more like what you wanted?

That sounds awesome too :) I like that, let's add ecology to the mix, good show.

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Imagine if they just implemented this in an official expansion and you get new monsters to contend with for each season. In spring they add plant enemies like the ones in previous games and in winter we get a "Misterious Great White Thing".

Would be an expansion I'd pay quite a bit for.

 

OH and I'd also like some more encroaching nature while at it, buildings taken over by nature, watching life after people right now, and some of the skyscrapers that have become taken over by greenery and turned into giant green ecologies with roving cats and birds, etc look awesome. I mean we have in fallout an opportunity for some really unique environments.

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Yeah and if the plants spread slowly over time. Like each time you return to an area there's more foliage in it and slowly the whole world gets completely reclaimed by the earth and you ask yourself "am I still playing fallout?"

It would also be a good opportunity to bring back some of the old forgotten freaks. The floater, the centaur, the fuzzy death claw ect.

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