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[MOD IDEA] Magic Bag- Need Help for Scripts


JustEddy1

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Hi,

as an Elder Scrolls veteran, i already preordered Skyrim. Also like in Morrowind, Oblivion, Fallout, FNV i also modded the game and added few mods for my own. Now i got a little mod idea i want to create:

 

The player can pick up some "magic bags". They have only a weight of maybe one pound/unit, but if the player activate the item in the inventory, the bag opens a container (for safety reasons i would put it this container in accessable area) everywhere the player is. The container should have max. capacity maybe around 500 pound/unit (maybe unlimited, dont know). I thought to integrate about four bags named for the special catogories e.g. weapon bag, trashbag.

The bag should not activate, when the player wants to put the bag it up, only in the inventory menu the container menu should appear.

 

But my Script skills are lack, so i need some help from you.

 

My try to define the script:

 

If player activate item "bag1" in inventory

open container menu "container1"

End

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Well without the creation kit available, we cannot build any scripts and guarantee they will work. If I recall they've even rebuilt the scripting language.

 

However it should be very similar to fallout New Vegas' construction set, and the code for that would be:

Begin OnEquip
Container1.activate
forceUnequip     //forget syntax of this
end

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Ah thanks for the script concept!

 

I also think that they wont change the whole engine concept with the Construction Kit. Maybe some usuage option are different but i think it will almost the same like the other bethesda games. So I think this script would work. Now i only have to wait untill the 11th November :whistling:

Edited by Just Eddy
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Ah thanks for the script concept!

 

I also think that they wont change the whole engine concept with the Construction Kit. Maybe some usuage option are different but i think it will almost the same like the other bethesda games. So I think this script would work. Now i only have to wait untill the 11th November :whistling:

 

No problem - some modification will likely be required. You'll probably have to wait longer then that, I don't believe they'll be releasing the CK at the same time as the game. Unfortunate for those of use looking forward to modding than actually playing the game

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