Aluminumfoil Posted November 7, 2011 Share Posted November 7, 2011 Oblivion: iron < steel < silver < elvish < dwarvish < glass < obsidian < daedricFO3: still using that 10mm pistol at level 30FONV: still using that 9mm pistol at level 30Skyrim: ??? Do we know if Skyrim's equipment is strictly leveled, like Oblivion, or more role-oriented, upgradable, and perennially useful, like the Fallout games? Or something in between? Link to comment Share on other sites More sharing options...
Razthemystic Posted November 7, 2011 Share Posted November 7, 2011 I am guessing it will be more like Oblivion but not sure really....but why were you still using the pistol at level 30? Mini-gun FTW or at least the Ballistic Fist. Link to comment Share on other sites More sharing options...
natelovesyou Posted November 7, 2011 Share Posted November 7, 2011 I think it's going to be a mix of the two, Fallout had a lot of great ideas built off of Oblivion, and Skyrim has taken notes too. I actually thought this topic was going to be about leveled loot. It annoyed me so bad when I found out that some one-of-a-kind rare item that I discovered at a low level was actually a leveled item, and that if I had gotten it after level 25 only then would it have its full potential. SUCH a stupid idea, I really hope they axed that. Link to comment Share on other sites More sharing options...
Razthemystic Posted November 7, 2011 Share Posted November 7, 2011 (edited) I think it's going to be a mix of the two, Fallout had a lot of great ideas built off of Oblivion, and Skyrim has taken notes too. I actually thought this topic was going to be about leveled loot. It annoyed me so bad when I found out that some one-of-a-kind rare item that I discovered at a low level was actually a leveled item, and that if I had gotten it after level 25 only then would it have its full potential. SUCH a stupid idea, I really hope they axed that. Like the Blade of Woe.....ARRGGGHHHHH :wallbash:. I agree totally. It would be nice if it leveled with you instead of level locking it. Edited November 7, 2011 by Razthemystic Link to comment Share on other sites More sharing options...
InuyashaFE Posted November 7, 2011 Share Posted November 7, 2011 I think it's going to be a mix of the two, Fallout had a lot of great ideas built off of Oblivion, and Skyrim has taken notes too. I actually thought this topic was going to be about leveled loot. It annoyed me so bad when I found out that some one-of-a-kind rare item that I discovered at a low level was actually a leveled item, and that if I had gotten it after level 25 only then would it have its full potential. SUCH a stupid idea, I really hope they axed that. Yeah, keep the item unleveled and at it's full potential, and if it's too easy to acquire, beef up it's dungeon or quest so you have to level to have a chance at it, I think that'd be more balanced. Link to comment Share on other sites More sharing options...
Xochen Posted November 7, 2011 Share Posted November 7, 2011 Or restrict the item to a certain player level, but i agree with the top posters about the leveled items, really stupido :facepalm: Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted November 7, 2011 Share Posted November 7, 2011 Or restrict the item to a certain player level, but i agree with the top posters about the leveled items, really stupido :facepalm: If you have to do that it's just a sign of lazy and poor level/quest design. Link to comment Share on other sites More sharing options...
Xochen Posted November 7, 2011 Share Posted November 7, 2011 I'd rather have that than having a weapon i picked up at lvl 10 that doesn't fulfill what it could at lvl 25 or so, i don't really give a s*** if its lazy, give me that any day over s*** "epic" items. Link to comment Share on other sites More sharing options...
InuyashaFE Posted November 7, 2011 Share Posted November 7, 2011 Or restrict the item to a certain player level, but i agree with the top posters about the leveled items, really stupido :facepalm: If you have to do that it's just a sign of lazy and poor level/quest design. Locking it off until you got to a certain level WOULD be poor, there's nothing that breaks immersion more than "Sorry, you can't enter this dungeon until you reach level 25" I'd much rather be punished for going in at a lower level by fighting tougher enemies than that. Link to comment Share on other sites More sharing options...
Cressy Posted November 7, 2011 Share Posted November 7, 2011 Perhaps have the "Radiant AI" move/swap the item to another location, if you chance on it below level 25. Link to comment Share on other sites More sharing options...
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