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Adding voice to dialogue problem


Wakish

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I've tried this back in May in FO:NV and gave up and now I'm trying it again in Oblivion. So I guess whatever I did wrong back then I'm doing wrong right now. When I talk to the NPC, the text I wrote in there appears, and his lips move like in the audio I recorded, but no sound comes out. In the folder with the audio I have the same file twice, one as mp3 and one as wav and they're both mono, not stereo. I don't know why this damned thing wont work, please help me before I go out and blast my head off with a desert eagle.

 

I have the first version of the construction set, so that's not the problem

Edited by Goudanis
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The CS is broken and does not do voiced dialog. It has been this way ever since Shivering Isles came out and Bethesda does not care enough about its customers to fix it. So it is not expected that you will be able to put voiced dialog into Oblivion.

 

The old CS does do voiced dialog, but it doesn't do new mods with Shivering Isles content, and most big new mods do depend on Shivering Isles for something or other.

 

In order to do voiced dialog on junky broken software, skilled modders with lots of time have an elaborate workaround. They figure out how to get two copies of the CS, the old version and the new version. One version overwrites and removes the other so they have to have two computers, keep reinstalling one or the other CS, or hack their computer and make it run the two copies of the CS in different places on the same machine.

 

After all that, they can get down to the business of actually doing the voiced dialog on one CS and then the other. Very time-consuming.

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The CS is broken and does not do voiced dialog. It has been this way ever since Shivering Isles came out and Bethesda does not care enough about its customers to fix it. So it is not expected that you will be able to put voiced dialog into Oblivion.

 

The old CS does do voiced dialog, but it doesn't do new mods with Shivering Isles content, and most big new mods do depend on Shivering Isles for something or other.

 

In order to do voiced dialog on junky broken software, skilled modders with lots of time have an elaborate workaround. They figure out how to get two copies of the CS, the old version and the new version. One version overwrites and removes the other so they have to have two computers, keep reinstalling one or the other CS, or hack their computer and make it run the two copies of the CS in different places on the same machine.

 

After all that, they can get down to the business of actually doing the voiced dialog on one CS and then the other. Very time-consuming.

I have the original CS, I can't make the audio work in this or GECK for New Vegas. Please tell me what I can be doing wrong

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The CS Extender gives you an interface to run the CS 1.0 lip sync utility from 1.2, so it's worth grabbing for this feature alone. (I haven't tried this feature yet, but presumably it works).

 

The lips syncing is a good sign - I'd check the mp3 file itself as Oblivion is very finicky with sounds. Is the sample rate at 44100Hz?

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