robboten Posted June 13, 2016 Share Posted June 13, 2016 Saw the same question in another forum with no reply. How do u properly set up a plane working as stair helper collision in 3ds max w Beth plugin. How ever I try it gets cut off or behave like a box instead of a plane. Using a flatish box that I turn to the angle of the stairs. Have tried mesh, box and so on in setting as well as trying different collision materials. Other collisions work with some fiddling but this still bugs me. Any ideas? Link to comment Share on other sites More sharing options...
g2mXagent Posted July 10, 2016 Share Posted July 10, 2016 my experience, only ramp worked. http://i32.photobucket.com/albums/d1/g2m_agent/2016-07-09_225627_zps3odpx5ku.png http://i32.photobucket.com/albums/d1/g2m_agent/2016-07-09_230304s_zpsau4zfuok.png Link to comment Share on other sites More sharing options...
mazakala Posted July 12, 2016 Share Posted July 12, 2016 (edited) The collision object can look like anything, as long as the material type is set to a stair type in CollisionGroup. No need for stair helpers afaik. I made multiple stairs where the collision object looks like stairs. Edited July 12, 2016 by mazakala Link to comment Share on other sites More sharing options...
g2mXagent Posted August 3, 2016 Share Posted August 3, 2016 (edited) The collision object can look like anything, as long as the material type is set to a stair type in CollisionGroup. No need for stair helpers afaik. I made multiple stairs where the collision object looks like stairs. Thank you!! Edited August 3, 2016 by g2mXagent Link to comment Share on other sites More sharing options...
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