Lucky Dearly Posted November 7, 2011 Share Posted November 7, 2011 (edited) Got a bad problem here, was loading up Oblivion earlier and the save file I loaded caused the game to crash, I tried a different save and the same problem happened, also tried starting a new game and the same happened here's my load list on OBMM Oblivion.esmOscuro's_Oblivion_Overhaul.esmHorseCombatMaster.esmDLCShiveringIsles.espDropLitTorchOBSE.espDLCHorseArmor.espDLCOrrery.espDLCMehrunesRazor.espDLCSpellTomes.esp2masamune.espArmamentariumStaffs.espBluefire Claymore by Mr. V.espbustersword.espExcalibur2.espJedi LightSabers with Sound.espKatanasMod.espDragon Claw Sword And Shield.espDLCThievesDen.espOscuro's_Oblivion_Overhaul.espOOO-Deadly_Combat.espOOO-Magic_Effects+Enchantments.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espDLCBattlehornCastle.espDLCFrostcrag.espKnights.espMidasSpells.espSP1stPLegs.espBashed Patch, 0.espSwordofOmens.esplightningswords.espArcan Ice Claymore.espAlyeid Dagger.espCustom Enchanting Unlocked.espBlade Of Olympus.espfreezers v1.1.espNinjaman'sParticleFlameSwords.espHighlander Sword.espSathixClaymoreV1.espBlade of Lightning.espANBPowerSword.espSoul Edge 2h.espConan Swords - Atlantean 2Hand Leather Scabbard.espSiegfrieds Soul Calibur.espBluefireDragonclaw.espGizmodian - FF Ultima Blade.espLegend of Zelda Equipment (placed).espDeadly Reflex 6 - Timed Block and 250% damage.espMounted_Spellcasting_Deadly_Reflex_Compatible.espDRSplatter.espDeadlyReflex 6 - Combat Moves.esp I can't figure this out for the life of me also my obse log OBSE: initialize (version = 20.6 010201A0)oblivion root = K:\Bethesda Softworks\plugin directory = K:\Bethesda Softworks\Data\OBSE\Plugins\checking plugin K:\Bethesda Softworks\Data\OBSE\Plugins\\NifSE.dllSetOpcodeBase 000024F0RegisterCommand NifGetAltGrip (24F0)RegisterCommand NifGetOffHand (24F1)RegisterCommand NifGetBackShield (24F2)RegisterCommand NifWriteToDisk (24F3)RegisterCommand NifOpen (24F4)RegisterCommand NifClose (24F5)RegisterCommand NifGetPath (24F6)RegisterCommand NifGetOriginalPath (24F7)RegisterCommand NifGetNumBlocks (24F8)RegisterCommand GetNifTypeIndex (24F9)RegisterCommand NiObjectGetType (24FA)RegisterCommand NiObjectGetTypeName (24FB)RegisterCommand NiObjectTypeDerivesFrom (24FC)RegisterCommand NiObjectNETGetName (24FD)RegisterCommand NiObjectNETSetName (24FE)RegisterCommand NiObjectNETGetNumExtraData (24FF)SetOpcodeBase 00002510RegisterCommand NiObjectNETGetExtraData (2510)RegisterCommand NiObjectNETGetExtraDataByName (2511)RegisterCommand NiObjectNETAddExtraData (2512)RegisterCommand NiObjectNETDeleteExtraData (2513)RegisterCommand NiExtraDataGetName (2514)RegisterCommand NiExtraDataSetName (2515)RegisterCommand NiExtraDataGetNumber (2516)RegisterCommand NiExtraDataSetNumber (2517)RegisterCommand NiExtraDataGetString (2518)RegisterCommand NiExtraDataSetString (2519)RegisterCommand NiExtraDataGetArray (251A)SetOpcodeBase 0000251CRegisterCommand NiAVObjectGetLocalTransform (251C)RegisterCommand NiAVObjectGetLocalTranslation (251D)RegisterCommand NiAVObjectGetLocalRotation (251E)RegisterCommand NiAVObjectGetLocalScale (251F)SetOpcodeBase 00002523RegisterCommand NiAVObjectSetLocalScale (2523)RegisterCommand NiAVObjectSetLocalTransformTEMP (2524)RegisterCommand NiAVObjectSetLocalTranslationTEMP (2525)RegisterCommand NiAVObjectSetLocalRotationTEMP (2526)RegisterCommand NiAVObjectGetNumProperties (2527)RegisterCommand NiAVObjectGetProperties (2528)RegisterCommand NiAVObjectGetPropertyByType (2529)RegisterCommand NiAVObjectAddProperty (252A)RegisterCommand NiAVObjectDeleteProperty (252B)RegisterCommand NiNodeGetNumChildren (252C)RegisterCommand NiNodeGetChildren (252D)RegisterCommand NiNodeGetChildByName (252E)RegisterCommand NiNodeDeleteChild (252F)SetOpcodeBase 000025C0RegisterCommand NiTexturingPropertyGetTextureCount (25C0)RegisterCommand NiTexturingPropertySetTextureCount (25C1)RegisterCommand