Kibawolf9 Posted November 5, 2011 Share Posted November 5, 2011 After spending HOURS getting the game ready and making sure I have all the required mods for other mods...BOSS, etc. The game decides to crash immediately after I load it. According to BOSS, nothing is wrong. I tried removing all my non-required plugins, still crashes. OBSE.log gives me this: OBSE: initialize (version = 20.6 010201A0)oblivion root = C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\plugin directory = C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\checking plugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dllplugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) loaded correctlychecking plugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\obge.dllSetOpcodeBase 00002100RegisterCommand GetAvailableGraphicsMemory (2100)RegisterCommand GetScreenWidth (2101)RegisterCommand GetScreenHeight (2102)RegisterCommand LoadShader (2103)RegisterCommand ApplyFullscreenShader (2104)RegisterCommand RemoveFullscreenShader (2105)RegisterCommand SetShaderInt (2106)RegisterCommand SetShaderFloat (2107)RegisterCommand SetShaderVector (2108)RegisterCommand SetShaderTexture (2109)RegisterCommand ForceGraphicsReset (210A)RegisterCommand LoadTexture (210B)RegisterCommand FreeTexture (210C)RegisterCommand CreateHUDElement (210D)RegisterCommand SetHUDElementTexture (210E)RegisterCommand SetHUDElementColour (210F)RegisterCommand SetHUDElementPosition (2110)RegisterCommand SetHUDElementScale (2111)RegisterCommand SetHUDElementRotation (2112)RegisterCommand PurgeManagedTextures (2113)plugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\obge.dll (00000001 obge 00000001) loaded correctlychecking plugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dllSetOpcodeBase 00002100RegisterCommand GetAvailableGraphicsMemory (2100)RegisterCommand GetScreenWidth (2101)RegisterCommand GetScreenHeight (2102)RegisterCommand LoadShader (2103)RegisterCommand ApplyFullscreenShader (2104)RegisterCommand RemoveFullscreenShader (2105)RegisterCommand SetShaderInt (2106)RegisterCommand SetShaderFloat (2107)RegisterCommand SetShaderVector (2108)RegisterCommand SetShaderTexture (2109)RegisterCommand ForceGraphicsReset (210A)RegisterCommand LoadTexture (210B)RegisterCommand FreeTexture (210C)RegisterCommand CreateHUDElement (210D)RegisterCommand SetHUDElementTexture (210E)RegisterCommand SetHUDElementColour (210F)RegisterCommand SetHUDElementPosition (2110)RegisterCommand SetHUDElementScale (2111)RegisterCommand SetHUDElementRotation (2112)RegisterCommand PurgeManagedTextures (2113)RegisterCommand IsShaderEnabled (2114)RegisterCommand LoadCubeTexture (2115)RegisterCommand LoadVolumeTexture (2116)RegisterCommand ReleaseTexture (2117)RegisterCommand LoadEffect (2118)RegisterCommand EnableEffect (2119)RegisterCommand DisableEffect (211A)RegisterCommand ReleaseEffect (211B)RegisterCommand SetEffectConstantB (211C)RegisterCommand SetEffectConstantI (211D)RegisterCommand SetEffectConstantF (211E)RegisterCommand SetEffectConstantV (211F)RegisterCommand SetEffectSamplerTexture (2120)RegisterCommand IsEffectEnabled (2121)RegisterCommand SetShaderConstantB (2122)RegisterCommand SetShaderConstantI (2123)RegisterCommand SetShaderConstantF (2124)RegisterCommand SetShaderSamplerTexture (2125)plugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000002 OBGEv2 00000002) loaded correctlychecking plugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dllplugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) loaded correctlychecking plugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dllplugin C:\Users\Dustin\Documents\My Games\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctlypatchedOBSE: deinitialize My load list is: Oblivion.esmGTAesgaard_2.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmCM Partners.esmScreenEffects.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espLiving Economy.espLiving Economy - Items.espScreenControls.espStreamline 3.1.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_RealSwords.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Dungeons of MMM.espBladeSong.espGlenvarCastle.espGTAesgaard.espGTAesgaard_2.espVHBloodlines 1.2.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espThe Lost Spires.espBlood&Mud.espLost Paladins of the Divines.espMart's Monster Mod - City Defences.espFCOM_Blood&Mud.espReclaimSancreTor.espHeartOftheDead.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espBetter dungeons.espBirthsign Zero.espEVE_ShiveringIslesEasterEggs.espP1DkeyChain.espVtoy.espSupremeMagicka.espSM_ShiveringIsles.espSM_EnchantStaff.espRenGuardOverhaul.espOblivion XP.espAnwolf Race.espBirthsigns Expanded.espKT_CustomRaceFix.espBashed Patch, 0.esp Please help. I can't think of anything else to try besides redoing 10+ hours of adding mods... Link to comment Share on other sites More sharing options...
LFact Posted November 5, 2011 Share Posted November 5, 2011 (edited) - When you have Unofficial Oblivion Patch, you don't need Custom race fix.- And make sure you don't have any missing master.- 'Screen Effects' requires OBGE, but it can be problematic. Have you launched the game with 'screen effects'(and other mods that need it) deactivated? Edited November 5, 2011 by LFact Link to comment Share on other sites More sharing options...
Kibawolf9 Posted November 5, 2011 Author Share Posted November 5, 2011 Figured out the problem, the bash patch was adding a file that required a mod I wasn't using and normally had turned off. I had to go through every single mod >.> Link to comment Share on other sites More sharing options...
bben46 Posted November 5, 2011 Share Posted November 5, 2011 Looks like you learned why we recommend installing mods one at a time and testing between each one. :thumbsup: Link to comment Share on other sites More sharing options...
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