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JimReaper

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    Fallout 3, Dragon Age Origins, Skyrim, Fallout New Vegas

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  1. Does that mean that Vortex will still allow me to see all the conflicting files in its GUI and reshuffle mods/hide files?
  2. If you decide to take on the mages quest line please consider jumping in a the point in which the psijic order is introduced and base your changes around delving deeper into that. You could even consider a rebuild winterhold type thing in which the mages have to rebuild their relationship with the world outside of the college and help to rebuild winterhold.
  3. Hypno on the Bethesda forum has just started a thread about his new WIP. Maybe you could work together and make something that will be the ultimate dwemer mod. http://forums.bethsoft.com/topic/1461399-wipz-dwemer-scouter-hoverbike/
  4. Forsworn Mages questline end of the civil war/high king I also think there is room for a new faction based around some kinda underground skooma/black market/smuggling mafia type group. They could tie in with thieves guild quests they could tie in with dark brotherhood, maybe hiring the brotherhood when they take out hits on people. They could either be friends of the thieves guild or a new rival faction. They could also influence the civil war by striking trade deals with the stormcloaks, the stormcloaks are seen as rebels so they might seek aid from this new group where as the empire would be all about destroying it. They could deal in rare weapons, rare spells and Potions, skooma and even people depending on what route the player takes them. Befriending or destroying the thieves gud would be player choice as would utilising or destroying he brotherhood
  5. im sure someone is working on the hound armor and helmet, i saw it recently. edit: Here looks like it may be abandoned though, author may have resources available
  6. Not sure if you'd be interested but I think the credo team need help getting stuff in game http://forums.nexusmods.com/index.php?/topic/798555-credo-wip/
  7. I had planned to give him my bard armor which I already created and posted on the nexus. You misunderstood. Its not for the companions. Something completely different. Im thinking somebody in the Yarl's staff. I could see the jarls staff wearing it actually, aventus in whiterun, I think that's his name.
  8. Last one was better, mix it with the original wolf armor and improve it using some of the suggestions in here. It will be much better than this latest design
  9. Medusa drakul armor Evil mastermind Daedric lord armor Check natterforme, zerofrost and newermind. I remember than making good evil armors. Necromancy fx If you use dread knight set then Get reapers dread arrows. He also does reapers dark tower or something which is a cool house for an evil character. I'm not at the computer ATM so I can't give too many suggestions but if you find something you like, check what else that author has made
  10. These are from British mythology Barghest - a black dog with huge claws and teeth that can go invisible, normally accompanied by sound of rattling chains Beast of Bodmin - Change its name to match the I game area it's located in. this could be interpreted in game as a ghostly sabre cat, the adventurers at the campfire lead you to a farm where all the livestock have been slaughtered, the farm owner explains - at night the creature appears. Black Annis - a blue faced witch with iron claws that lives in a cave - just build a small cave and retex a hagraven Black shuck - a black demonic dog that wanders the coastline Bluecap - blue faiths in the form of small blue balls of flames - they used to lead miners to massive deposits of minerals. This could be done different to the kill quests, you get told of these bluecaps and you find one in a mine and it moves through the mine like the clairvoyance spell and leads you to a mass deposit. Boggart - a small reikling like creature that inhabits marsh land and kidnaps children Eachy - a slimy muddy humanoid lake monster Gog and magog - earth giants Grindylow - a long armed creature that dragged children into bog and marshes and drowned them Jack o' Kent - a cleric or wizard that regularly beats the devil in bets and games by outsmarting him Knucker - water dragon Redcap - he inhabit fortresses and They are depicted as sturdy old men with red eyes, taloned hands and large teeth, wearing a red cap and bearing a pikestaff in the left hand. These are from Germanic mythology Askafroa - wife of the ash tree - could easily be some kind of boss level spriggan Finfolk - In Orkney folklore, Finfolk (sometimes Finnfolk) are sorcerous shapeshifters of the sea, the dark mysterious race from Finfolkaheem who regularly make an amphibious journey from the depths of the Finfolk ocean home to the Orkney Islands. They wade, swim or sometimes row upon the Orkney shores in the spring and summer months, searching for human captives. The Finfolk ( both Finman and Finwife ) kidnap unsuspecting fishermen, or frolicking youth, near the shore and force them into lifelong servitude as a spouse. the Finman is described as being tall, dark and thin with a stern, gloomy face. He is said to have many magical powers, such as rowing between Norway and Orkney in seven oar-strokes, making his ship invisible and creating fleets of phantom boats. He avoids human contact, but is extremely territorial and will wreak havoc on the boats of any fishermen trespassing in 'his' waters, though he may sometimes be deterred by drawing a cross on the bottom of a craft with chalk or tar, for Finfolk abhor the sign of the Christian cross above any other device. The Finman was said to be very crafty and ever prepared to cheat men out of their silver or wives. Gulon - The Gulon is a Scandinavian legend, also known as a "Jerff" in Northern Sweden and "Vielfraß" in Germany. It is a hodgepodge of various creatures, usually described as being the size and shape of a dog, with some cat like features such as the head, ears, and claws. It also supposedly has a thick coat of shaggy brown fur and a tail resembling that of a fox. The Gulon is notorious as a symbol of gluttony because of the strange eating habits it is supposed to have. It will make a kill and then gorge itself until it is swollen and unable to eat more, at which point it will find two trees and squeeze itself in between them, pushing the meat through its own body before returning to the kill and repeating the process. The Nuckelavee (or Nuckalavee) is a creature from Orcadian folklore. The name is a corruption of the Orcadian name "knoggelvi", which in turn seems to be a variant of the "Nokk" or kelpie, and is thus related to the Icelandic Nykur. [1] Nuckelavee - a creature from Northern folklore, the Nuckelavee is the most horrible of all the Scottish elves. He lives mainly in the sea, but was also held responsible for ruined crops, epidemics, and drought. His breath could wilt the crops and sicken the livestock. So ingame poison breath or something?
