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Starting Levels for a new bought game!


Zapata935

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I think this is a great area of debate for gamers and game programmers alike. How do you immerse someone into your start game? A novice, apprentice, or someone who is the ex-champion of Cyrodiil? Being brought back down to earth is fine, but you feel having done Elder Scrolls 2 to 4, surely I must get some little advantage!

Or should you? that's the question.

Edited by Zapata935
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I think it is more fun being a low-level character than a high-level character. When you first start, you need money. Every little bit you find is exciting. You use it to buy better and better gear and spells. You have to be cautious and careful and aware. Otherwise something will kill you. You have to use the best strategies and the proper tactics for existing conditions.

 

When you are a high-level character, things get boring. You have more gold than you can spend. There is nothing to buy. You get so bored with treasure that you just leave it lying on the ground in the dungeons. You might haul a load to your home and dump it on the floor rather than bothering to go pawn it. Instead of carefully arranging each item in your trophy room, you just build a dragon-style treasure heap on the floor or stuff your chests so full they should burst. You have the best gear and best spells that money can buy. You don't need careful strategy and tactics, you just wade in and stomp on everything. Who cares if you lose a lot of hit points? You are tougher than everything else and have plenty to spare. (It starts feeling like it is time to start a new character.)

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why should you start off with stats based on the character you played in the previous game? You're not the same person, never played arena or daggerfall, but I know that in Oblivion you are not the Nerevarine, and Skyrim is supposed to take place 200 after the events in Oblivion, so you never play the same character, thus you should start off with base stats :psyduck:
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I think it is more fun being a low-level character than a high-level character. When you first start, you need money. Every little bit you find is exciting. You use it to buy better and better gear and spells. You have to be cautious and careful and aware. Otherwise something will kill you. You have to use the best strategies and the proper tactics for existing conditions.

 

When you are a high-level character, things get boring. You have more gold than you can spend. There is nothing to buy. You get so bored with treasure that you just leave it lying on the ground in the dungeons. You might haul a load to your home and dump it on the floor rather than bothering to go pawn it. Instead of carefully arranging each item in your trophy room, you just build a dragon-style treasure heap on the floor or stuff your chests so full they should burst. You have the best gear and best spells that money can buy. You don't need careful strategy and tactics, you just wade in and stomp on everything. Who cares if you lose a lot of hit points? You are tougher than everything else and have plenty to spare. (It starts feeling like it is time to start a new character.)

I think you are right David, character build is probably the juice! I am trying to think of Skyrim, no one knows the cheat format yet! We are all going to have to play this game as no-hopers being tossed into a world of s**t! I do still have halucinations about the plains of Oblivion though! Best Wishes Zapata935

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why should you start off with stats based on the character you played in the previous game? You're not the same person, never played arena or daggerfall, but I know that in Oblivion you are not the Nerevarine, and Skyrim is supposed to take place 200 after the events in Oblivion, so you never play the same character, thus you should start off with base stats :psyduck:

My base question was about starting out as a complete no hoper! I guess that if you have not played TES 2-4, then it is of no importance to you. I am only suggesting that ex-employees may get a little advantage in buying a new game. I think David Brasher is right, New Game, New Charachter, Forget the past and move on, Best Wishes Zapata935.

Edited by Zapata935
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I have no problem if somebody else wants to start with advantages--and there are plenty of mods that do just that, from minor ones to major gifts. Myself, though, I prefer my characters to start without any help and proceed to make their own way. In this fashion, they get more involved in the game world, discovering things and making use of them. This has been a major theme in computer RPGs right from the 1980s: start with nothing, and explore.
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My real thoughts are, having sacked a thousand miles of dungeons and killed more people and creatures than Smallpox, I do deserve a higher advantage than the newcomers to Skyrim.! I agree that character build is a central core of the game, but veterans like me start to see it as only an exercise in pumping buttons!

This is a difficult subject for game programmers though! How to balance the new and old gamer into Elder Scrolls?. What I was thinking of was when I posed this question was this idea! When you insert your beautiful new CD of Skyrim and it has installed on your hard drive OK, it asks the question, are you the champion of Cyrodill? etc, Morrowind, Scourge of the Underking? If you can prove this by inserting the said CD's then at least you should start out at least a journeyman! Just a thought! Best Wishes Zapata935

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When you insert your beautiful new CD of Skyrim and it has installed on your hard drive OK, it asks the question, are you the champion of Cyrodill? etc, Morrowind, Scourge of the Underking? If you can prove this by inserting the said CD's then at least you should start out at least a journeyman!

 

I doubt that would be worth it, for several reasons.

 

- It would be seen as a weak, mean-spirited money-grubbing attempt by Bethesda to sell their older games

- Most people would just cheat with the console or make a mod

- Owning the CDs doesn't prove anything about what the player did in the games anyway

 

 

but veterans like me start to see it as only an exercise in pumping buttons!

This is a difficult subject for game programmers though! How to balance the new and old gamer into Elder Scrolls.

 

I'm a veteran RPG player and I don't see it that way at all.

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