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Fallout new vegas crashing when leaving buildings


ZeDoChinelo

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i got some mods for fallout new vegas, my game stops crashing after i deactivate all mods, except for the DLCs. I never had this problem till now, i went to camp golf, through the train station north of there, where there are a bunch of deathclaws, death geckos and aliens (death geckos and aliens from monster mod). So i went to project nevada forum and posted my problem (i have project nevada too), then they told me that the problem could be either on Monster Mod or New vegas bounties (another one of my mods).

so here is the list of my mods and DLCs:

-Gun Runners Arsenal

-Old world blues

-honest hearts

-dead money

-lonesome road

-monster mod

-alien and predator for monster mod

-hunter optional file for monster mod

-new vegas bounties

-project nevada core, cyberware, equipment and rebalance

-project nevada adapt for old world blues, honest hearts and dead money (there's none for lonesome road)

-Weapon mods expanded

-unified HUD

-Project nevada WMX support

-Cheat terminal for all of the DLCs

 

I'm sure they are in the correct order, cuz i never had any problem, but my problem started when i entered house resort, exited, entered again, then saved inside of it, and in the other day everytime i tried to leave the house resort by any of the doors my game crashed, i used the cheat terminal to teleport me to jacobstown, then i went to the van graffs, and killed everyone inside (I had the brotherhood quest on), then when i tried to leave my game crashed again, so i began a new game, and now im afraid to go on with momod and new vegas bounties on, waiting for someone to tell me the answer :(

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  • 2 months later...

I'm getting something similar occuring right now, have a similar load out, and am using WMX as well. Let's disable that and find out if it's the problem, shall we?

 

Ho-lee-crap. It worked. Nothing else did and disabling WMX worked.

 

This was the last mod I expected to be at fault, and I'd been looking in other places for the answer!

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Did you try disabling Monster Mod?

Because it is also a source of conflicts and you'll probably have to choose between WMX and MoMod.

I guess MoMod is a little easier to remove from a saved game.

 

I have those mods in my load order, too, except MoMod and the cheat terminal.

The problem of CTDs when loading new cells (that'll bring up the loading screen) has been reported more often after 1.4 patch.

 

Another solution that works for me is exiting to the wasteland right after entering the building. If you then re-enter and do not exit to the main menu before leaving the building, in most cases the wasteland cell is still saved in the cell buffer and will therefore not crash the game when being reloaded.

Edited by wizzydizzy
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You have to try for yourself, Jim.

Somehow Fallout is sometimes behaving differently on other computers.

Start by adding the mod you absolutely want to have, be it MoMod or WMX. Then add the other and see if there are any conflicts that can't even be solved by creating a merged patch.

In such a case you might have to decide for one of them.

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