  11. Thorolf - a oversized, fat, tall overpowered dragur. Source: thorolf of Eyrbyggja Saga Dáinn, Dvalinn, Duneyrr and Duraþrór - four stags Eikþyrnir - the great stag Fafnir - shape shifting dwarf that turns into... http://en.m.wikipedia.org/wiki/File:Ring41.jpg Fylgja - supernatural beings seeing one is meant to signal your impending death Garmr - blood stained watchdog of ragnorak Gullinbursti - boar with glow in the dark mane created by Odin I think Hafgufa - legendary sea monster that disguises itself as two small islands Heiðrún - a goat who's udders produce mead Jörmungandr - Midgard serpent Landvættir - a nature spirit, a ghost spriggan matriarch? Marmennill - mermen Níðhöggr - land dragon ( next two are connected and should be placed together with the tree) Ratatoskr - horned squirrel Veðrfölnir and eagle - not sure how this will tie in, is a hawk that sat between the eyes of a eagle on top of a tree, nidhogg the land dragon sat at the bottom and ratatoskr the squirrel took messages between the two Sæhrímnir - ghost boar - was killed and eaten by Aesir and einherjar then bought back to life to be eaten again Tanngrisnir and Tanngnjóstr - two goats that pulled throw chariot - you could attach time to one of the carriages in game Vörðr - you could do this as a revenant haunting a inn or something
  12. what about a hologram device that works like Midas Magic - Imagine Sabrecat etc.. Holo-Illusion It creates a ghost like hologram of a dwemer centurion or something similar and makes low level characters run and makes higher level characters get distracted by attacking the hologram freeing you some time to select and use a more devastating spell. Elder Knowledge This is a spell which works like the clairvoyance spell. Showing you the way to your quest marker but it works with a slightly different effect. A more intense glowing light beam follows the direction to your target. It is kind of like a dwemer sat nav :)
  13. the shoulderpiece in that picture you showed would be perfect. what about taking the belt from the original wolf armor? I think when you look at the original armor with the cabal retexture, the gauntlets have the wuuthrad type feel which helps links the companions to Ysgramor, The neck piece and the belt buckle help link it to the werewolves. Could you not take some of these things and incorparate them into your model? with a retexture to help blend them in maybe. http://static.skyrim.nexusmods.com/mods/images/34147-1-1364675649.jpg also the cloak here, adds something to the companions. Like you said, they travel a lot and skyrims cold. Could you think of adding a werewolf pelt cloak or something maybe with the werewolves head attached to the cloak? http://static.skyrim.nexusmods.com/mods/images/34147-5-1364675083.jpg and what about accessories like hunting trophys? or maybe the adventurers satchel seen on the aesir armor description page. http://skyrim.nexusmods.com/mods/35094/? you can see the trophys and the satchels on here. I think trophys and an adventurer satchel with the original wolf armor belt and hopefully that wolf shoulder piece will really improve this armor and help the companions gain some of their original identity
  14. Critique on the companion armor Any reason why you chose leather again? The companions are warriors surely they need more than theives and assassins. You should think about adding some kind of wolf influence, maybe some reference to ysgramor. Wolf pelts and helmets with wolf designs (similar to blades but with a wolf instead of a dragon) would be good maybe a belt with a wolf buckle. Maybe even a wolf pelt cape with the head of the wolf behind the neck. maybe add accessories similar to your dark brotherhood armour but accessories that work with warriors. Maybe trophys like troll skulls, giants toe etc. I think overall these things will help give more of a feel for what the companions are all about in the vanilla game It's a good start though
  15. yeah sorry about that, i was looking on the iphone and i couldnt see the smaller details. One thing i dont see is a theives guild logo, is this intentional? would love to see a concept with the face mask. nice model. :thumbsup:
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