NiTexturingPropertyHasTexture (25C2)RegisterCommand NiTexturingPropertyGetTextureSource (25C3)SetOpcodeBase 000025C6RegisterCommand NiTexturingPropertyGetTextureClampMode (25C6)RegisterCommand NiTexturingPropertyGetTextureFilterMode (25C7)RegisterCommand NiTexturingPropertyGetTextureUVSet (25C8)RegisterCommand NiTexturingPropertyTextureHasTransform (25C9)RegisterCommand NiTexturingPropertyGetTextureTranslation (25CA)RegisterCommand NiTexturingPropertyGetTextureTiling (25CB)RegisterCommand NiTexturingPropertyGetTextureRotation (25CC)RegisterCommand NiTexturingPropertyGetTextureCenterOffset (25CD)RegisterCommand NiTexturingPropertySetTextureClampMode (25CE)RegisterCommand NiTexturingPropertySetTextureFilterMode (25CF)SetOpcodeBase 00002660RegisterCommand NiTexturingPropertySetTextureUVSet (2660)RegisterCommand NiTexturingPropertySetTextureHasTransform (2661)SetOpcodeBase 00002664RegisterCommand NiTexturingPropertySetTextureRotation (2664)SetOpcodeBase 00002666RegisterCommand NiSourceTextureIsExternal (2666)RegisterCommand NiSourceTextureGetFile (2667)RegisterCommand NiSourceTextureSetExternalTexture (2668)plugin K:\Bethesda Softworks\Data\OBSE\Plugins\\NifSE.dll (00000001 NifSE 0001002F) loaded correctlychecking plugin K:\Bethesda Softworks\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dllSetOpcodeBase 000025D0RegisterCommand mqSetMessageBoxSource (25D0)RegisterCommand mqGetSelectedClass (25D1)RegisterCommand mqGetHighlightedClass (25D2)RegisterCommand mqGetMenuTileChildren (25D3)RegisterCommand mqGetEnchMenuBaseItem (25D4)RegisterCommand mqGetMapMarkers (25D5)RegisterCommand mqGetMenuChildFloatValue (25D6)RegisterCommand mqGetMenuChildStringValue (25D7)RegisterCommand mqSetMenuChildFloatValue (25D8)RegisterCommand mqSetMenuChildStringValue (25D9)RegisterCommand mqGetMenuChildHasTrait (25DA)RegisterCommand mqGetMenuChildName (25DB)RegisterCommand mqGetMenuChildCount (25DC)RegisterCommand mqCreateMenuFloatValue (25DD)RegisterCommand mqCreateMenuStringValue (25DE)RegisterCommand mqGetMenuActiveFloatValue (25DF)RegisterCommand mqGetMenuActiveStringValue (25E0)RegisterCommand mqSetMenuActiveFloatValue (25E1)RegisterCommand mqSetMenuActiveStringValue (25E2)RegisterCommand mqGetMenuActiveChildIndex (25E3)RegisterCommand InsertXML (25E4)RegisterCommand mqGetCurrentQuests (25E5)RegisterCommand mqGetCompletedQuests (25E6)RegisterCommand mqGetActiveQuest (25E7)RegisterCommand mqSetActiveQuest (25E8)RegisterCommand mqGetQuestCompleted (25E9)RegisterCommand mqUncompleteQuest (25EA)RegisterCommand mqGetActiveQuestTargets (25EB)RegisterCommand InsertXMLTemplate (25EC)RegisterCommand mqGetMenuGlobalStringValue (25ED)RegisterCommand mqSetMenuGlobalStringValue (25EE)SetOpcodeBase 000026B0RegisterCommand mqSetMenuGlobalFloatValue (26B0)RegisterCommand mqGetMenuGlobalFloatValue (26B1)RegisterCommand ShowGenericMenu (26B2)RegisterCommand ShowMagicPopupMenu (26B3)RegisterCommand ShowTrainingMenu (26B4)RegisterCommand GetGenericButtonPressed (26B5)RegisterCommand SetMenuEventHandler (26B6)RegisterCommand RemoveMenuEventHandler (26B7)RegisterCommand GetMenuEventType (26B8)RegisterCommand GetFontLoaded (26B9)RegisterCommand UpdateLocalMap (26BA)RegisterCommand GetLocalMapSeen (26BB)RegisterCommand GetWorldMapData (26BC)RegisterCommand IsTextEditInUse (26BD)RegisterCommand GetMousePos (26BE)RegisterCommand SetWorldMapData (26BF)RegisterCommand GetWorldMapDoorway (26C0)RegisterCommand GetTextEditString (26C1)RegisterCommand GetMousePosInText (26C2)plugin K:\Bethesda Softworks\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctlypatchedloading from C:\Users\nwofan\Documents\My Games\Oblivion\Saves\Save 40 - Siegfried - The Fringe, Level 255, Playing Time 21.39.17.obseReading mod list from co-saveLoading stringsLoading array variablesOBSE: deinitialize Edited November 7, 2011 by Lucky Dearly Link to comment Share on other sites More sharing options...
