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The new skyrim remaster and old mods?


LootJunkieAzza

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I was wondering the same thing, I'm currently working on the ultimate, awesome, perfect, everything-I-want-in-a-player-house, player house for myself. I started the project almost 2 years ago, I really don't want to start over.

 

I'm sure there will be more information at a later date, though.

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It's been confirmed for PC.

 

https://bethesda.net/#en/events/game/skyrim-special-edition-unveiled-for-ps4-xbox-one-and-pc/2016/06/12/145

 

https://twitter.com/BethesdaStudios/status/742194847101095936

 

https://twitter.com/DCDeacon/status/742200606530506752

 

 

Note that dx11 has been... for all intents and purposes... confirmed... as XBOne doesn't run DX9 games. (People saying that the volumetric lighting is proof have clearly never run ENB :P )

 

Note that a full port to the FO4 engine has not been confirmed, but seriously, if you see confirmation of that anywhere, let me know.

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DX11 on its own is enough to warrant upgrading to Special Edition over the current version. If done right then that could improve modding in general. Allowing better performance with more mods than we currently see on the old DX9 implementation. I am sure bugs that haven't been officially fixed will be addressed. The improved standard graphics will be a nice jump. I mean I have no problem waiting for mods if they need some reworking to be compatible with special edition. However as it stands we have very little information to work with in determining mod compatibility and such. We should see more info pop up in the coming months before its launch about how stuff will work.

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