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Lockpicking Discussion


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I'd like to throw in my opinion about a few of these:

 

Treasure hunter: I'm assuming that it only applies to chests. If, however, it applies to corpses as well, this is going to be an amazing boost to your wealth, especially if you pick it up early. Even if it doesn't, I'm pretty sure the "special treasure" is the only sort of stuff we'll be picking up anyways. Your basic gear drops are too heavy and cheap to carry back. If I'm right, then "special treasure" from chests might be 30-50% of your income, and a 50% bonus to that is pretty nice. At the moment we don't know what the money sinks are, so there's really no telling how desperate we're going to be for cash.

 

Unbreakable: I think this one is ok, assuming skeleton key is out. Certainly not useful enough to take until you've got your main combat and crafting perks finished.

 

We don't know how hard the lockpicking minigame is going to be. I'm assuming that lockpicking skill level + novice --> master locks perks are going to make the minigame easier. The question is, with, say 60 lockpicking skill and no perks in locksmithing, how many lockpicks will the average gamer break and how much time will we spend on the game's hardest locks. If a few perk points can save me 5 minutes of that minigame every time I see an enticing treasure chest, im definitely getting those perks.

 

Also, my first char's going to be a pretty hardcore enchanter. Will I have access to Open 100-100 cast when used jewelry? Guess we'll have to wait and see.

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you could just choose 'force lock'(or equivalent) over and over again till it opened

Not really. They did away with 'force lock'. All you can do is rotate the pick, rotate the lock, or give up and walk away :P

 

or use the console. :thumbsup:

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