headbomb Posted November 4, 2011 Share Posted November 4, 2011 (edited) Yeah a Crysis-like DOF would be nice. Every time I see DOF in Skyrim I cringe because it's the same as Fallout 3. Cities are already open from what I recall. Houses are another thing though. Edited November 4, 2011 by headbomb Link to comment Share on other sites More sharing options...
Retspadez Posted November 5, 2011 Share Posted November 5, 2011 I'm all for a revamped UI mod, but I prefer pretty scenery and fruit. Link to comment Share on other sites More sharing options...
Yoshh Posted November 5, 2011 Share Posted November 5, 2011 (edited) Texture mods and game-breaking-bug fixing. Edited November 5, 2011 by Yoshh Link to comment Share on other sites More sharing options...
Stormcrown Posted November 5, 2011 Share Posted November 5, 2011 I voted for gameplay simply because I don't know how well my computer will run Skyrim (6870 1GB) and if you add hi-resolution texture packs, will I have to take my settings down? If so...no thanks. Link to comment Share on other sites More sharing options...
KMA Posted November 6, 2011 Author Share Posted November 6, 2011 Well, I have been busy with work and I see this is going well. Right now it is a pretty good split down the middle, with nearly equal numbers for each category. I voted for gameplay simply because I don't know how well my computer will run Skyrim (6870 1GB) and if you add hi-resolution texture packs, will I have to take my settings down? If so...no thanks. Unless they horribly screwed up the F3 engine when they polished it and re-released it as their own, then no. It should run more smoothly than F3, which means that you will be able to load some HiRes textures (which game companies are mislabeling HD) but not a full replacement pack. It will depend on the other mods as well. I just decided that I should start a new thread on mods and their impact on your system. Well the gameplay-related mods I know I want at this point are *Killable children*UI overhaul*Permanent corpses (or at least corpses that lasts until cell/dungeon respawn)*Crossbows, spears, thrown weapons, ... And the graphic-related mods I know I want at this point are*Taking advantage of DX11 features. Todd said the game would run DX11 and take the "passive benefits" of the improved APIs and whatever, but just wouldn't use DX11 "active" features, like tessellation and SSAO, etc...*Hi-res texture pack Unless I am wrong about this just being a polished version of the F3/FNV engine, then these are all do-able:*Killable children*UI overhaul*Permanent corpses (or at least corpses that lasts until cell/dungeon respawn) Possible, but requires animations and a lot more work to make balanced - so NPCs can also use them:*Crossbows, spears, thrown weapons, ...Well it would be great if we could add in the DX11 features, but I would not hold my breath on that. They are very complex and usually take place at the engine level. Trying to execute them at the script level would likely cause massive slowdowns. Kinda like calculating a moon launch on a pocket calculator in real-time. Well possibly not that bad... :biggrin: I really wish we could get the SSAO, as the shadows really appear to be terrible in the game. With the script extender we should be able to replace those with something reasonable, at least. As for HiRes, it is a certainty that there will be some. Link to comment Share on other sites More sharing options...
Rydan Posted November 6, 2011 Share Posted November 6, 2011 Skyrim graphics looks good enough to me, I'd rather have gameplay mods. Link to comment Share on other sites More sharing options...
Povuholo Posted November 6, 2011 Share Posted November 6, 2011 Does it matter? I don't think the people who usually work on graphics mods are the same people who usually work on gameplay mods. Link to comment Share on other sites More sharing options...
JimboUK Posted November 6, 2011 Share Posted November 6, 2011 I'm all for a revamped UI mod, but I prefer pretty scenery and fruit. The UI bothers me, I don't need Levelled Up or whatever covering half the screen. Link to comment Share on other sites More sharing options...
KMA Posted November 7, 2011 Author Share Posted November 7, 2011 Does it matter? I don't think the people who usually work on graphics mods are the same people who usually work on gameplay mods. That is usually due to graphics taking most of our time. I can do both, but usually start with graphics as they are usually what is requested. In this case, I thought I would ask. The UI bothers me, I don't need Levelled Up or whatever covering half the screen. You don't like gameplay interruptions? Are you one of those method-gamers? :teehee: Link to comment Share on other sites More sharing options...
JimboUK Posted November 7, 2011 Share Posted November 7, 2011 Does it matter? I don't think the people who usually work on graphics mods are the same people who usually work on gameplay mods. That is usually due to graphics taking most of our time. I can do both, but usually start with graphics as they are usually what is requested. In this case, I thought I would ask. The UI bothers me, I don't need Levelled Up or whatever covering half the screen. You don't like gameplay interruptions? Are you one of those method-gamers? :teehee: I'm sitting right in front of a 28" monitor, I really don't need massive fonts. Morrowind had a great UI and inventory, Oblivion and Fallout both had nasty consolised ones. Link to comment Share on other sites More sharing options...
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