Delikatessen Posted November 7, 2011 Share Posted November 7, 2011 Try disabling all mods from the game. If that doesn't work, delete (or move) the entire Oblivion folder in My Documents/My Games then let the game regenerate the config files. There are also other things that could cause it, but I'll try again tomorrow when I'm not so tired. Link to comment Share on other sites More sharing options...
Lucky Dearly Posted November 7, 2011 Author Share Posted November 7, 2011 (edited) Alright, I'll try these for now, I'll edit if I have success <BR><BR>Edit: tried both methods and still the same thing, it crashes before loading the game in. I even disabled all my mods and DLCs and still the same result Edited November 7, 2011 by Lucky Dearly Link to comment Share on other sites More sharing options...
bben46 Posted November 7, 2011 Share Posted November 7, 2011 Be sure you are starting the game with OBSEMost of the time when I see this it is caused by no OBSE running or a missing master - use Wrye Bash to check for missing masters. I'm not sure if deadly reflex needs a master or not. Did it ever work with that load order? What did you change? did you add or remove a mod between when it worked and when it didn't? Did you change any of the load order? Here is how to test the vanilla game without mods to make sure it is a mod problemBben's Oblivion Revert to Vanilla gameWIKI http://wiki.tesnexus.com/index.php/Revert_to_vanilla_data Link to comment Share on other sites More sharing options...
Lucky Dearly Posted November 7, 2011 Author Share Posted November 7, 2011 (edited) Well I decided to reinstall the game and set it back up fresh again, seems to be running smoothly but now when i click on new game in the main menu nothing happens <BR><BR>Edit: Good news Oblivion works, DLCs and all, now to recompile my mods Edited November 8, 2011 by Lucky Dearly Link to comment Share on other sites More sharing options...
Lucky Dearly Posted November 9, 2011 Author Share Posted November 9, 2011 (edited) well its happening again, it started to ctd again! OBSE won't load Oblivion, it auto crashes to the desktop when i click launch Oblivion in obmm my log from OBGEv2 Hooked: kernel32.dllHooked: kernel32.dllHooked: user32.dllHooked: d3dx9_27.dllHooked: d3dx9_43.dllDetoured GetRenderedSurfaceParameters(); succeededReplacing the built-in shaders.Override directory data\shaders\override\ doesn't exist, deactivating feature.Detoured GetShaderBinary(); succeededDetoured LoadTextureFile(); succeededInit: D3D9.DLL queried.Init: D3D9.DLL loaded.Init: Took over Direct3DCreate9.OD3D9: Driver queried from 0x00ca76d7OD3D9: Driver 0x01e87de8 constructed from 0x00ca7643 (1 drivers available)OD3D9: Driver 0x01e87de8 destructed from 0x00cad7c5 (0 drivers left)OD3D9: Driver queried from 0x00ca76b8OD3D9: Driver 0x01e87de8 constructed from 0x00ca7643 (1 drivers available)OD3D9: Device queried from 0x0076a547OD3D9: Device 0x02770870 constructed from 0x00cad8bb (1 devices available)Loading texture (data\textures\shaders/unbound.dds)Pre HookRESZ not supported.Failed to create buffer texture (INTZ).Failed to create buffer texture (DF24).Failed to create buffer texture (DF16).Depth buffer texture (RAWZ) (640,480) created OK.Depth buffer attached OK. 3Setting IsRAWZflag. Edited November 9, 2011 by Lucky Dearly Link to comment Share on other sites More sharing options...
Maskar Posted November 9, 2011 Share Posted November 9, 2011 (edited) What about using the obse_loader.exe rather than OBMM? It could be a missing master file, but looking at your OBGE log it's also possible that your gfx card is the issue. So, uninstalling OBGE could help too. Edited November 9, 2011 by Maskar Link to comment Share on other sites More sharing options...
Lucky Dearly Posted November 9, 2011 Author Share Posted November 9, 2011 tried that and still the same result till I removed Oblivion Graphics Enhancer and Oblivion Overhaul, the game loaded but i couldn't start a new game at all or load my old saves without a CTD happening I uninstalled and deleted everything and I hope when I do this next clean install everything will work better Link to comment Share on other sites More sharing options...
Maskar Posted November 9, 2011 Share Posted November 9, 2011 When reinstalling, try avoid installing OBGE or atleast install not too many mods at once. Link to comment Share on other sites More sharing options...
Lucky Dearly Posted November 9, 2011 Author Share Posted November 9, 2011 alright though I wanted to use Deadly Reflexes though, might have to work around that one Link to comment Share on other sites More sharing options...
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