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Clothes over chainmail


Dinsfire

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The purpose of chainmail (during the time of it's function) was for it to be a lightweight, semi-protective barrier that would lie underneath your clothes or primary armor. It has always frustrated me then, that in Oblivion, I am not given the option to wear chainmail-type armors underneath, say, a robe or other cloth.

 

I can't imagine this being a very difficult fix... anyone up for it?

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In order to wear chain under clothes, you would need to be able to wear 2 layers of clothes. The only way that I can see this working would be to use the tail slot or amulet slot for the outer wear, but you have to sacrifice the tail showing on a couple of races, or take up the only amulet slot you have unless you tweak with Wrye Bash.
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The main problem is that the game does not work anything at all like reality. The armor/clothing is not over the body, but actually replaces the body part that it covers. Since you can't see it anyway, It's not there. There is only one layer, the top layer that you see on a body. It can be skin, clothing or armor, but there is still only one layer.

 

This saves computing CPU & GPU cycles (More cycles = slower game) as it doesn't have to do the calculations to put something on screen that you are not going to see, then overlay it with something that you do see.

 

The clothing over armor would have to replace the armor that it covers as well meaning that there is only one layer at any time. the outfit would have to be combination of armor/clothing with just the part that you could see at any time being there at all. Not nearly as easy as it seems.

 

In the game, clothing can be armor - just pretend you are wearing your mail under it. :tongue:

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i was actually just about to say something of that nature flint. if someone could just make a mod that adds into the game chainmail armor that isn't just chainmail but shows clothes over it. meaning make lets say......the black shirt over the chainmail and call it....protective black shirt. or something of that nature.
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The main problem is that the game does not work anything at all like reality. The armor/clothing is not over the body, but actually replaces the body part that it covers. Since you can't see it anyway, It's not there. There is only one layer, the top layer that you see on a body. It can be skin, clothing or armor, but there is still only one layer.

 

This saves computing CPU & GPU cycles (More cycles = slower game) as it doesn't have to do the calculations to put something on screen that you are not going to see, then overlay it with something that you do see.

 

The clothing over armor would have to replace the armor that it covers as well meaning that there is only one layer at any time. the outfit would have to be combination of armor/clothing with just the part that you could see at any time being there at all. Not nearly as easy as it seems.

 

In the game, clothing can be armor - just pretend you are wearing your mail under it. :tongue:

 

Oui, I'm aware that it isn't "actually" multiple layers of clothing. I COULD roleplay myself wearing chainmail under my robes, however I can roleplay armor defense bonuses ;)

 

WAC has a few pieces that are a mix of a shirt and chainmail. I'd check it out.

 

I'm unfamiliar with WAC. Could you link me?

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you could also take your favorite clothing and give it an armor rate in the CS, no visual chainmail but still it's armor rate. :teehee:

 

http://www.tesnexus.com/downloads/file.php?id=38856

 

I think they mean this one, but I am not sure about it...

Edited by R de kroon
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Or do it the harder way:

 

Take the clothes and the armor, fit/merge them in your favourite 3d package, re-rig it, and put it in-game.

Quite easy if you are familiar with exporting/importing, modelling, rigging and how to use nifskope.

 

Cheers,

Matth

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