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Perk Theorycrafting!


DrKvothe

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The perk system is the biggest problem I have with the game. I think the perks should have been skill based and not level based, or awarded some other way e.g. reading books, quests or training. Or actually using the skills (as a novel concept)

The perk trees also make you take un needed and sometimes useless looking perks to get the ones you want. Like the smithing tree, I would have to take both light and heavy armor to be able to craft the armor and the weapons I want to use.

 

I want to build a self sufficient Nord Ninja. He is adept in one handed weapons, light armor and stealth. He is proficient with a bow for ranged defense and kills. He is also adept in making poisons and healing potions. He can craft and enchant his own weapons and armor.

There are 88 perks I would need for this build.

 

One Handed

Armsman 5

Bladesman 3

Fighting stance

Savage strike

Paralyzing strike

Critical charge

 

Light Armor

Agile defender 5

Custom fit

Unhindered

Wind walker

Deft movement

Matching set

 

Sneak

Stealth 5

Muffled movement

Backstab

Light foot

Silent roll

Deadly aim

Silence

Shadow warrior

 

Alchemy

Alchemist 5

Physician

Poisoner

Concentrated poison

Benefactor

Experimenter 3

Green thumb

Snakeblood

Purity

 

Pickpocket

Light fingers

Night thief

Poisoned

Extra pockets

 

Lockpicking

Novice locks

Apprentice locks

Adept locks

Locksmith

Unbreakable

 

Archery

Overdraw 5

Critical shot 3

Eagle eye

 

Smithing

Steel smithing

Arcane blacksmith

Elven smithing

Advanced armors

Glass smithing

Dragon armor

Dwarven smithing

Orcish smithing

Ebony smithing

Daderic smithing

 

Enchanting

Enchanter 5

Soul squeezer

Soul siphon

Fire enchanter

Insightful enchanter

Corpus enchanter

Extra effect

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I would have to take both light and heavy armor to be able to craft the armor and the weapons I want to use.

 

You mean because you have to learn steel and etc to get to dragon? I'm thinking there is a heavy and light version of each.

 

 

No, I mean because Daderic weapons are generally better the glass, and ebony better then elven .etc.

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I would have to take both light and heavy armor to be able to craft the armor and the weapons I want to use.

 

You mean because you have to learn steel and etc to get to dragon? I'm thinking there is a heavy and light version of each.

 

 

No, I mean because Daderic weapons are generally better the glass, and ebony better then elven .etc.

 

Weapons don't have a weight class. They are just one handed or two handed...i think?

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Back on topic first character

 

Nord male warrior with the powers of being stronger then the average man!

 

Going sword and board of course, i like hiding behind a shield and waiting for the right time to sink my blade in

 

Smithing is a must of course but other then that i'm going to avoid sneaking and magic, i'm there to slam a dragon in the face with a peice of metal like no game before!

 

One hand and shield and heavy armor will of course be necisary, I think i'll focus mainly on the one hand side of things, with shield then heavy armor.

 

The sword first because i don't wanna have to hit a mudcrab 64 times like a little schoolgirl.

 

Shield second because i wanna be able to deflect attacks instead of getting hit

 

Heavy armor last because the other ones take precidence.

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I would have to take both light and heavy armor to be able to craft the armor and the weapons I want to use.

 

You mean because you have to learn steel and etc to get to dragon? I'm thinking there is a heavy and light version of each.

 

 

No, I mean because Daderic weapons are generally better the glass, and ebony better then elven .etc.

 

Weapons don't have a weight class. They are just one handed or two handed...i think?

 

Smithing is a circular tree, so no you don't. Work around light stuff up to dragon, then down to daedric. And why not take them all? Good money in it. :thumbsup:

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